Search found 186 matches

by Masdus
Fri Jul 07, 2006 1:23 am
Forum: Open Discussion and Dev Announcements
Topic: Svg loader ?
Replies: 4
Views: 662

I've been looking at implementing a SVG loader, but its not a simple task. The 2D drawing functions of irrlicht are not enough to support all the features of SVG, so it would take alot of additions to the engine to get everything working.
by Masdus
Mon Feb 20, 2006 11:16 pm
Forum: Beginners Help
Topic: using CAL3D (Character Animation Library) with Irrlicht
Replies: 11
Views: 2442

some work was done with Cal earlier, so give the forums a search. I believe that several problems were encountered and never resolved, but it might give you a starting point.
by Masdus
Thu Sep 15, 2005 11:12 pm
Forum: Beginners Help
Topic: In other Pc's the Press_button Event does not work!!!
Replies: 7
Views: 868

okay we'll need to see your event handling code. It would also be useful to know what O/S you are using at work and at home.
by Masdus
Thu Sep 15, 2005 10:09 am
Forum: Beginners Help
Topic: Upgraded to v 0.12.0 Now it says DX 9 wont work
Replies: 6
Views: 612

the code is much more cleaner? Do you mean the compiled machine code, because i was under the impression that the microsoft optimiser was very good.
by Masdus
Thu Sep 15, 2005 3:42 am
Forum: Beginners Help
Topic: help me add weapons to md2 [screenshot]
Replies: 10
Views: 860

stop refering to bones and md2 together. When you create a md2 in an animation package there are NO bones. It workes purely on key frame animation from a deformed mesh. Each animation has been created in the animation package and is stored as part of the file. These animations define the vertex posi...
by Masdus
Thu Sep 15, 2005 3:34 am
Forum: Beginners Help
Topic: Upgraded to v 0.12.0 Now it says DX 9 wont work
Replies: 6
Views: 612

I think microsoft have announced that the latest version of DX is not compatiable with VC 6++. Its not that VC 6++ is out of date, just that the current version of DX is not guaranteed to work with VC 6++
by Masdus
Wed Sep 14, 2005 11:30 pm
Forum: Beginners Help
Topic: In other Pc's the Press_button Event does not work!!!
Replies: 7
Views: 868

okay this is a bit confusing. You have two machine right, one is running some server code and one is running client code. When you press the 'N' button on the client you want to send a message to the server. I understand all that, what i don't understand is why you would be recieving the button pres...
by Masdus
Wed Sep 14, 2005 11:09 pm
Forum: Beginners Help
Topic: help me add weapons to md2 [screenshot]
Replies: 10
Views: 860

I didn't think md2 had bones, which is probably why dances suggest using .x files instead
by Masdus
Tue Sep 13, 2005 11:48 pm
Forum: Project Announcements
Topic: Congratulations on your new Job, Niko! (Rabcat Engine)
Replies: 11
Views: 2154

I don't think Niko will code these elements into Irrlicht becuase they are just too specific. It supposed to be a generic graphics engine. Eventually the engine will have all the tools for users to add features like this if they need them, but to add them all to the engine would just create DLL bloa...
by Masdus
Tue Sep 13, 2005 11:36 pm
Forum: Beginners Help
Topic: In other Pc's the Press_button Event does not work!!!
Replies: 7
Views: 868

why would you be accepting the button press on other machines? If i understand you, the button is pressed on the server machine, which causes a packet to be sent to the client, so wouldn't you only need to detect the button press on the server machine?
by Masdus
Sun Sep 11, 2005 11:55 pm
Forum: Advanced Help
Topic: IGUIScrollBar problem
Replies: 3
Views: 531

Just one question, are you talking about the position of the entire scroll bar ( the up and down buttons, the little square etc) or are you refering to just the square that determines the current value of the scroll bar? The set relative and set absolute position affect the position of the entire sc...
by Masdus
Mon Sep 05, 2005 11:13 pm
Forum: Beginners Help
Topic: Drawing Impact Holes
Replies: 2
Views: 478

decals would be the way to go
by Masdus
Mon Sep 05, 2005 1:19 am
Forum: Advanced Help
Topic: RTT/OpenGL/Speed
Replies: 6
Views: 761

you are using

Code: Select all

smgr->drawall();
in the rtt loop. Shouldn't that be oustide. Without seeing the rest of your code it would seem that you are only rendering the whole scence when that loop executes
by Masdus
Thu Sep 01, 2005 4:00 am
Forum: Beginners Help
Topic: can lightmaped meshes react on dynamic lights?(THEY CAN)
Replies: 7
Views: 734

Isn't a lightmapped object simply one that has a lighting effect already applied to it, so the lighting becomes part of the stored texture? In that cause dynamic lights would affect the mesh, but the result would be funny, as the precalculated lighting can not be changed, so basically the result wou...
by Masdus
Thu Sep 01, 2005 3:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: auto_ptr for Irrlicht
Replies: 10
Views: 2553

main purpose of auto pointers are to avoid memory leaks from not remembering to drop a resource. Basically if the app ends and the resource has not been dropped, the memory it was allocated is not freeed. So if you were to run a simple app that did not drop a resource over and over again you should ...