Search found 71 matches

by WToma
Sun Oct 02, 2005 7:53 am
Forum: Beginners Help
Topic: I have a problem.
Replies: 3
Views: 193

1. I can't see if you've included irrlicht.h.
2. 'space gui' is invaild. You should write 'using namespace gui'.

Code: Select all

using namespace irr;
using namespace core;
using namespace video;
using namespace gui;
3. the last ')' should be '}'

Toma[/code]
by WToma
Sat Oct 01, 2005 4:25 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3469

GFXstyLER: You live in the Matrix :)

Toma
by WToma
Thu Sep 29, 2005 5:27 pm
Forum: Advanced Help
Topic: Formats supported by the getMesh method
Replies: 4
Views: 342

It could help a lot if you write which compiler you're using/you want to use.
Files: take a look at CColladaFileLoader.h and .cpp. It might help to see the files of IAnimatedMesh and other loader codes.
GL :)
Toma
by WToma
Thu Sep 29, 2005 5:13 pm
Forum: Advanced Help
Topic: Irrlicht & DX9 under mingw32 :(
Replies: 6
Views: 562

I am using 3.3.1 series, works well. The only problem occuring is the HLSL bug, but there is a bugfix for it ni the forum.
Check your video card drivers and try running other dx9 apps.
Toma
by WToma
Wed Sep 28, 2005 4:33 pm
Forum: Beginners Help
Topic: Dynamic ambient lighting
Replies: 8
Views: 442

Don't worry. Niko have just will release it next week in the conference about time-travelling :D
Toma
by WToma
Sun Sep 25, 2005 3:25 pm
Forum: Beginners Help
Topic: Disabling scene nodes?
Replies: 2
Views: 138

That's exactly what I wanted. I just couldn't remember :) Thx
Toma
by WToma
Sun Sep 25, 2005 9:36 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3469

If I had to start programming 3D graphx from the scratch, I'd prefer OGL since it is much more programmer-friendly. On the other side, I don't have to. SO I use DX in Irr because it produces higher FPSes. :)
Toma
by WToma
Sun Sep 25, 2005 9:31 am
Forum: Beginners Help
Topic: Disabling scene nodes?
Replies: 2
Views: 138

Disabling scene nodes?

Is it possible to set an enabled/disabled flag to scene nodes? I've read to documentation but I found it only for gui elements.
Toma
by WToma
Tue Sep 20, 2005 3:17 pm
Forum: Advanced Help
Topic: Not beginners' questions
Replies: 3
Views: 338

Now I'm writing some physics code, but I'll take a look into the source code to see what happens here. This is quite intresting.
xtheagonyscenex: Sorry I cannot find what you refer to. Maybe it is the public attribute 'Meshes' of SAnimatedMeshSceneNode?

Toma
by WToma
Sun Sep 18, 2005 9:44 am
Forum: Advanced Help
Topic: hide msdos window
Replies: 7
Views: 1108

thats exactly what i do Toma. ... and almost what I want. I would like to print some custom messages, but I don't want to see the Irr messages. But it is a bigger problem, that in the final version, these messages will be generated and sent to the event receiver however they will not be printed. So...
by WToma
Sat Sep 17, 2005 5:08 pm
Forum: Advanced Help
Topic: hide msdos window
Replies: 7
Views: 1108

That's it, I would like to print some infos onto the screen while keeping irr in 'silent mode'. It isn't a big problem as I will completely delete the console window in the final version.
Toma
by WToma
Sat Sep 17, 2005 4:28 pm
Forum: Advanced Help
Topic: hide msdos window
Replies: 7
Views: 1108

Just one problem with the first approach: the irr initialization messages will be still shown... (I can set evet receiver just after creating the irr device that also prints some lines). I tried another way: redirecting cout, but it doesn't works as irr (0.12.0) logger doesn't use this. (Anyway, if ...
by WToma
Wed Sep 14, 2005 5:05 pm
Forum: Beginners Help
Topic: loading normal maps spec maps etc
Replies: 5
Views: 236

This depends on the file format you use to store your model file. Try my3d, I think this have the most features regarding materials. (But no animation.)
Toma
by WToma
Wed Sep 14, 2005 5:03 pm
Forum: Beginners Help
Topic: how to include ressources into the executable ?
Replies: 3
Views: 255

Somehow Devcpp can handle resources, but I don't know how.
Toma
by WToma
Tue Sep 13, 2005 3:38 pm
Forum: Beginners Help
Topic: Absolutely stupid: Mesh cache
Replies: 5
Views: 339

Aaargh :D
Thanks a lot. It was strange because usually I don't need to include any headers but irrlicht.h, and documentation did not tell anything about it.

Toma