Thank you for the idea, hybrid.
Unfortunately disabling of backface culling doesn't change the situation. I've already checked math of buildProjectionMatrixPerspectiveFovRH() - the function produces right projection matrix.
Search found 2 matches
- Mon Nov 26, 2012 2:56 pm
- Forum: Advanced Help
- Topic: Using of right-handed projection matrix in Irrlicht
- Replies: 5
- Views: 2525
- Mon Nov 26, 2012 9:22 am
- Forum: Advanced Help
- Topic: Using of right-handed projection matrix in Irrlicht
- Replies: 5
- Views: 2525
Using of right-handed projection matrix in Irrlicht
Hi, Irrlicht by default uses left-handed projection matrix, while I need to switch to the right-handed one. But if I try to create a RH projection matrix using the following code snippet: // here goes creation and initialization of the camera irr::core::matrix4 projMatrix; projMatrix.buildProjection...