Search found 4 matches
- Fri Dec 28, 2012 4:05 pm
- Forum: Beginners Help
- Topic: Gimbal lock and quaternion rotation issue
- Replies: 9
- Views: 3912
Re: Gimbal lock and quaternion rotation issue
Just in case of someone else would make the same mistake that I made : If I understood correctly the math explanations I just read about rotations using quaternions, I think that I made a mistake doing a direct multiplication of the quaternions. The right way seems to be to use a quaternion to build...
- Thu Dec 27, 2012 10:12 am
- Forum: Beginners Help
- Topic: Gimbal lock and quaternion rotation issue
- Replies: 9
- Views: 3912
Re: Gimbal lock and quaternion rotation issue
Thank you for your answers! @ Abraxas) So a rotation of (0,0,0) corresponds to a heading of (0,1,0) This was the missing information!.... where I could expect to go if I hadn't any starting reference? It's more clear now. About the wiki pages, i read them many times but even if if think i understood...
- Wed Dec 26, 2012 5:34 pm
- Forum: Beginners Help
- Topic: Gimbal lock and quaternion rotation issue
- Replies: 9
- Views: 3912
Re: Gimbal lock and quaternion rotation issue
Thank you both! @smso I had a matrix function to do objetct's relative rotations but none so far that worked using world space, so this will be very useful. :) Beyond the usefulness of this one, I really want to understand what's the mistake(s) I made using quartenions. To multiply two quaternions i...
- Wed Dec 26, 2012 9:19 am
- Forum: Beginners Help
- Topic: Gimbal lock and quaternion rotation issue
- Replies: 9
- Views: 3912
Gimbal lock and quaternion rotation issue
Hi all, I'am new to Irrlicht and i'm trying to solve a node rotation issue for about a week. I searched through the forum and found explanations about the "gimbal lock" problem and a way to avoid it using quaternions. so, i wrote the following function which works fine except when a node i...