Search found 5 matches
- Tue Oct 30, 2012 11:13 pm
- Forum: Beginners Help
- Topic: Specular Mapping in Irrlicht?
- Replies: 2
- Views: 603
Specular Mapping in Irrlicht?
I'm admittedly not the most familiar with 3D art or 3D programming in general. The artist/designer for the project I'm working on however chose me as a programmer because I'm fairly competent with my programming and am a good problem solver. When we got to her submitting assets though she was mildly...
- Mon Oct 29, 2012 4:51 pm
- Forum: Advanced Help
- Topic: Which physics library is easiest to integrate into irrlicht?
- Replies: 9
- Views: 1781
Re: Which physics library is easiest to integrate into irrli
Bullet or Newton then, leaning Bullet.
Thanks guys! That was very helpful.
Thanks guys! That was very helpful.
- Wed Oct 24, 2012 8:22 pm
- Forum: Advanced Help
- Topic: Which physics library is easiest to integrate into irrlicht?
- Replies: 9
- Views: 1781
Which physics library is easiest to integrate into irrlicht?
Am working on a heavily physics-dependant Irrlicht-based game, and am wondering which physics library, of PhysX, ODE, Bullet, or others, is the easiest to integrate with Irrlicht? Accuracy and speed are not heavy factors at this point, am still in prototyping stages. My specific needs at the moment:...
- Wed Oct 24, 2012 10:27 am
- Forum: Beginners Help
- Topic: Magic Numbers? Reading Quake3Map Tutorial and Confused.
- Replies: 4
- Views: 594
Re: Magic Numbers? Reading Quake3Map Tutorial and Confused.
Okay, yeah, figured this one out by taking a quick look at the relevant bits of 21 and seeing that you can pull the origin/angle from a player entity. Useful! Thanks for your help guys. Now if only I could figure out how to do directional lighting on a Quake3 BSP without changing it to an EMT_SOLID ...
- Wed Oct 24, 2012 6:34 am
- Forum: Beginners Help
- Topic: Magic Numbers? Reading Quake3Map Tutorial and Confused.
- Replies: 4
- Views: 594
Magic Numbers? Reading Quake3Map Tutorial and Confused.
So, I'm trying to learn Irrlicht in order to work on a game project me and an artist friend of mine came up with. I'm going through the tutorials, and I find the "Quake3Map" one particularly interesting because its exactly what I need at the moment, in that it will allow me to load a large...