thanks! next problem :s 1 - Draw scene (3d objects, lights, materials e.t.c) 2 - Bring up the Render-To-Texture Dialog. ('Rendering'->'Render To Texture' option) 3 - Mark a mesh you want to bake. 4 - In Output Rollout, click on the 'Add...' button in the RTT dialog and chose LightingMap 5 - Assign '...