This is not a flame. Every language has it's best points and worst. Just like to know what is your language of choice for your next project in a year or 2.
be open mine!
Search found 7 matches
- Tue Sep 27, 2005 6:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Preferred language for future projects?
- Replies: 9
- Views: 1092
- Tue Sep 27, 2005 6:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Preferred language for future projects?
- Replies: 9
- Views: 1092
Yes I know who is the winner, but C# has a lot of very nice future. Why not make our life easier and happyer?cpprules wrote:This is funny, you know who is the apsolute winner.
don't forget http://www.mono-project.com
- Tue Sep 27, 2005 9:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Preferred language for future projects?
- Replies: 9
- Views: 1092
- Tue Sep 27, 2005 7:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: Preferred language for future projects?
- Replies: 9
- Views: 1092
Preferred language for future projects?
This is not a flame. Just like to know what you would like to use in future for your main language.
C++ Scripts: LUA, AngelScript, Tcl, ...
C# Scripts: C#, VB, Boo?, ...
VB Scripts: VB, ...
C++ Scripts: LUA, AngelScript, Tcl, ...
C# Scripts: C#, VB, Boo?, ...
VB Scripts: VB, ...
- Fri Aug 12, 2005 5:56 am
- Forum: Beginners Help
- Topic: ODE Physics Integration
- Replies: 1
- Views: 313
Tutorial ODE Integration
http://irrlicht.sourceforge.net/tut_ode.html
Another popular and open source physics engine is ODE. This tutorial shows how to use Irrlicht with ODE. (advanced)
http://irrlicht.sourceforge.net/tut_ode.html
Another popular and open source physics engine is ODE. This tutorial shows how to use Irrlicht with ODE. (advanced)
- Thu Aug 11, 2005 6:28 am
- Forum: Beginners Help
- Topic: model loading
- Replies: 2
- Views: 337
- Wed Aug 10, 2005 7:27 am
- Forum: Beginners Help
- Topic: model loading
- Replies: 2
- Views: 337
model loading
1. 3dsmax Collada exporter v1.2 and Irrlicht Engine 0.11.0 seems not to work or maybe I am doing somethink wrong?
IAnimatedMesh* mesh = smgr->getMesh("media/box_poly.dae");
2. what format is best to use for static mesh?
3. it is posible to use DirectX file format (.x) to load models in ...
IAnimatedMesh* mesh = smgr->getMesh("media/box_poly.dae");
2. what format is best to use for static mesh?
3. it is posible to use DirectX file format (.x) to load models in ...