Search found 12 matches
- Thu Sep 29, 2005 5:40 pm
- Forum: Irrlicht.NET
- Topic: ISceneNodeAnimator
- Replies: 2
- Views: 1388
Here's one workaround using the .NET System.Threading.Timer class MySceneNodeAnimator { private ISceneNode nodeToAnimate; MySceneNodeAnimator(ISceneNode nodeToAnimate) { this.node = nodeToAnimate; } public void animate() { /* do animation stuff on scene node here */ } } class MainClass { // keep a r...
- Thu Sep 29, 2005 4:28 pm
- Forum: Irrlicht.NET
- Topic: Problem with GetCollisionPoint(). Help me !
- Replies: 2
- Views: 1482
- Thu Sep 29, 2005 4:18 pm
- Forum: Irrlicht.NET
- Topic: ISceneNodeAnimator
- Replies: 2
- Views: 1388
ISceneNodeAnimator
In "normal" c++ Irrlicht, you could make your own scene node animators by inheriting the ISceneNodeAnimator class class MySceneNodeAnimator : public ISceneNodeAnimator { void animateNode(ISceneNode node, timeMs) { // animation stuff here } } But in C#, you can no longer inherit ISceneNodeA...
- Tue Sep 27, 2005 6:00 pm
- Forum: Irrlicht.NET
- Topic: Is it possible to use Irrlicht and Windows Forms?
- Replies: 12
- Views: 3802
nice job, trg! to be a bit more concise, i'll add some simple c# code. notice that: 1) to keep Irrlicht from hogging all of your resources, run it in a different thread (see below) 2) as an interesting side note, the Dimension2D that you pass to the IrrlichtDevice has no effect on the size of the Ir...
- Mon Sep 19, 2005 1:13 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
- Sat Aug 27, 2005 4:47 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
Thanks for the feedback. I did notice the JohnnyAppleseedReader::getSceneNode error, and have released an updated version. http://home.cwru.edu/~jcp16/johnnyappleseed/download.html Please take note that there were other changes as well; they are documented on the above web page. As for the spinning ...
- Tue Aug 23, 2005 11:02 am
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
No, no mfc. It's written using Microsoft .NET and Windows Forms.
The resource GUI used for the scene node properties is called a "property grid". A nice tutorial is at http://www.codeproject.com/vb/net/using ... tygrid.asp
The resource GUI used for the scene node properties is called a "property grid". A nice tutorial is at http://www.codeproject.com/vb/net/using ... tygrid.asp
- Sat Aug 20, 2005 7:32 pm
- Forum: Advanced Help
- Topic: Big problem with engine shutdown after loading a mesh file
- Replies: 9
- Views: 952
- Thu Aug 18, 2005 10:00 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
I hope that the application is not that difficult to use. You can, for instance, select a whole group of scene nodes, and if they all require the same texture, add it only once. As for the extra file created, the reason I implemented this (and didn't add a directly compile option) was so that the pr...
- Thu Aug 18, 2005 6:02 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
- Wed Aug 17, 2005 8:41 am
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 31528
JohnnyAppleseed: Irrlicht Terrain Editor
I've been working on a terrain editor for Irrlicht for several months now. Please take a look at it. I hope it is a help. It was awfully fun to write. JohnnyAppleseed offers dynamic alteration of scene nodes, textures, etc., point-and-click scene node addition, first-person shooter camera with optio...
- Sun Aug 14, 2005 5:03 am
- Forum: Advanced Help
- Topic: Big problem with engine shutdown after loading a mesh file
- Replies: 9
- Views: 952