Search found 5 matches
- Mon Dec 03, 2012 5:10 am
- Forum: Project Announcements
- Topic: Droidnaught
- Replies: 5
- Views: 2131
Re: Droidnaught
Devblog is now here: http://droidnaught.tumblr.com/
- Mon Nov 19, 2012 12:49 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208433
Re: Mesh Combiner
Im new to irrlicht and have just got the mesh combiner to work. however i was wondering if there is any way to delete a part of the newly created mesh. lets say that i combine 10 cubes into one mesh but want to delete the central cube. is that possible? Easy (but slow) way: delete the combined mesh...
- Sat Nov 17, 2012 3:52 pm
- Forum: Project Announcements
- Topic: Droidnaught
- Replies: 5
- Views: 2131
Droidnaught
Copypasta from IndieDB : When a deep space exploration sleeper ship goes silent hundreds of lightyears into its mission, controllers on Earth awaken a group of maintenance droids onboard in order to investigate what went wrong. Droidnaught is a first-person sci-fi dungeon crawler inspired by classic...
- Sat Nov 17, 2012 3:42 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436077
Re: XEffects - Reloaded - New Release (V 1.3)
The problem here is that the Shader responsible for drawing the lit alpha ref quad (SHADOW_PASS_2P in the Receive pass) doesn't seem to actually support alpha properly. I had to modify it to make it work (though perhaps not in the most appropriate way). Because the shadowmap texture is passed throug...
- Sat Nov 17, 2012 3:33 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month November 2012 [Winner announced!]
- Replies: 41
- Views: 30949
Re: Screenshot of the Month November 2012 [Submit now!]
First-person sci-fi dungeon crawler, Droidnaught:
More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught
More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught