Search found 34 matches
- Sat Mar 15, 2008 6:56 pm
- Forum: Beginners Help
- Topic: 3ds max FOV
- Replies: 7
- Views: 820
Just so you know the standard FPS cam in irrlicht (and probably the others too) has a FOV of around 72 degrees. I know that in XSI (another modelling program) you can set vertical or horizontal FOV but in irrlicht it's just vertical. i'm using an older version of irrlicht (highly custom hence I hav...
- Sat Mar 15, 2008 5:13 am
- Forum: Beginners Help
- Topic: 3ds max FOV
- Replies: 7
- Views: 820
I think I know what you are saying and I have the same problem (sorry to bump old thread). Basically how does Irr FOV related to 3Dsmax cameras! If you setup a camera in 3dsmax scene and render it - then import that render as a 2d Backdrop in irrlicht, you should be able to place 3d meshes from the ...
- Tue Mar 04, 2008 10:05 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
- Sun Aug 19, 2007 1:27 am
- Forum: Advanced Help
- Topic: Pausing a scene?
- Replies: 20
- Views: 3166
I had something similar (if I read it correctly, though i'm in a rush). I wanted to pause timers (to stop animators/pause the 3D scene) but still wanted timers to run on for my other parts of game (gui/menus which are animated with custom code). I abstracted the base irrlicht code to give it another...
- Mon Jan 29, 2007 1:42 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
About the suggested idea for setting position of an entity based on mouse position that was a reply to my earlier question, taken for granted that it would work without errors (even if mouse move very fast - a cap can be put on that), the ->setPosition() can't be used with the mouse co-ords as they ...
- Mon Jan 29, 2007 1:37 pm
- Forum: Game Programming
- Topic: DirectSound problems reported with VISTA - IrrKlang working?
- Replies: 2
- Views: 1826
DirectSound problems reported with VISTA - IrrKlang working?
I mentioned this in another thread but thought I would highlight it. does anyone know if IrrKlang works on vista (any version/beta/rc). The reason I ask is that it (Vista) has some problems with Direct Sound apps/wrappers from what I've seen on the net and Audiere for example apparently doesn't work...
- Sun Jan 28, 2007 7:00 pm
- Forum: Game Programming
- Topic: Static Lib,
- Replies: 9
- Views: 2521
- Wed Jan 24, 2007 3:17 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
- Wed Jan 24, 2007 1:59 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
I've been out the loop, apart from that code I added a while back (which isn't needed now anyway) ;) Can someone with more experience with Newton/i-physics tell me if it's possible (easily) to create a mouse/user controlled mesh that collides with objects around it based on the speed of the mouse mo...
- Fri Jan 05, 2007 5:22 am
- Forum: Beginners Help
- Topic: solution to this common problem
- Replies: 4
- Views: 600
Don't know if this is of any help but I do this as a matter of course before loading 2D stuff: // do this before loading 2D textures gDriver->setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false); Also is your texture correct power of 2 combination? (64/128/256/512/1024 x etc) ? And finally, I added a...
- Fri Jan 05, 2007 4:53 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
Re: CharacterController
ok iv'e looked at the source (rather than the docs) and found that it was simple enough to add in the missing "cylinder" functionality and include the files in my test project so now I have A SPhysicsCylinder with radius and height. So, why not share the source? I'm sure we could all use ...
- Sun Dec 24, 2006 11:19 am
- Forum: Bug reports
- Topic: Why is irrlicht storing the textures 3 times in directX?????
- Replies: 7
- Views: 1046
- Fri Dec 22, 2006 9:19 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
To clarify, I can load any mesh and surround it with a cube/sphere bounding (collision box) by adding sphere/cube but there is no cylinder type? or anyway to use cusom collision geomtry (simplified around a complicated mesh)? Edit > ok iv'e looked at the source (rather than the docs) and found that ...
- Fri Dec 22, 2006 6:28 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117531
iPhysics looks like a great wrapper around newton, had a quick play with it and got it into a custom project with spheres, cubes and the test car thingy driving around in one scene (on a lightmapped my3d mesh) all working very nicely. however 2 things I need to know before using it further: 1. Is it...
- Fri Nov 03, 2006 12:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Windowed mode mouse clipping suggestion
- Replies: 2
- Views: 598