Search found 64 matches
- Thu Apr 02, 2009 2:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 3346
Wow! That's as pretty dull comment! People like you are the reason why a forum is not a good replacement for a documentation and why Open Source projects will never get the acceptance commercial products have. I have too much to do to come to forums for help and then find insults half of the time. ...
- Thu Apr 02, 2009 1:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 3346
Ok, I'm giving you an example of what I mean I find myself in the situation where I have to add a new mesh type, one that performs no morphing or animation, just some props with lightmaps (houses, terrain things like that). I have already specialized meshclasses which I developed in the past with my...
- Tue Mar 24, 2009 8:30 pm
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible dose not work.
- Replies: 21
- Views: 2633
- Tue Mar 24, 2009 5:36 am
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible dose not work.
- Replies: 21
- Views: 2633
I just want to add that the bug shows for me. NVIdia 7300 with performance HUD drivers installed. I would not stake my life on it but I am pretty sure that hiding the cursor worked with V1.2 which I was using until last week, same configuration otherwise. I looked into the code in the device that ma...
- Tue Mar 24, 2009 1:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 3346
I'm more talking in general. when I make a class that others use, I usually write a class comment that explains the general usage of the class, it's relation to other classes, how other classes use it, what this class needs and so on. Functions also get an extensive comment on what their general pur...
- Mon Mar 23, 2009 5:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 3346
Documentation for 1.6? Or 1.7?
I am working with irrlicht for a while now and my project is pretty advanced. If that were not so, I must say I would change to another engine now, and I don't mind paying for it either. Why? Because I am getting exceedingly frustrated when trying to use new functionality in Irrlicht. My project bas...
- Sun Mar 22, 2009 11:32 pm
- Forum: Bug reports
- Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
- Replies: 3
- Views: 990
- Sun Mar 22, 2009 6:19 am
- Forum: Bug reports
- Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
- Replies: 3
- Views: 990
[fixed]Ver 1.5 64bit setWindowCaption() bug
The above function should be looking something like this: void CIrrDeviceWin32::setWindowCaption(const wchar_t* text) { DWORD *dwResult; if (IsNonNTWindows) { const core::stringc s = text; SendMessageTimeout(HWnd, WM_SETTEXT, 0, reinterpret_cast<LPARAM>(s.c_str()), SMTO_ABORTIFHUNG, 2000, (PDWORD_PT...
- Wed Mar 18, 2009 12:59 am
- Forum: Beginners Help
- Topic: How Does Octtree work
- Replies: 1
- Views: 335
How Does Octtree work
Ok, this may sound stupid, but I have no experience with octrees, never used anything. I understand that it helps speed up rendering by culling objects that are not visible from a camera position, but how exactly? And more important, what do I have to provide to make it work? Surely there must be mo...
- Fri Feb 20, 2009 1:21 am
- Forum: Beginners Help
- Topic: How does the GUI write text?
- Replies: 3
- Views: 810
Basically what I'm looking for is having static text rendered to a temporary texture that is then shown on two triangles over the shape of the text. That's what I wasa fiddling with some time ago but it didnt work out because of some internal procedures in the GUI which I didn't care to explore at t...
- Thu Feb 19, 2009 8:24 am
- Forum: Beginners Help
- Topic: How does the GUI write text?
- Replies: 3
- Views: 810
How does the GUI write text?
Hi, I am using an old version of Irrlicht, I think 1.2 in my project which I am working on for a few years now. The reason I haven't changed it yet is because I modified it and don't want to redo the whole modification set againand again with every Irrlicht release, so I intend to do one update to t...
- Tue Oct 07, 2008 7:39 am
- Forum: Everything 2d/3d Graphics
- Topic: Arteria3d launch Cave Construction Kit
- Replies: 4
- Views: 2064
- Tue Apr 29, 2008 7:33 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make 3D model head from photos
- Replies: 8
- Views: 9198
- Tue Apr 29, 2008 7:15 pm
- Forum: Beginners Help
- Topic: Directional-Based Character Movement
- Replies: 2
- Views: 258
It's rather easy :) You store the directional vector, for example a = (1,0,0) meaning that your character moves 1 meter in x direction per second. You implement a mainstep() function that is called once per frame in your games mainloop. Whenever you call the function you store the GetTickCount() the...
- Sun Feb 17, 2008 12:03 am
- Forum: Advanced Help
- Topic: How to obtain Windows Z order
- Replies: 2
- Views: 513