Search found 444 matches

by buhatkj
Tue May 29, 2007 4:17 am
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 36930

Updated from SVN, and once I added CBoneSceneNode.h, .cpp and IBoneScenenode.h to the VC++ 2005 project everything compiled nicely. First thing I noticed is that when my b3d mesh loads up in my test app, it's animations automatically play at the proper speed instead of being ridiculously slow, that'...
by buhatkj
Sun May 27, 2007 8:54 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 36930

what to test

OK, I've got it, compiled it, and successfully loaded up b3d/md2 models with it, what are some new features that I should test? On the level of the node, most of the animation related stuff looks the same, I don't know what to do from here. The updateAnimation bit isnt done yet i guess? In any case,...
by buhatkj
Wed May 23, 2007 1:27 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113783

just a little tip for anybody else trying out sio's 1.3 conversion on vista, you MUST recompile the static lib, otherwise all the examples will fail to link.
by buhatkj
Sun May 06, 2007 4:20 am
Forum: Off-topic
Topic: Is computer science a good carrer?
Replies: 5
Views: 470

of course the hottest spot for solid CS grads is california, USA. Any major US city will have a decent number of programming jobs in the area, but the most are to be found in the SF area in california. I live on the east coast of the USA, and there are lots of jobs, but there are more candidates, so...
by buhatkj
Fri May 04, 2007 3:53 am
Forum: Project Announcements
Topic: Tumle v1.4 irrlicht/newton
Replies: 80
Views: 27566

converted to VS2005, but I have a runtime error??

hey guys, the error i'm getting is: "Run-Time Check Failure #2 - Stack around the variable 'Izz' was corrupted." THis is a screenshot of the error I'm getting: http://farm1.static.flickr.com/173/483437729_ffbf50025f_b.jpg I converted the IN dll using the dev-c++ one as an example how to se...
by buhatkj
Tue May 01, 2007 8:43 pm
Forum: Beginners Help
Topic: [Solved] Irrlicht + Ubuntu
Replies: 11
Views: 613

yah ubuntu kicks butt as distros go, but out of the box it isnt set up for development. there are a lot of packages to install to get it ready to work with irrlicht or even just to do a hello world in any given IDE. I am trying out kdevelop for now, Tho I might turn to Code::blocks if I can get it r...
by buhatkj
Tue May 01, 2007 8:25 pm
Forum: Code Snippets
Topic: (C++) some utility functions for using irredit with newton
Replies: 0
Views: 1161

(C++) some utility functions for using irredit with newton

I like irredit, But until the new IrrEdit Lib is documented it doesnt really support physics or userdata yet. However, I figured out this little hack to help myself out. One may set up their nodes in irredit with certain ID's, which will signify what type of collision we should set up for them with ...
by buhatkj
Tue Apr 24, 2007 3:49 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113783

vector with x,y,z of value #inf.! yeh that sounds like an overeager optimizer. irrlicht is real easy to use, and of course optimization can be a good and necessary thing, but also it's good to spend some time making things more robust. i think maybe that osrt of thing could be made to fail more gra...
by buhatkj
Mon Apr 23, 2007 5:24 pm
Forum: Open Discussion and Dev Announcements
Topic: time to upgrade to phpbb3?
Replies: 10
Views: 1154

ouch!

[IRRspintz] The better Irrlicht, that actually works and doesn't just keep adding bugs!!!! that's some sig man. do you really feel that way? I know there's a lot of people sort of upset about the API busting in 1.3, but was it really that bad? I still don't get why there is such an uproar about it....
by buhatkj
Mon Apr 23, 2007 2:07 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113783

iphysics with irrlicht 1.3

well i took a quick stab at trying to convert the iphysics code to work with irrlicht 1.3, simply replaced all the matrix calls and so forth that it bombed on with what i thought was appropriate. I got it to compile, but when i tried to recompile and run the helloworld example using my recompiled ip...
by buhatkj
Fri Apr 20, 2007 9:27 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495631

kids!

i find it amazing it seems like most of you guys are <20. im 28, an old man by comparison. i didnt even HAVE a PC until i was 15, and that was in 1994. before the internet really got big. i remember the BBS days. as for programming, i started out by making games on my TI-85 graphing calculator in hi...
by buhatkj
Tue Apr 17, 2007 4:51 am
Forum: Open Discussion and Dev Announcements
Topic: donate $$ to get niko/Irrlicht team a mac?
Replies: 6
Views: 621

sse3

according to this: http://en.wikipedia.org/wiki/SSE3#CPUs_with_SSE3 anybody with one of those cpu's should have sse3. that would include me, i have a core 2 duo. so you're saying i should be able to get macOS x running in VMware? i thought macos only ran on signed hardware or something....
by buhatkj
Wed Apr 11, 2007 3:05 pm
Forum: Off-topic
Topic: Gas Protest
Replies: 22
Views: 1458

electric cars/trains are fine but...

most of the power that electric cars and trains would consume is still being generated by fossil fuels though. all the same they do make more efficient use of the fossil fuels, but that's only a small part of the environmental problem. we need to reduce our energy use/carbon output yes, but even mor...
by buhatkj
Mon Apr 09, 2007 6:30 pm
Forum: Advanced Help
Topic: Large scales
Replies: 8
Views: 890

why not simply cull all objects outside a certain range, and simply project them onto a skybox as bright dots at a fixed distance to approximate their appearance. only render things that are some fixed distance from the player. you can use billboards or maybe decals(which i don't think are built in,...
by buhatkj
Mon Apr 09, 2007 6:25 pm
Forum: Advanced Help
Topic: Muti-Threded Mesh Loader
Replies: 6
Views: 632

yeh pretty much none of irrlicht is multithreaded, there has been earlier discussion of looking at changing this, but there was some debate as to whether it was a good idea or not.