Search found 136 matches
- Sun Aug 30, 2015 7:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.8.3 released
- Replies: 6
- Views: 13216
Re: Irrlicht 1.8.2 released
Dang, it's good to see that there is life still in Irrlicht. I was worried I seen nothing on it for ever... Please post some update to the website once in awhile so people know this great LIB is till going forward. I am almost going to go with JMonkey instead due to I didn't see anymore updates or t...
- Fri May 09, 2014 8:02 am
- Forum: Beginners Help
- Topic: Transform feed back from GLSL...
- Replies: 4
- Views: 389
Re: Transform feed back from GLSL...
I just sold my rig... awaiting on new hardware... if someone else can do it by all means... until I get my new rig I am stuck with gl2.1
- Tue Mar 25, 2014 1:03 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278519
Re: Realistic water scene node
void RealisticWaterSceneNode::OnAnimate(u32 timeMs) { ISceneNode::OnAnimate(timeMs); _time = timeMs; //fixes glitches with incomplete refraction const f32 CLIP_PLANE_OFFSET_Y = 250.0f;//5.0f if (IsVisible) { setVisible(false); //hide the water //ref...
- Mon Mar 17, 2014 1:01 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278519
Re: Realistic water scene node
Did you read my post? You need to adjust the clip plane
- Wed Mar 12, 2014 4:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL Core Profile 3.2+
- Replies: 34
- Views: 8635
Re: OpenGL Core Profile 3.2+
Okay but do you have an example to look at? I was under the assumption Irrlicht didn't have support for GL3.2 yet? So how are you using the GS without a GL 3.2 context? Also I need to be able to calculate the normals in the GS, from what I read you need to have adjacent info available? Is this worki...
- Wed Mar 12, 2014 2:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL Core Profile 3.2+
- Replies: 34
- Views: 8635
Re: OpenGL Core Profile 3.2+
will Geometry shaders be in 1.9? for OpenGL?
- Wed Mar 05, 2014 8:51 pm
- Forum: Beginners Help
- Topic: Transform feed back from GLSL...
- Replies: 4
- Views: 389
Re: Transform feed back from GLSL...
Yes I know but isn't what I am doing.
- Wed Mar 05, 2014 5:55 pm
- Forum: Beginners Help
- Topic: Transform feed back from GLSL...
- Replies: 4
- Views: 389
Transform feed back from GLSL...
Are we getting this extension in Irrlicht or can I use it already in 1.8?
I am doing Vertex texture fetch and would like to know the heights of the vertices so Irrlicht has an accurate AABB for the current mesh shape...
Thanks!
I am doing Vertex texture fetch and would like to know the heights of the vertices so Irrlicht has an accurate AABB for the current mesh shape...
Thanks!
- Tue Mar 04, 2014 6:09 am
- Forum: Beginners Help
- Topic: GUI widget clicked and how to sort what was clicked?
- Replies: 5
- Views: 477
Re: GUI widget clicked and how to sort what was clicked?
THat works!
THanks cutealien
THanks cutealien
- Tue Mar 04, 2014 1:39 am
- Forum: Beginners Help
- Topic: GUI widget clicked and how to sort what was clicked?
- Replies: 5
- Views: 477
Re: GUI widget clicked and how to sort what was clicked?
okay, so getRootGUIElement()->getElementFromPoint can be called outside of the event receiver to determine what GUI I am above then... if so that is what I would need AFAIK!
Thanks!
Thanks!
- Tue Mar 04, 2014 12:48 am
- Forum: Beginners Help
- Topic: GUI widget clicked and how to sort what was clicked?
- Replies: 5
- Views: 477
Re: GUI widget clicked and how to sort what was clicked?
I am not sure what you are saying to do here...
I looked and see it says to use getRootGUIElement(), but what is the process I should be doing here... I was looking for a more detailed explanation of what I should do...
Thanks!
I looked and see it says to use getRootGUIElement(), but what is the process I should be doing here... I was looking for a more detailed explanation of what I should do...
Thanks!
- Wed Feb 26, 2014 6:30 pm
- Forum: Beginners Help
- Topic: GUI widget clicked and how to sort what was clicked?
- Replies: 5
- Views: 477
GUI widget clicked and how to sort what was clicked?
I am not sure what I am doing wrong, but here I go.... I have a button on the screen and a bunch of meshes and what I am trying to do is click a mesh node to select it, then click on move to move my player mesh to that selected node. What happens is, the MOVE button when clicked I end up placing the...
- Mon Feb 17, 2014 12:11 am
- Forum: Code Snippets
- Topic: RPG type "floating text"
- Replies: 3
- Views: 2251
Re: RPG type "floating text"
Do you have a complete usage example of using this cool code? I am confused how to setup this code? getNode() no smgr to access it? I mean is this dropped into an overload class? Ok here is what I put in to make it work but the text isnt' above the nodes position all the time sometimes it's off to t...
- Wed Feb 12, 2014 9:33 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 32551
Re: (C++) RTSCamera
I see I am not the only one who has issues with this code and not being able to do collision detection with the camera and some object...
ANyone find a solution? I am wanting to keep the camera from leaving my aabb box around the terrain map...
HELP PLEASE!!!
ANyone find a solution? I am wanting to keep the camera from leaving my aabb box around the terrain map...
HELP PLEASE!!!
- Mon Feb 10, 2014 6:30 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278519
Re: Realistic water scene node
nope it's a y clip plane problem. I fixed it. Please put that as a parameter to the constructor of this great little scene node!