Search found 21 matches

by rakkar
Mon Nov 16, 2009 6:44 pm
Forum: Bug reports
Topic: IAnimatedMeshSceneNode::getBoundingBox not working
Replies: 4
Views: 1077

I found the problem

Code: Select all

// Bounding box changed in Irrlicht 1.5.1
	core::aabbox3df modelBoundingBox = model->getMesh()->getBoundingBox();
	// core::aabbox3df modelBoundingBox = model->getBoundingBox();
by rakkar
Mon Nov 16, 2009 6:19 pm
Forum: Bug reports
Topic: IAnimatedMeshSceneNode::getBoundingBox not working
Replies: 4
Views: 1077

IAnimatedMeshSceneNode::getBoundingBox not working

Updating to Irrlicht 1.5.1 with the RakNet Irrlicht demo, I found that the hit detection stopped working. It was due to this code: void CDemo::CalculateSyndeyBoundingBox(void) { // Find the extents of the player character's model (for networking collision checks) scene::IAnimatedMesh* mesh = 0; scen...
by rakkar
Wed Sep 23, 2009 6:37 pm
Forum: Advanced Help
Topic: Backbuffer to memory copy
Replies: 8
Views: 1569

Backbuffer to memory copy

The front buffer copy used by Irrlicht to get screenshots is intentionally slow going by the Direct3D docs. In practice, it takes about 800 milliseconds. In RakNet, I'm introducing a new feature which continually grabs the backbuffer and sends it to a remote server for video recording. In my own app...
by rakkar
Sat Apr 25, 2009 3:27 am
Forum: Project Announcements
Topic: Irrlicht + RakNet demo
Replies: 5
Views: 3744

ultramedia wrote:Didn't raknet just release a free license for indie devs?
Yes, it's now free for Indy devs.
by rakkar
Fri Apr 24, 2009 4:43 pm
Forum: Project Announcements
Topic: Irrlicht + RakNet demo
Replies: 5
Views: 3744

Irrlicht + RakNet demo

I said this a very long time ago but finally did it. There is now a demo for using Irrlicht + RakNet together. I added multiplayer to the Irrlicht default demo to make it an FPS. If you just want to play http://www.jenkinssoftware.com/raknet/downloads/IrrlichtRakNetDemo.zip I didn't include the Visu...
by rakkar
Fri Apr 24, 2009 2:07 am
Forum: Beginners Help
Topic: Rotating a model
Replies: 5
Views: 466

Here it is:

Code: Select all

model->setRotation(model->getRotation()+core::vector3df(0,interpThisTickRotation,0));
I'm used to other engines where you have to do the low-level math on everything.
by rakkar
Fri Apr 24, 2009 2:05 am
Forum: Beginners Help
Topic: 3D text over head of Quake 2 model
Replies: 5
Views: 604

Thanks, Irrlicht is awesome :)
by rakkar
Fri Apr 24, 2009 1:40 am
Forum: Beginners Help
Topic: Rotating a model
Replies: 5
Views: 466

That sets the absolute rotation. I want to rotate by a certain amount.
by rakkar
Thu Apr 23, 2009 6:01 pm
Forum: Beginners Help
Topic: 3D text over head of Quake 2 model
Replies: 5
Views: 604

3D text over head of Quake 2 model

How would one go about displaying 3D text, positioned over the head of a Quake 2 model?
by rakkar
Thu Apr 23, 2009 6:00 pm
Forum: Beginners Help
Topic: Rotating a model
Replies: 5
Views: 466

Rotating a model

If I want to rotate a model interpThisTickRotation degrees around the Y axis, is this the right way to do it? core::matrix4 modelTransformation = model->getRelativeTransformation(); core::matrix4 rotationMat; rotationMat.setRotationDegrees(core::vector3df(0,interpThisTickRotation,0)); modelTransform...
by rakkar
Mon Mar 31, 2008 12:24 am
Forum: Open Discussion and Dev Announcements
Topic: RakNet / Irrlicht bindings suggestions
Replies: 4
Views: 662

RakNet / Irrlicht bindings suggestions

I plan to write bindings between Irrlicht and RakNet, similar to how I did in Ogre 3D. Before I start, I want to ask the community if there were any particular types of integrations they wanted to see. Lacking any other suggestions, I will add an example project to Irrlicht that uses RakNet to view ...
by rakkar
Thu Sep 29, 2005 1:58 am
Forum: Beginners Help
Topic: Multiple materials per mesh?
Replies: 7
Views: 445

Also, I want to tag points in the 3ds file and read them into the game. For example, a light source with certain properties. How would I do this?
by rakkar
Thu Sep 29, 2005 1:57 am
Forum: Beginners Help
Topic: Multiple materials per mesh?
Replies: 7
Views: 445

Multiple materials per mesh?

If I have one mesh, say a spaceship, and want to have a different specular value for the cockpit than the body of the ship how would I do this? As I see from the code you can only apply one material per mesh.
by rakkar
Wed Sep 28, 2005 4:45 pm
Forum: Advanced Help
Topic: MMORPG 3D programmer contract opening
Replies: 1
Views: 332

MMORPG 3D programmer contract opening

I'm writing a 3D space shooter MMORPG using the Irrlicht engine and want to hire an experienced 3D programmer for paid contracting. This contracting is to implement graphical effects including: Ship thrusters Nebulas Explosions Damaged shield effect Cloaking device Get parallax mapping working prope...
by rakkar
Wed Sep 28, 2005 4:45 pm
Forum: Open Discussion and Dev Announcements
Topic: MMORPG 3D programmer contract opening
Replies: 2
Views: 349

MMORPG 3D programmer contract opening

I'm writing a 3D space shooter MMORPG using the Irrlicht engine and want to hire an experienced 3D programmer for paid contracting. This contracting is to implement graphical effects including: Ship thrusters Nebulas Explosions Damaged shield effect Cloaking device Get parallax mapping working prope...