Search found 4 matches
- Thu Dec 06, 2012 6:19 pm
- Forum: Beginners Help
- Topic: Spawning/moving object chunks at explosion
- Replies: 8
- Views: 828
Re: Spawning/moving object chunks at explosion
I think you need to use triangle mesh ?
- Thu Dec 06, 2012 5:45 pm
- Forum: Beginners Help
- Topic: IrrBullet UNHANDLED exception !
- Replies: 6
- Views: 758
Re: IrrBullet UNHANDLED exception !
Recompile,clear,compile again with Irrlicht 1.8.I also tried with Irrlicht 1.7.3 and Irrbullet 0.1.71 (and nothing happend).I wrote that code on a laptop (dell Inspiron 2200) and my pc.
- Thu Dec 06, 2012 4:50 pm
- Forum: Beginners Help
- Topic: IrrBullet UNHANDLED exception !
- Replies: 6
- Views: 758
IrrBullet UNHANDLED exception !
Hey there ! Today i just restart to use Irrlicht and Irrbullet together :P and i can't get over an error. This is the code: #include <irrlicht.h> #include <irrbullet.h> using namespace irr; using namespace core; using namespace scene; using namespace video; int main(void) { IrrlichtDevice* dev...
- Mon Oct 29, 2012 10:12 am
- Forum: Beginners Help
- Topic: Problem with Physics
- Replies: 1
- Views: 309
Problem with Physics
I made this but sydney is not affected by the gravity or any command (like impulse, force) and i don't know if it's correct what i wrote in the code I was read exemples files(H and C++) files until now, but i can't make the "follow" the gravity :( void main() { MyEventExample receiver;...