Search found 20 matches

by ColeZero
Thu Apr 20, 2006 4:52 pm
Forum: Irrlicht.NET
Topic: Problems with the events using forms(c#)
Replies: 2
Views: 1520

ah i see, thx dude.^^
That helped... :lol:
by ColeZero
Wed Dec 07, 2005 1:10 pm
Forum: Project Announcements
Topic: Project: IrrChess
Replies: 5
Views: 862

Yeah...i know, these are crap...
But that are only placeholders, for programing and when the source is ready, i'll make some better looking models^^.
Maybe i'll return back to your offer^^, if i didn't get it.
by ColeZero
Sun Dec 04, 2005 1:03 pm
Forum: Project Announcements
Topic: Project: IrrChess
Replies: 5
Views: 862

A little update: Change the Menu--Not finished yet Change to Irrlcht 0.14 with old aabbox.h from 0.12 Added new GUI Element "Panel". Fixed Bugs,...... Here are 2 new screens from the new Menu, the font isn't final yet, so. [img=http://img530.imageshack.us/img530/5418/irrchessmenu28ms.th.jp...
by ColeZero
Fri Dec 02, 2005 3:53 pm
Forum: Beginners Help
Topic: Question: Compiling with VisualStudio2002
Replies: 0
Views: 93

Question: Compiling with VisualStudio2002

i'm currently developing with DevCpp. Using OpenGL and i have got no probs. But the Code-Completation-Feature, or Class-Browsing as its called seems not to work probably and ist so much slow. Now i have tried VS and its a lot faster and more accurate, but now i need DirectX 9.0 installed on the mach...
by ColeZero
Fri Dec 02, 2005 9:37 am
Forum: Beginners Help
Topic: Since 0.14 getSceneNodeFromCoordinatesBB() errors..
Replies: 4
Views: 428

Thx now it works
by ColeZero
Thu Dec 01, 2005 4:14 pm
Forum: Beginners Help
Topic: Since 0.14 getSceneNodeFromCoordinatesBB() errors..
Replies: 4
Views: 428

Since 0.14 getSceneNodeFromCoordinatesBB() errors..

I'am using the getSceneNodeFromCoor....but in 0.14 this Method doesn't work
correctly anymore.
i mean the method works imprecisely.
Does Niklaus change anything in this method or what?
Am i'm forced to use the old irrlicht-version(0.12)?
by ColeZero
Sun Nov 20, 2005 3:18 pm
Forum: Project Announcements
Topic: Project: IrrChess
Replies: 5
Views: 862

Thx...
:lol:

Im currently working on shaders. So the next "big" thing is the use of shaders, like glow, reflections,refractions,usw....
Then i'm modeling better looking pieces, 'cause these ones are only for testing
purposes.
There is alot of work todo before releasing.

[/list]
by ColeZero
Sun Nov 20, 2005 1:35 pm
Forum: Project Announcements
Topic: Project: IrrChess
Replies: 5
Views: 862

Project: IrrChess

I am working on a Chess-game with irrlicht. Here is a screen of the game. its under heavy development, so the most things are not implementet yet. i can say that the development is about 60%. The last steps are improving the visual quality and remove bugs. The Black-White effec is intentional. so if...
by ColeZero
Fri Nov 18, 2005 3:12 pm
Forum: Beginners Help
Topic: error compiling example 10.Shaders
Replies: 2
Views: 157

error compiling example 10.Shaders

i get a strange error when i try to compile the shader-example.

i'm using irrlicht 0.12 and VisualStudio.NET 2002.

The Error:
10.Shaders warning LNK4098: standard library ' LIBCMT ' stands in conflict with other libraries; /NODEFAULT:

What is wrong?
by ColeZero
Fri Nov 11, 2005 7:17 pm
Forum: Beginners Help
Topic: Animated Mesh and getSceneNodefromCoordinatesBB
Replies: 4
Views: 316

Animated Mesh and getSceneNodefromCoordinatesBB

here is the question: i add a Node and use the getSceneNodefrom....-method to get the scene node. for checking which scenenode is selected, i'am using: if(selectedScenenOde == SampleNode) ..... But if i add the same node twice or more the if-statement doesn't work anymore. for example. int i = 0; wh...
by ColeZero
Tue Oct 25, 2005 9:11 pm
Forum: Beginners Help
Topic: SpecularColor and Shininess
Replies: 1
Views: 172

SpecularColor and Shininess

Are those feature in Irrlicht 0.12 available? I mean i have set the specularColor to 255,255,255,255 and the shininess to 255. But i cannot see any "plastic" effect. Here is the code: ->getMaterial(0).SpecularColor.set(255,255,255,255); ->getMaterial(0).Shininess = 255f; The Light is near ...
by ColeZero
Fri Sep 30, 2005 7:56 pm
Forum: Advanced Help
Topic: still stick at chess game
Replies: 7
Views: 597

still stick at chess game

Maybe someone of you can help me. I'm still stuck at the definition of the fields. I have a chess-board, a simple cube-model, with a board texture. The camera, and the sounds,etc are ready. but i dont know how to make fields. My first idea was to create 64 cube for each field,apply an invisible text...
by ColeZero
Sat Aug 13, 2005 11:56 am
Forum: Advanced Help
Topic: Stuck at Chessgame
Replies: 2
Views: 350

Big thx, now i know what to do, thanks
by ColeZero
Fri Aug 12, 2005 8:20 pm
Forum: Advanced Help
Topic: Stuck at Chessgame
Replies: 2
Views: 350

Stuck at Chessgame

I'm creating a chess and 50% are done. But now i have got some problems. Has anyone a idea how to define the Fields?? I mean A1 to G8. I have tried using emptySceneNode, but this doesn't work. Then i tried using aabbboxes, to define a box A1 or something. Has anyone a idea how to solve this problem?...
by ColeZero
Fri Aug 12, 2005 8:14 pm
Forum: Advanced Help
Topic: 360 spherical camera
Replies: 16
Views: 2378