Search found 18 matches
- Fri Feb 13, 2015 11:30 am
- Forum: Advanced Help
- Topic: marker positions to blendshapes
- Replies: 1
- Views: 843
marker positions to blendshapes
hi im working on a facial motion capture system. i want to convert positions of markers that has been captured with cameras to blendshapes to use them for animating my morph face 3d model in real time in my application. im using irrlicht for realtime animating face in my software. is there any libra...
- Tue Jun 11, 2013 9:05 am
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3096
Re: Is it possible to morph a mesh in Irrlicht?
i used this method to morph my mesh to a target mesh. but this just works with one target.and always i have just the last target applied to base mesh.
how can i apply multiple targets to one base mesh?
how can i apply multiple targets to one base mesh?
- Fri May 24, 2013 5:37 pm
- Forum: Beginners Help
- Topic: edit ISkinnedMesh vertices
- Replies: 3
- Views: 448
Re: edit ISkinnedMesh vertices
StaticPos is a private member of class SWeight. how its possible to access it?
- Fri May 24, 2013 5:36 pm
- Forum: Beginners Help
- Topic: Is it possible to morph a mesh in Irrlicht?
- Replies: 14
- Views: 3096
Re: Is it possible to morph a mesh in Irrlicht?
StaticPos is a private member of class SWeight. how its possible to access it?
- Thu May 23, 2013 7:39 pm
- Forum: Beginners Help
- Topic: edit ISkinnedMesh vertices
- Replies: 3
- Views: 448
edit ISkinnedMesh vertices
hi i want to load a directx skinned mesh file and animate it with bone and some times i need to edit position of vertices individually. i use this code to change vertices position: ISkinnedMesh * BaseMesh=(ISkinnedMesh*)m_Scene->getMesh("tmp.X"); SMeshBuffer...
- Tue Jan 08, 2013 7:34 pm
- Forum: Beginners Help
- Topic: Animating mesh with blendshapes
- Replies: 1
- Views: 281
Animating mesh with blendshapes
hi
i have a mesh that has rigged with blendshapes.
i want to import this mesh in irrlicht engine and animate mesh with blendshapes.
can any one tell me how should i export my mesh and how can i animate it?
i have a mesh that has rigged with blendshapes.
i want to import this mesh in irrlicht engine and animate mesh with blendshapes.
can any one tell me how should i export my mesh and how can i animate it?
- Thu Jan 03, 2013 3:55 pm
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Re: Manually create a mesh
just after i change S3DVertex * to S3DVertex my problem solved. because no where wrote that should not sent pointer and i just saw one sample code in internet that used pointers.so i sent pointer.
- Thu Jan 03, 2013 11:00 am
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Re: Manually create a mesh
i know that this void* is a way to create several functions with one signature but from where should i know that what is implimentations of each function in irrlicht library? i think the best way is to read all source codes so could use this library.
- Wed Jan 02, 2013 6:21 am
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Re: Manually create a mesh
thanks.
my problem has solved.
but why this explanations does not exist in document?
i have another question.
i have a mesh in each frame. how can i create an animation with this meshes?
my problem has solved.
but why this explanations does not exist in document?
i have another question.
i have a mesh in each frame. how can i create an animation with this meshes?
- Tue Jan 01, 2013 6:59 pm
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Re: Manually create a mesh
can you explain more? i didnt understand that where is problem exactly.
- Tue Jan 01, 2013 9:57 am
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Re: Manually create a mesh
i road that example but its very complicated and not what i want.
i want to user CMeshBuffer.append to add several vertices at once . but when i use it the value of vertices and indices of buffer isnt what i add to beffer.
i want to user CMeshBuffer.append to add several vertices at once . but when i use it the value of vertices and indices of buffer isnt what i add to beffer.
- Tue Jan 01, 2013 8:10 am
- Forum: Beginners Help
- Topic: Manually create a mesh
- Replies: 13
- Views: 1509
Manually create a mesh
i want to create a mesh manually irrlicht document is very poor and cant find anything about using classes of Engine. after very searches i found that i should write something like this: SMesh *m=new SMesh(); SMeshBuffer * meshbuf=new SMeshBuffer(); IMeshSceneNode *node; video::S3DVertex* a = new vi...
- Fri Dec 28, 2012 6:45 pm
- Forum: Advanced Help
- Topic: buffer to texture
- Replies: 2
- Views: 510
Re: buffer to texture
i create an IImage pointer to my buffer. i used following function to convert it to ITexture but it has access Violation error video::ITexture* FacialMotionCapture::ImageTexture(video::IImage* image, core::stringc name) { video::ITexture* texture = m_Driver->addTexture(name.c_str(),image); texture->...
- Fri Dec 28, 2012 6:40 pm
- Forum: Advanced Help
- Topic: buffer to texture
- Replies: 2
- Views: 510
buffer to texture
hi
i have a buffer of an image that i get it from a camera. i want to display this image as a texture on a 3d plane. how can i convert this buffer that is an array of bytes to ITexture?
i have a buffer of an image that i get it from a camera. i want to display this image as a texture on a 3d plane. how can i convert this buffer that is an array of bytes to ITexture?
- Fri Dec 28, 2012 12:36 pm
- Forum: Advanced Help
- Topic: Rigged Face
- Replies: 9
- Views: 1278
Re: Rigged Face
i did not create this mesh yet . i want to create a rigged mesh base on the best way it can imported to irrlicht. i want to create this mesh in 3ds max.