Search found 7 matches
- Fri Jun 14, 2013 8:03 am
- Forum: Beginners Help
- Topic: Node Position Problem
- Replies: 2
- Views: 313
Re: Node Position Problem
Thank You Brainsaw !
- Fri Jun 14, 2013 7:30 am
- Forum: Beginners Help
- Topic: Node Position Problem
- Replies: 2
- Views: 313
Node Position Problem
hi,every one, i added 2 nodes and set the first nod as child of second node. in view rendering i saw when i move or rotate second node the first node will move and rotate automatic(cause it joint) & it's ok. but when want to get the current first nod position the function just call back (0,0,60)...
- Tue Jun 11, 2013 5:40 am
- Forum: Beginners Help
- Topic: Set Camera Rotation with Roll Pitch Yaw
- Replies: 4
- Views: 856
Re: Set Camera Rotation with Roll Pitch Yaw
Thank You mongoose7 !!!!!, i try this : scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,core::vector3df(50,50,-60),core::vector3df(-0,30,-60),ID_IsNotPickable,true); camera->setRotation(core::vector3df(0,0,50));///want to set roll yaw and pitch worked But when change roll param no effec...
- Tue Jun 11, 2013 3:38 am
- Forum: Beginners Help
- Topic: Set Camera Rotation with Roll Pitch Yaw
- Replies: 4
- Views: 856
Re: Set Camera Rotation with Roll Pitch Yaw
No one know how to do it ??????????????????????????????????
really we can't setup camera from Euler in Irrlicht Engine!!!??
really we can't setup camera from Euler in Irrlicht Engine!!!??
- Mon Jun 10, 2013 2:36 pm
- Forum: Beginners Help
- Topic: Set Camera Rotation with Roll Pitch Yaw
- Replies: 4
- Views: 856
Set Camera Rotation with Roll Pitch Yaw
Hi every body,
i want to set my camera rotation by Roll Pith And yaw param...
how to do it ?
why setRotation not work ?
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, .3f, ID_IsNotPickable, 0, 0, true, 3.f);
camera->setRotation(core::vector3df(9,3,7));
thanks,
i want to set my camera rotation by Roll Pith And yaw param...
how to do it ?
why setRotation not work ?
scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, .3f, ID_IsNotPickable, 0, 0, true, 3.f);
camera->setRotation(core::vector3df(9,3,7));
thanks,
- Sun Dec 16, 2012 6:48 am
- Forum: Project Announcements
- Topic: Weapon Positioner toolkit - reworked
- Replies: 23
- Views: 7456
Re: Weapon Positioner toolkit - reworked
no replay ?
- Fri Dec 14, 2012 1:03 pm
- Forum: Project Announcements
- Topic: Weapon Positioner toolkit - reworked
- Replies: 23
- Views: 7456
Re: Weapon Positioner toolkit - reworked
So nice !
could you please put your model file in 3d max format or any other ?
because i want to change weapon to RPG7 i can't edit .x file.
Thank you again
could you please put your model file in 3d max format or any other ?
because i want to change weapon to RPG7 i can't edit .x file.
Thank you again