Search found 18 matches

by khatarat
Fri Feb 13, 2015 11:30 am
Forum: Advanced Help
Topic: marker positions to blendshapes
Replies: 1
Views: 827

marker positions to blendshapes

hi im working on a facial motion capture system. i want to convert positions of markers that has been captured with cameras to blendshapes to use them for animating my morph face 3d model in real time in my application. im using irrlicht for realtime animating face in my software. is there any libra...
by khatarat
Tue Jun 11, 2013 9:05 am
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2990

Re: Is it possible to morph a mesh in Irrlicht?

i used this method to morph my mesh to a target mesh. but this just works with one target.and always i have just the last target applied to base mesh.
how can i apply multiple targets to one base mesh?
by khatarat
Fri May 24, 2013 5:37 pm
Forum: Beginners Help
Topic: edit ISkinnedMesh vertices
Replies: 3
Views: 429

Re: edit ISkinnedMesh vertices

StaticPos is a private member of class SWeight. how its possible to access it?
by khatarat
Fri May 24, 2013 5:36 pm
Forum: Beginners Help
Topic: Is it possible to morph a mesh in Irrlicht?
Replies: 14
Views: 2990

Re: Is it possible to morph a mesh in Irrlicht?

StaticPos is a private member of class SWeight. how its possible to access it?
by khatarat
Thu May 23, 2013 7:39 pm
Forum: Beginners Help
Topic: edit ISkinnedMesh vertices
Replies: 3
Views: 429

edit ISkinnedMesh vertices

hi i want to load a directx skinned mesh file and animate it with bone and some times i need to edit position of vertices individually. i use this code to change vertices position:                 ISkinnedMesh * BaseMesh=(ISkinnedMesh*)m_Scene->getMesh("tmp.X");                 SMeshBuffer...
by khatarat
Tue Jan 08, 2013 7:34 pm
Forum: Beginners Help
Topic: Animating mesh with blendshapes
Replies: 1
Views: 269

Animating mesh with blendshapes

hi
i have a mesh that has rigged with blendshapes.
i want to import this mesh in irrlicht engine and animate mesh with blendshapes.
can any one tell me how should i export my mesh and how can i animate it?
by khatarat
Thu Jan 03, 2013 3:55 pm
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Re: Manually create a mesh

just after i change S3DVertex * to S3DVertex my problem solved. because no where wrote that should not sent pointer and i just saw one sample code in internet that used pointers.so i sent pointer.
by khatarat
Thu Jan 03, 2013 11:00 am
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Re: Manually create a mesh

i know that this void* is a way to create several functions with one signature but from where should i know that what is implimentations of each function in irrlicht library? i think the best way is to read all source codes so could use this library.
by khatarat
Wed Jan 02, 2013 6:21 am
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Re: Manually create a mesh

thanks.
my problem has solved.
but why this explanations does not exist in document?

i have another question.
i have a mesh in each frame. how can i create an animation with this meshes?
by khatarat
Tue Jan 01, 2013 6:59 pm
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Re: Manually create a mesh

can you explain more? i didnt understand that where is problem exactly.
by khatarat
Tue Jan 01, 2013 9:57 am
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Re: Manually create a mesh

i road that example but its very complicated and not what i want.
i want to user CMeshBuffer.append to add several vertices at once . but when i use it the value of vertices and indices of buffer isnt what i add to beffer.
by khatarat
Tue Jan 01, 2013 8:10 am
Forum: Beginners Help
Topic: Manually create a mesh
Replies: 13
Views: 1428

Manually create a mesh

i want to create a mesh manually irrlicht document is very poor and cant find anything about using classes of Engine. after very searches i found that i should write something like this: SMesh *m=new SMesh(); SMeshBuffer * meshbuf=new SMeshBuffer(); IMeshSceneNode *node; video::S3DVertex* a = new vi...
by khatarat
Fri Dec 28, 2012 6:45 pm
Forum: Advanced Help
Topic: buffer to texture
Replies: 2
Views: 485

Re: buffer to texture

i create an IImage pointer to my buffer. i used following function to convert it to ITexture but it has access Violation error video::ITexture* FacialMotionCapture::ImageTexture(video::IImage* image, core::stringc name) { video::ITexture* texture = m_Driver->addTexture(name.c_str(),image); texture->...
by khatarat
Fri Dec 28, 2012 6:40 pm
Forum: Advanced Help
Topic: buffer to texture
Replies: 2
Views: 485

buffer to texture

hi
i have a buffer of an image that i get it from a camera. i want to display this image as a texture on a 3d plane. how can i convert this buffer that is an array of bytes to ITexture?
by khatarat
Fri Dec 28, 2012 12:36 pm
Forum: Advanced Help
Topic: Rigged Face
Replies: 9
Views: 1223

Re: Rigged Face

i did not create this mesh yet . i want to create a rigged mesh base on the best way it can imported to irrlicht. i want to create this mesh in 3ds max.