Is it supposed to work with irr 1.8.1?
Did everything right( I think ) and don't see any results, tried all the provided hlsl files. (using dx9)
Search found 3 matches
- Sat Jan 04, 2014 1:54 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 533276
- Fri Dec 27, 2013 6:01 pm
- Forum: Project Announcements
- Topic: triplanar mapping terrain demo
- Replies: 25
- Views: 11964
Re: triplanar mapping terrain demo
How does it know when to use which texture?
I have applied it to extracted marching cubes mesh, but at the moment I don't even know what to research.
Basicly, I'm trying to apply texture to a piece of mesh based on corresponding voxels value.
I have applied it to extracted marching cubes mesh, but at the moment I don't even know what to research.
Basicly, I'm trying to apply texture to a piece of mesh based on corresponding voxels value.
- Mon Oct 22, 2012 3:24 pm
- Forum: Beginners Help
- Topic: Setting shader variables
- Replies: 1
- Views: 403
Setting shader variables
I'm using dx9 and HLSL and I'm trying to set variable in a shader, but it says: "HLSL Variable to set not found: 'mWVP'. Available variables are:"
This is my shader code:
float4x4 mWVP;
struct v_out
{
float4 pos : POSITION;
};
v_out v_main( float4 pos : POSITION )
{
v_out Out = (v_out)0 ...
This is my shader code:
float4x4 mWVP;
struct v_out
{
float4 pos : POSITION;
};
v_out v_main( float4 pos : POSITION )
{
v_out Out = (v_out)0 ...