Search found 64 matches

by playerdark
Thu Apr 02, 2009 2:28 am
Forum: Open Discussion and Dev Announcements
Topic: Documentation for 1.6? Or 1.7?
Replies: 28
Views: 3346

Wow! That's as pretty dull comment! People like you are the reason why a forum is not a good replacement for a documentation and why Open Source projects will never get the acceptance commercial products have. I have too much to do to come to forums for help and then find insults half of the time. ...
by playerdark
Thu Apr 02, 2009 1:10 am
Forum: Open Discussion and Dev Announcements
Topic: Documentation for 1.6? Or 1.7?
Replies: 28
Views: 3346

Ok, I'm giving you an example of what I mean I find myself in the situation where I have to add a new mesh type, one that performs no morphing or animation, just some props with lightmaps (houses, terrain things like that). I have already specialized meshclasses which I developed in the past with my...
by playerdark
Tue Mar 24, 2009 8:30 pm
Forum: Beginners Help
Topic: getCursorControl()->setVisible dose not work.
Replies: 21
Views: 2633

I thought so due to the updateInternalCursorPosition() call but maybe it does something else. Probably does because I removed the call and still the cursor does not become invisible
by playerdark
Tue Mar 24, 2009 5:36 am
Forum: Beginners Help
Topic: getCursorControl()->setVisible dose not work.
Replies: 21
Views: 2633

I just want to add that the bug shows for me. NVIdia 7300 with performance HUD drivers installed. I would not stake my life on it but I am pretty sure that hiding the cursor worked with V1.2 which I was using until last week, same configuration otherwise. I looked into the code in the device that ma...
by playerdark
Tue Mar 24, 2009 1:55 am
Forum: Open Discussion and Dev Announcements
Topic: Documentation for 1.6? Or 1.7?
Replies: 28
Views: 3346

I'm more talking in general. when I make a class that others use, I usually write a class comment that explains the general usage of the class, it's relation to other classes, how other classes use it, what this class needs and so on. Functions also get an extensive comment on what their general pur...
by playerdark
Mon Mar 23, 2009 5:54 am
Forum: Open Discussion and Dev Announcements
Topic: Documentation for 1.6? Or 1.7?
Replies: 28
Views: 3346

Documentation for 1.6? Or 1.7?

I am working with irrlicht for a while now and my project is pretty advanced. If that were not so, I must say I would change to another engine now, and I don't mind paying for it either. Why? Because I am getting exceedingly frustrated when trying to use new functionality in Irrlicht. My project bas...
by playerdark
Sun Mar 22, 2009 11:32 pm
Forum: Bug reports
Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
Replies: 3
Views: 990

Well, the original version that came with V1.5 did not compile under 64 bit which is why I changed it in the first place.
by playerdark
Sun Mar 22, 2009 6:19 am
Forum: Bug reports
Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
Replies: 3
Views: 990

[fixed]Ver 1.5 64bit setWindowCaption() bug

The above function should be looking something like this: void CIrrDeviceWin32::setWindowCaption(const wchar_t* text) { DWORD *dwResult; if (IsNonNTWindows) { const core::stringc s = text; SendMessageTimeout(HWnd, WM_SETTEXT, 0, reinterpret_cast<LPARAM>(s.c_str()), SMTO_ABORTIFHUNG, 2000, (PDWORD_PT...
by playerdark
Wed Mar 18, 2009 12:59 am
Forum: Beginners Help
Topic: How Does Octtree work
Replies: 1
Views: 335

How Does Octtree work

Ok, this may sound stupid, but I have no experience with octrees, never used anything. I understand that it helps speed up rendering by culling objects that are not visible from a camera position, but how exactly? And more important, what do I have to provide to make it work? Surely there must be mo...
by playerdark
Fri Feb 20, 2009 1:21 am
Forum: Beginners Help
Topic: How does the GUI write text?
Replies: 3
Views: 810

Basically what I'm looking for is having static text rendered to a temporary texture that is then shown on two triangles over the shape of the text. That's what I wasa fiddling with some time ago but it didnt work out because of some internal procedures in the GUI which I didn't care to explore at t...
by playerdark
Thu Feb 19, 2009 8:24 am
Forum: Beginners Help
Topic: How does the GUI write text?
Replies: 3
Views: 810

How does the GUI write text?

Hi, I am using an old version of Irrlicht, I think 1.2 in my project which I am working on for a few years now. The reason I haven't changed it yet is because I modified it and don't want to redo the whole modification set againand again with every Irrlicht release, so I intend to do one update to t...
by playerdark
Tue Oct 07, 2008 7:39 am
Forum: Everything 2d/3d Graphics
Topic: Arteria3d launch Cave Construction Kit
Replies: 4
Views: 2064

Does anybody know of a modular cave set, preferably in OBJ format or 3DS or even Poser? I have reached the point where I need that for my project but whatever is out there isn't that great so far :(
by playerdark
Tue Apr 29, 2008 7:33 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make 3D model head from photos
Replies: 8
Views: 9198

take a look at facegen. its not the cheapest one but the heads are exported in a defined format, all vertices in a nivce defined order, and can make facial expressions
by playerdark
Tue Apr 29, 2008 7:15 pm
Forum: Beginners Help
Topic: Directional-Based Character Movement
Replies: 2
Views: 258

It's rather easy :) You store the directional vector, for example a = (1,0,0) meaning that your character moves 1 meter in x direction per second. You implement a mainstep() function that is called once per frame in your games mainloop. Whenever you call the function you store the GetTickCount() the...
by playerdark
Sun Feb 17, 2008 12:03 am
Forum: Advanced Help
Topic: How to obtain Windows Z order
Replies: 2
Views: 513

Thanks, it worked :P