sorry to break your dream but irrlicht does nt support second uv channel for mesh...
so the only thing you can have is a texture and multitextureit with a second texture (shadow) but the second texture MUST use the first uv set.
i hope niko will change that....
Search found 63 matches
- Wed Apr 14, 2004 6:56 pm
- Forum: Advanced Help
- Topic: LightMap... please help!
- Replies: 10
- Views: 1218
- Tue Apr 13, 2004 5:58 pm
- Forum: Beginners Help
- Topic: Increase FPS with monitor settings! It worked for me!
- Replies: 7
- Views: 859
well, your first tip is not a tip... you just set the refresh rate of the screen... you have 60 fps because your vertical synchronisation is on, so the frame rate is relative to the screen rate. if you want to have the real fps, set off your vert sync. right click in desktop, parameter, parameter, a...
- Tue Apr 13, 2004 6:27 am
- Forum: Beginners Help
- Topic: Increase FPS with monitor settings! It worked for me!
- Replies: 7
- Views: 859
- Fri Apr 09, 2004 10:49 pm
- Forum: Beginners Help
- Topic: Level Editor?
- Replies: 4
- Views: 552
- Thu Apr 08, 2004 5:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature requests for Irrlicht 0.7
- Replies: 64
- Views: 7908
it a little bit boring to ear always the same thing... -adding more format... -adding a scene format... - more tutorials... that s not part of the irrlicht core. -adding more format: WHY.......x it s the best format using in every package... :roll: -adding a scene format... DO IT YOURSELF....it s a ...
- Wed Mar 31, 2004 6:13 pm
- Forum: Beginners Help
- Topic: Combo box question
- Replies: 4
- Views: 768
- Wed Mar 31, 2004 5:57 pm
- Forum: Beginners Help
- Topic: Combo box question
- Replies: 4
- Views: 768
- Wed Mar 31, 2004 5:48 pm
- Forum: Beginners Help
- Topic: Combo box question
- Replies: 4
- Views: 768
Combo box question
what is the EGUI_EVENT_TYPE when you change selected item.
i have try EGET_LISTBOX_CHANGED but doesnt work.
i have try EGET_LISTBOX_CHANGED but doesnt work.
- Tue Mar 30, 2004 7:48 am
- Forum: Beginners Help
- Topic: FPS question
- Replies: 5
- Views: 604
well, i m making a fps to.. i have resolved the problem of is player, is ennemy must i draw a model etc... by this architecture: class entity { position; virtual init(int first,...)=0; virtual update(float time)=0; virtual close()=0; } class animatable: public entity { // a meshnode that have or not...
- Sun Mar 28, 2004 3:11 pm
- Forum: Beginners Help
- Topic: Integrating a DirectX Video Stream?
- Replies: 3
- Views: 861
- Thu Mar 25, 2004 11:16 am
- Forum: Advanced Help
- Topic: A view in a view .. or something :) ... need help.
- Replies: 3
- Views: 628
- Thu Mar 25, 2004 8:18 am
- Forum: Advanced Help
- Topic: Tokamak problems, weird errors
- Replies: 3
- Views: 938
with tokamak , you can t use f32 and s32 because they are both define in irr and tokamak. in your code you mustn t use namespace irr, core etc, and must refer each irr object by the space he is. exemple: instead of this: using namespace irr IrrlichtDevice *device; you must do this: irr::IrrlichtDEvi...
- Thu Mar 25, 2004 8:12 am
- Forum: Beginners Help
- Topic: Cursor on a fps
- Replies: 13
- Views: 1492
you should use this for drawing in the center of the screen: driver->draw2DImage(mirino, position2d<s32>((ScreenWidth/2)-(ImageCursorWidth/2),(ScreenHeight/2)-(ImageHeight/2)), rect<s32>(0,0,25,25)); of course you should store (ScreenWidth/2)-(ImageCursorWidth/2) and (ScreenHeight/2)-(ImageHeight/2)...
- Tue Mar 23, 2004 8:04 am
- Forum: Project Announcements
- Topic: IrrlichED Anyone interested?
- Replies: 24
- Views: 10137
- Mon Mar 22, 2004 2:31 pm
- Forum: Project Announcements
- Topic: IrrlichED Anyone interested?
- Replies: 24
- Views: 10137
irr doesn t load exported feature from panda exporter, i have try your option but no success, with max5. but i m not a graphist, maybe i m making something wrong when put material on mesh or creating keyframe etc....actually that s not my problem, i can test with the 3ds format, when i will have fin...