Search found 7 matches

by littledragon
Tue Sep 27, 2005 6:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 1092

This is not a flame. Every language has it's best points and worst. Just like to know what is your language of choice for your next project in a year or 2.

be open mine!
by littledragon
Tue Sep 27, 2005 6:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 1092

cpprules wrote:This is funny, you know who is the apsolute winner.
Yes I know who is the winner, but C# has a lot of very nice future. Why not make our life easier and happyer?

don't forget http://www.mono-project.com
by littledragon
Tue Sep 27, 2005 9:05 am
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 1092

Main language / Script language (not very important)
by littledragon
Tue Sep 27, 2005 7:02 am
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 1092

Preferred language for future projects?

This is not a flame. Just like to know what you would like to use in future for your main language.

:roll:

C++ Scripts: LUA, AngelScript, Tcl, ...
C# Scripts: C#, VB, Boo?, ...
VB Scripts: VB, ...
by littledragon
Fri Aug 12, 2005 5:56 am
Forum: Beginners Help
Topic: ODE Physics Integration
Replies: 1
Views: 313

Tutorial ODE Integration

http://irrlicht.sourceforge.net/tut_ode.html

Another popular and open source physics engine is ODE. This tutorial shows how to use Irrlicht with ODE. (advanced)
by littledragon
Thu Aug 11, 2005 6:28 am
Forum: Beginners Help
Topic: model loading
Replies: 2
Views: 337

tks
by littledragon
Wed Aug 10, 2005 7:27 am
Forum: Beginners Help
Topic: model loading
Replies: 2
Views: 337

model loading

1. 3dsmax Collada exporter v1.2 and Irrlicht Engine 0.11.0 seems not to work or maybe I am doing somethink wrong?


IAnimatedMesh* mesh = smgr->getMesh("media/box_poly.dae");


2. what format is best to use for static mesh?

3. it is posible to use DirectX file format (.x) to load models in ...