Search found 4 matches

by zapada
Thu Dec 06, 2012 6:19 pm
Forum: Beginners Help
Topic: Spawning/moving object chunks at explosion
Replies: 8
Views: 828

Re: Spawning/moving object chunks at explosion

I think you need to use triangle mesh :-??
by zapada
Thu Dec 06, 2012 5:45 pm
Forum: Beginners Help
Topic: IrrBullet UNHANDLED exception !
Replies: 6
Views: 758

Re: IrrBullet UNHANDLED exception !

Recompile,clear,compile again with Irrlicht 1.8.I also tried with Irrlicht 1.7.3 and Irrbullet 0.1.71 (and nothing happend).I wrote that code on a laptop (dell Inspiron 2200) and my pc.
by zapada
Thu Dec 06, 2012 4:50 pm
Forum: Beginners Help
Topic: IrrBullet UNHANDLED exception !
Replies: 6
Views: 758

IrrBullet UNHANDLED exception !

Hey there ! Today i just restart to use Irrlicht and Irrbullet together :P and i can't get over an error. This is the code:   #include <irrlicht.h> #include <irrbullet.h>   using namespace irr; using namespace core; using namespace scene; using namespace video; int main(void) {   IrrlichtDevice* dev...
by zapada
Mon Oct 29, 2012 10:12 am
Forum: Beginners Help
Topic: Problem with Physics
Replies: 1
Views: 309

Problem with Physics

I made this but sydney is not affected by the gravity or any command (like impulse, force) and i don't know if it's correct what i wrote in the code I was read exemples files(H and C++) files until now, but i can't make the "follow" the gravity :( void main() {     MyEventExample receiver;...