Wow! That's as pretty dull comment!
People like you are the reason why a forum is not a good replacement for a documentation and why Open Source projects will never get the acceptance commercial products have. I have too much to do to come to forums for help and then find insults half of the time ...
Search found 64 matches
- Thu Apr 02, 2009 2:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 4375
- Thu Apr 02, 2009 1:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 4375
- Tue Mar 24, 2009 8:30 pm
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible dose not work.
- Replies: 21
- Views: 3405
- Tue Mar 24, 2009 5:36 am
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible dose not work.
- Replies: 21
- Views: 3405
I just want to add that the bug shows for me. NVIdia 7300 with performance HUD drivers installed. I would not stake my life on it but I am pretty sure that hiding the cursor worked with V1.2 which I was using until last week, same configuration otherwise.
I looked into the code in the device that ...
I looked into the code in the device that ...
- Tue Mar 24, 2009 1:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 4375
- Mon Mar 23, 2009 5:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Documentation for 1.6? Or 1.7?
- Replies: 28
- Views: 4375
Documentation for 1.6? Or 1.7?
I am working with irrlicht for a while now and my project is pretty advanced. If that were not so, I must say I would change to another engine now, and I don't mind paying for it either. Why? Because I am getting exceedingly frustrated when trying to use new functionality in Irrlicht.
My project ...
My project ...
- Sun Mar 22, 2009 11:32 pm
- Forum: Bug reports
- Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
- Replies: 3
- Views: 1121
- Sun Mar 22, 2009 6:19 am
- Forum: Bug reports
- Topic: [fixed]Ver 1.5 64bit setWindowCaption() bug
- Replies: 3
- Views: 1121
[fixed]Ver 1.5 64bit setWindowCaption() bug
The above function should be looking something like this:
void CIrrDeviceWin32::setWindowCaption(const wchar_t* text)
{
DWORD *dwResult;
if (IsNonNTWindows)
{
const core::stringc s = text;
SendMessageTimeout(HWnd, WM_SETTEXT, 0,
reinterpret_cast<LPARAM>(s.c_str()),
SMTO_ABORTIFHUNG, 2000 ...
void CIrrDeviceWin32::setWindowCaption(const wchar_t* text)
{
DWORD *dwResult;
if (IsNonNTWindows)
{
const core::stringc s = text;
SendMessageTimeout(HWnd, WM_SETTEXT, 0,
reinterpret_cast<LPARAM>(s.c_str()),
SMTO_ABORTIFHUNG, 2000 ...
- Wed Mar 18, 2009 12:59 am
- Forum: Beginners Help
- Topic: How Does Octtree work
- Replies: 1
- Views: 412
How Does Octtree work
Ok, this may sound stupid, but I have no experience with octrees, never used anything. I understand that it helps speed up rendering by culling objects that are not visible from a camera position, but how exactly? And more important, what do I have to provide to make it work? Surely there must be ...
- Fri Feb 20, 2009 1:21 am
- Forum: Beginners Help
- Topic: How does the GUI write text?
- Replies: 3
- Views: 1033
Basically what I'm looking for is having static text rendered to a temporary texture that is then shown on two triangles over the shape of the text. That's what I wasa fiddling with some time ago but it didnt work out because of some internal procedures in the GUI which I didn't care to explore at ...
- Thu Feb 19, 2009 8:24 am
- Forum: Beginners Help
- Topic: How does the GUI write text?
- Replies: 3
- Views: 1033
How does the GUI write text?
Hi,
I am using an old version of Irrlicht, I think 1.2 in my project which I am working on for a few years now. The reason I haven't changed it yet is because I modified it and don't want to redo the whole modification set againand again with every Irrlicht release, so I intend to do one update to ...
I am using an old version of Irrlicht, I think 1.2 in my project which I am working on for a few years now. The reason I haven't changed it yet is because I modified it and don't want to redo the whole modification set againand again with every Irrlicht release, so I intend to do one update to ...
- Tue Oct 07, 2008 7:39 am
- Forum: Everything 2d/3d Graphics
- Topic: Arteria3d launch Cave Construction Kit
- Replies: 4
- Views: 2453
- Tue Apr 29, 2008 7:33 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Make 3D model head from photos
- Replies: 8
- Views: 9694
- Tue Apr 29, 2008 7:15 pm
- Forum: Beginners Help
- Topic: Directional-Based Character Movement
- Replies: 2
- Views: 405
- Sun Feb 17, 2008 12:03 am
- Forum: Advanced Help
- Topic: How to obtain Windows Z order
- Replies: 2
- Views: 768