Search found 7 matches

by stark
Fri Jun 14, 2013 8:03 am
Forum: Beginners Help
Topic: Node Position Problem
Replies: 2
Views: 313

Re: Node Position Problem

Thank You Brainsaw !
by stark
Fri Jun 14, 2013 7:30 am
Forum: Beginners Help
Topic: Node Position Problem
Replies: 2
Views: 313

Node Position Problem

hi,every one, i added 2 nodes and set the first nod as child of second node. in view rendering i saw when i move or rotate second node the first node will move and rotate automatic(cause it joint) & it's ok. but when want to get the current first nod position the function just call back (0,0,60)...
by stark
Tue Jun 11, 2013 5:40 am
Forum: Beginners Help
Topic: Set Camera Rotation with Roll Pitch Yaw
Replies: 4
Views: 856

Re: Set Camera Rotation with Roll Pitch Yaw

Thank You mongoose7 !!!!!, i try this : scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,core::vector3df(50,50,-60),core::vector3df(-0,30,-60),ID_IsNotPickable,true); camera->setRotation(core::vector3df(0,0,50));///want to set roll yaw and pitch worked But when change roll param no effec...
by stark
Tue Jun 11, 2013 3:38 am
Forum: Beginners Help
Topic: Set Camera Rotation with Roll Pitch Yaw
Replies: 4
Views: 856

Re: Set Camera Rotation with Roll Pitch Yaw

No one know how to do it ??????????????????????????????????

really we can't setup camera from Euler in Irrlicht Engine!!!??
by stark
Mon Jun 10, 2013 2:36 pm
Forum: Beginners Help
Topic: Set Camera Rotation with Roll Pitch Yaw
Replies: 4
Views: 856

Set Camera Rotation with Roll Pitch Yaw

Hi every body,
i want to set my camera rotation by Roll Pith And yaw param...
how to do it ?
why setRotation not work ?

scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, .3f, ID_IsNotPickable, 0, 0, true, 3.f);

camera->setRotation(core::vector3df(9,3,7));


thanks,
by stark
Sun Dec 16, 2012 6:48 am
Forum: Project Announcements
Topic: Weapon Positioner toolkit - reworked
Replies: 23
Views: 7456

Re: Weapon Positioner toolkit - reworked

no replay ? :|
by stark
Fri Dec 14, 2012 1:03 pm
Forum: Project Announcements
Topic: Weapon Positioner toolkit - reworked
Replies: 23
Views: 7456

Re: Weapon Positioner toolkit - reworked

So nice !
could you please put your model file in 3d max format or any other ?
because i want to change weapon to RPG7 i can't edit .x file.
Thank you again :)