Search found 5 matches
- Thu Feb 14, 2013 9:51 pm
- Forum: Beginners Help
- Topic: Game state managment
- Replies: 1
- Views: 350
Game state managment
I want to handle different game states in my game (menu, intro, singleplayer, multiplayer etc). I want to know if there are any good articles / code examples how to manage states properly in irrlicht?
- Tue Feb 12, 2013 8:36 pm
- Forum: Beginners Help
- Topic: Up-to-date python3 binding?
- Replies: 3
- Views: 518
Up-to-date python3 binding?
I'm looking for up-to-date python 3 binding. The only I found are for python 2 and using very old versions. Is there any maintaned binding which meets my requirements?
- Sat Dec 22, 2012 11:32 pm
- Forum: Beginners Help
- Topic: Creating editor which uses Irrlicht render
- Replies: 7
- Views: 1060
Re: Creating editor which uses Irrlicht render
Could you give me a link to save file dialog on patchtracker?
I just can't find it there...
Thanks
I just can't find it there...
Thanks
- Fri Dec 21, 2012 8:36 am
- Forum: Beginners Help
- Topic: Creating editor which uses Irrlicht render
- Replies: 7
- Views: 1060
Re: Creating editor which uses Irrlicht render
@chronologicaldot I have 2 question and 2 ways of doing it - one with native os look, the second with native game look. Either is good for me, I just want to know which one is easiest and how to do it. And yes, I know that irrlicht has open file dialog but AFAIK there is no file save dialog. Maybe I...
- Thu Dec 20, 2012 5:46 pm
- Forum: Beginners Help
- Topic: Creating editor which uses Irrlicht render
- Replies: 7
- Views: 1060
Creating editor which uses Irrlicht render
Hey, I'm using Irrlicht for my game and I want to write an editor (as normal GUI app with native os look) but with Irrlicht subwindow (it's the approach that most engines use, subwindow with the game engine). However I have a question. First of all, I need it to work on linux and windows. On windows...