Search found 5 matches

by JimmyRobo
Mon Dec 03, 2012 5:10 am
Forum: Project Announcements
Topic: Droidnaught
Replies: 5
Views: 2131

Re: Droidnaught

Devblog is now here: http://droidnaught.tumblr.com/
by JimmyRobo
Mon Nov 19, 2012 12:49 am
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 208433

Re: Mesh Combiner

Im new to irrlicht and have just got the mesh combiner to work. however i was wondering if there is any way to delete a part of the newly created mesh. lets say that i combine 10 cubes into one mesh but want to delete the central cube. is that possible? Easy (but slow) way: delete the combined mesh...
by JimmyRobo
Sat Nov 17, 2012 3:52 pm
Forum: Project Announcements
Topic: Droidnaught
Replies: 5
Views: 2131

Droidnaught

Copypasta from IndieDB : When a deep space exploration sleeper ship goes silent hundreds of lightyears into its mission, controllers on Earth awaken a group of maintenance droids onboard in order to investigate what went wrong. Droidnaught is a first-person sci-fi dungeon crawler inspired by classic...
by JimmyRobo
Sat Nov 17, 2012 3:42 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436077

Re: XEffects - Reloaded - New Release (V 1.3)

The problem here is that the Shader responsible for drawing the lit alpha ref quad (SHADOW_PASS_2P in the Receive pass) doesn't seem to actually support alpha properly. I had to modify it to make it work (though perhaps not in the most appropriate way). Because the shadowmap texture is passed throug...
by JimmyRobo
Sat Nov 17, 2012 3:33 pm
Forum: Competition Time!
Topic: Screenshot of the Month November 2012 [Winner announced!]
Replies: 41
Views: 30949

Re: Screenshot of the Month November 2012 [Submit now!]

First-person sci-fi dungeon crawler, Droidnaught:

Image

More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught