Search found 186 matches
- Fri Jul 07, 2006 1:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: Svg loader ?
- Replies: 4
- Views: 678
- Mon Feb 20, 2006 11:16 pm
- Forum: Beginners Help
- Topic: using CAL3D (Character Animation Library) with Irrlicht
- Replies: 11
- Views: 2721
- Thu Sep 15, 2005 11:12 pm
- Forum: Beginners Help
- Topic: In other Pc's the Press_button Event does not work!!!
- Replies: 7
- Views: 938
- Thu Sep 15, 2005 10:09 am
- Forum: Beginners Help
- Topic: Upgraded to v 0.12.0 Now it says DX 9 wont work
- Replies: 6
- Views: 666
- Thu Sep 15, 2005 3:42 am
- Forum: Beginners Help
- Topic: help me add weapons to md2 [screenshot]
- Replies: 10
- Views: 943
stop refering to bones and md2 together. When you create a md2 in an animation package there are NO bones. It workes purely on key frame animation from a deformed mesh. Each animation has been created in the animation package and is stored as part of the file. These animations define the vertex posi...
- Thu Sep 15, 2005 3:34 am
- Forum: Beginners Help
- Topic: Upgraded to v 0.12.0 Now it says DX 9 wont work
- Replies: 6
- Views: 666
- Wed Sep 14, 2005 11:30 pm
- Forum: Beginners Help
- Topic: In other Pc's the Press_button Event does not work!!!
- Replies: 7
- Views: 938
okay this is a bit confusing. You have two machine right, one is running some server code and one is running client code. When you press the 'N' button on the client you want to send a message to the server. I understand all that, what i don't understand is why you would be recieving the button pres...
- Wed Sep 14, 2005 11:09 pm
- Forum: Beginners Help
- Topic: help me add weapons to md2 [screenshot]
- Replies: 10
- Views: 943
- Tue Sep 13, 2005 11:48 pm
- Forum: Project Announcements
- Topic: Congratulations on your new Job, Niko! (Rabcat Engine)
- Replies: 11
- Views: 2211
I don't think Niko will code these elements into Irrlicht becuase they are just too specific. It supposed to be a generic graphics engine. Eventually the engine will have all the tools for users to add features like this if they need them, but to add them all to the engine would just create DLL bloa...
- Tue Sep 13, 2005 11:36 pm
- Forum: Beginners Help
- Topic: In other Pc's the Press_button Event does not work!!!
- Replies: 7
- Views: 938
- Sun Sep 11, 2005 11:55 pm
- Forum: Advanced Help
- Topic: IGUIScrollBar problem
- Replies: 3
- Views: 563
Just one question, are you talking about the position of the entire scroll bar ( the up and down buttons, the little square etc) or are you refering to just the square that determines the current value of the scroll bar? The set relative and set absolute position affect the position of the entire sc...
- Mon Sep 05, 2005 11:13 pm
- Forum: Beginners Help
- Topic: Drawing Impact Holes
- Replies: 2
- Views: 497
- Mon Sep 05, 2005 1:19 am
- Forum: Advanced Help
- Topic: RTT/OpenGL/Speed
- Replies: 6
- Views: 800
you are using in the rtt loop. Shouldn't that be oustide. Without seeing the rest of your code it would seem that you are only rendering the whole scence when that loop executes
Code: Select all
smgr->drawall();
- Thu Sep 01, 2005 4:00 am
- Forum: Beginners Help
- Topic: can lightmaped meshes react on dynamic lights?(THEY CAN)
- Replies: 7
- Views: 805
Isn't a lightmapped object simply one that has a lighting effect already applied to it, so the lighting becomes part of the stored texture? In that cause dynamic lights would affect the mesh, but the result would be funny, as the precalculated lighting can not be changed, so basically the result wou...
- Thu Sep 01, 2005 3:58 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: auto_ptr for Irrlicht
- Replies: 10
- Views: 2655
main purpose of auto pointers are to avoid memory leaks from not remembering to drop a resource. Basically if the app ends and the resource has not been dropped, the memory it was allocated is not freeed. So if you were to run a simple app that did not drop a resource over and over again you should ...