Wow, you don't say! Well, if you haven't noticed yet that's exactly the thing I'm trying to do. No fancy things, no physics, no ballistic equation, just changing the position and rotation of the chunk.Abraxas) wrote:All the animator is doing is changing it's position and rotation.
Search found 4 matches
- Sun Dec 30, 2012 5:47 pm
- Forum: Beginners Help
- Topic: Spawning/moving object chunks at explosion
- Replies: 8
- Views: 1173
Re: Spawning/moving object chunks at explosion
- Sat Dec 29, 2012 9:52 pm
- Forum: Beginners Help
- Topic: Spawning/moving object chunks at explosion
- Replies: 8
- Views: 1173
Re: Spawning/moving object chunks at explosion
Sorry for the bump, however after re-reading irrlicht documentation I found three very useful (for this problem) methods in scene manager: createRotationAnimator, createDeleteAnimator and createFlyCircleAnimator. Rotation Animator and delete animator are working flawless, I'm having no problems with ...
- Sat Dec 08, 2012 10:07 am
- Forum: Beginners Help
- Topic: Spawning/moving object chunks at explosion
- Replies: 8
- Views: 1173
Re: Spawning/moving object chunks at explosion
Ok, to sum it up, I'm using
m_pChunk=vector3df(last_x, last_y, last_z);
m_pChunk->setPosition(m_pAnimatedMeshPosition);
to set the chunk's position, then using own setChunkRotation/changeChunkRotation methods to rotate it. However any idea how to move it along a nice arch, like on the gif ...
m_pChunk=vector3df(last_x, last_y, last_z);
m_pChunk->setPosition(m_pAnimatedMeshPosition);
to set the chunk's position, then using own setChunkRotation/changeChunkRotation methods to rotate it. However any idea how to move it along a nice arch, like on the gif ...
- Thu Dec 06, 2012 5:07 pm
- Forum: Beginners Help
- Topic: Spawning/moving object chunks at explosion
- Replies: 8
- Views: 1173
Spawning/moving object chunks at explosion
Hello everybody! My first topic here, haha. The subject's name may be a bit unclear so I'll try to explain it as best as I can:
Basicly I have a bit of code that checks whether the moving object "Bullet" collides with any other destuctable object. If the bullet collides with such object it deletes ...
Basicly I have a bit of code that checks whether the moving object "Bullet" collides with any other destuctable object. If the bullet collides with such object it deletes ...