Search found 5 matches

by netrick
Thu Feb 14, 2013 9:51 pm
Forum: Beginners Help
Topic: Game state managment
Replies: 1
Views: 350

Game state managment

I want to handle different game states in my game (menu, intro, singleplayer, multiplayer etc). I want to know if there are any good articles / code examples how to manage states properly in irrlicht?
by netrick
Tue Feb 12, 2013 8:36 pm
Forum: Beginners Help
Topic: Up-to-date python3 binding?
Replies: 3
Views: 518

Up-to-date python3 binding?

I'm looking for up-to-date python 3 binding. The only I found are for python 2 and using very old versions. Is there any maintaned binding which meets my requirements?
by netrick
Sat Dec 22, 2012 11:32 pm
Forum: Beginners Help
Topic: Creating editor which uses Irrlicht render
Replies: 7
Views: 1060

Re: Creating editor which uses Irrlicht render

Could you give me a link to save file dialog on patchtracker?

I just can't find it there...

Thanks
by netrick
Fri Dec 21, 2012 8:36 am
Forum: Beginners Help
Topic: Creating editor which uses Irrlicht render
Replies: 7
Views: 1060

Re: Creating editor which uses Irrlicht render

@chronologicaldot I have 2 question and 2 ways of doing it - one with native os look, the second with native game look. Either is good for me, I just want to know which one is easiest and how to do it. And yes, I know that irrlicht has open file dialog but AFAIK there is no file save dialog. Maybe I...
by netrick
Thu Dec 20, 2012 5:46 pm
Forum: Beginners Help
Topic: Creating editor which uses Irrlicht render
Replies: 7
Views: 1060

Creating editor which uses Irrlicht render

Hey, I'm using Irrlicht for my game and I want to write an editor (as normal GUI app with native os look) but with Irrlicht subwindow (it's the approach that most engines use, subwindow with the game engine). However I have a question. First of all, I need it to work on linux and windows. On windows...