Search found 136 matches

by Mars_999
Sun Aug 30, 2015 7:12 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8.3 released
Replies: 6
Views: 13216

Re: Irrlicht 1.8.2 released

Dang, it's good to see that there is life still in Irrlicht. I was worried I seen nothing on it for ever... Please post some update to the website once in awhile so people know this great LIB is till going forward. I am almost going to go with JMonkey instead due to I didn't see anymore updates or t...
by Mars_999
Fri May 09, 2014 8:02 am
Forum: Beginners Help
Topic: Transform feed back from GLSL...
Replies: 4
Views: 389

Re: Transform feed back from GLSL...

I just sold my rig... awaiting on new hardware... if someone else can do it by all means... until I get my new rig I am stuck with gl2.1
by Mars_999
Tue Mar 25, 2014 1:03 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278519

Re: Realistic water scene node

  void RealisticWaterSceneNode::OnAnimate(u32 timeMs) {     ISceneNode::OnAnimate(timeMs);       _time = timeMs;       //fixes glitches with incomplete refraction     const f32 CLIP_PLANE_OFFSET_Y = 250.0f;//5.0f       if (IsVisible)     {         setVisible(false); //hide the water           //ref...
by Mars_999
Mon Mar 17, 2014 1:01 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278519

Re: Realistic water scene node

Did you read my post? You need to adjust the clip plane
by Mars_999
Wed Mar 12, 2014 4:39 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL Core Profile 3.2+
Replies: 34
Views: 8635

Re: OpenGL Core Profile 3.2+

Okay but do you have an example to look at? I was under the assumption Irrlicht didn't have support for GL3.2 yet? So how are you using the GS without a GL 3.2 context? Also I need to be able to calculate the normals in the GS, from what I read you need to have adjacent info available? Is this worki...
by Mars_999
Wed Mar 12, 2014 2:31 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL Core Profile 3.2+
Replies: 34
Views: 8635

Re: OpenGL Core Profile 3.2+

will Geometry shaders be in 1.9? for OpenGL?
by Mars_999
Wed Mar 05, 2014 8:51 pm
Forum: Beginners Help
Topic: Transform feed back from GLSL...
Replies: 4
Views: 389

Re: Transform feed back from GLSL...

Yes I know but isn't what I am doing.
by Mars_999
Wed Mar 05, 2014 5:55 pm
Forum: Beginners Help
Topic: Transform feed back from GLSL...
Replies: 4
Views: 389

Transform feed back from GLSL...

Are we getting this extension in Irrlicht or can I use it already in 1.8?

I am doing Vertex texture fetch and would like to know the heights of the vertices so Irrlicht has an accurate AABB for the current mesh shape...

Thanks!
by Mars_999
Tue Mar 04, 2014 6:09 am
Forum: Beginners Help
Topic: GUI widget clicked and how to sort what was clicked?
Replies: 5
Views: 477

Re: GUI widget clicked and how to sort what was clicked?

THat works!

THanks cutealien
by Mars_999
Tue Mar 04, 2014 1:39 am
Forum: Beginners Help
Topic: GUI widget clicked and how to sort what was clicked?
Replies: 5
Views: 477

Re: GUI widget clicked and how to sort what was clicked?

okay, so getRootGUIElement()->getElementFromPoint can be called outside of the event receiver to determine what GUI I am above then... if so that is what I would need AFAIK!

Thanks!
by Mars_999
Tue Mar 04, 2014 12:48 am
Forum: Beginners Help
Topic: GUI widget clicked and how to sort what was clicked?
Replies: 5
Views: 477

Re: GUI widget clicked and how to sort what was clicked?

I am not sure what you are saying to do here...

I looked and see it says to use getRootGUIElement(), but what is the process I should be doing here... I was looking for a more detailed explanation of what I should do...

Thanks!
by Mars_999
Wed Feb 26, 2014 6:30 pm
Forum: Beginners Help
Topic: GUI widget clicked and how to sort what was clicked?
Replies: 5
Views: 477

GUI widget clicked and how to sort what was clicked?

I am not sure what I am doing wrong, but here I go.... I have a button on the screen and a bunch of meshes and what I am trying to do is click a mesh node to select it, then click on move to move my player mesh to that selected node. What happens is, the MOVE button when clicked I end up placing the...
by Mars_999
Mon Feb 17, 2014 12:11 am
Forum: Code Snippets
Topic: RPG type "floating text"
Replies: 3
Views: 2251

Re: RPG type "floating text"

Do you have a complete usage example of using this cool code? I am confused how to setup this code? getNode() no smgr to access it? I mean is this dropped into an overload class? Ok here is what I put in to make it work but the text isnt' above the nodes position all the time sometimes it's off to t...
by Mars_999
Wed Feb 12, 2014 9:33 am
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32551

Re: (C++) RTSCamera

I see I am not the only one who has issues with this code and not being able to do collision detection with the camera and some object...

ANyone find a solution? I am wanting to keep the camera from leaving my aabb box around the terrain map...

HELP PLEASE!!!
by Mars_999
Mon Feb 10, 2014 6:30 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278519

Re: Realistic water scene node

nope it's a y clip plane problem. I fixed it. Please put that as a parameter to the constructor of this great little scene node!