Here's one workaround using the .NET System.Threading.Timer
class MySceneNodeAnimator {
private ISceneNode nodeToAnimate;
MySceneNodeAnimator(ISceneNode nodeToAnimate) {
this.node = nodeToAnimate;
}
public void animate() {
/* do animation stuff on scene node here */
}
}
class MainClass ...
Search found 12 matches
- Thu Sep 29, 2005 5:40 pm
- Forum: Irrlicht.NET
- Topic: ISceneNodeAnimator
- Replies: 2
- Views: 1555
- Thu Sep 29, 2005 4:28 pm
- Forum: Irrlicht.NET
- Topic: Problem with GetCollisionPoint(). Help me !
- Replies: 2
- Views: 1656
- Thu Sep 29, 2005 4:18 pm
- Forum: Irrlicht.NET
- Topic: ISceneNodeAnimator
- Replies: 2
- Views: 1555
ISceneNodeAnimator
In "normal" c++ Irrlicht, you could make your own scene node animators by inheriting the ISceneNodeAnimator class
class MySceneNodeAnimator : public ISceneNodeAnimator {
void animateNode(ISceneNode node, timeMs) {
// animation stuff here
}
}
But in C#, you can no longer inherit ...
class MySceneNodeAnimator : public ISceneNodeAnimator {
void animateNode(ISceneNode node, timeMs) {
// animation stuff here
}
}
But in C#, you can no longer inherit ...
- Tue Sep 27, 2005 6:00 pm
- Forum: Irrlicht.NET
- Topic: Is it possible to use Irrlicht and Windows Forms?
- Replies: 12
- Views: 4710
- Mon Sep 19, 2005 1:13 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
- Sat Aug 27, 2005 4:47 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
- Tue Aug 23, 2005 11:02 am
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
No, no mfc. It's written using Microsoft .NET and Windows Forms.
The resource GUI used for the scene node properties is called a "property grid". A nice tutorial is at http://www.codeproject.com/vb/net/using ... tygrid.asp
The resource GUI used for the scene node properties is called a "property grid". A nice tutorial is at http://www.codeproject.com/vb/net/using ... tygrid.asp
- Sat Aug 20, 2005 7:32 pm
- Forum: Advanced Help
- Topic: Big problem with engine shutdown after loading a mesh file
- Replies: 9
- Views: 1300
- Thu Aug 18, 2005 10:00 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
I hope that the application is not that difficult to use. You can, for instance, select a whole group of scene nodes, and if they all require the same texture, add it only once.
As for the extra file created, the reason I implemented this (and didn't add a directly compile option) was so that the ...
As for the extra file created, the reason I implemented this (and didn't add a directly compile option) was so that the ...
- Thu Aug 18, 2005 6:02 pm
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
- Wed Aug 17, 2005 8:41 am
- Forum: Project Announcements
- Topic: JohnnyAppleseed: Irrlicht Terrain Editor
- Replies: 26
- Views: 32706
JohnnyAppleseed: Irrlicht Terrain Editor
I've been working on a terrain editor for Irrlicht for several months now. Please take a look at it. I hope it is a help. It was awfully fun to write.
JohnnyAppleseed offers dynamic alteration of scene nodes, textures, etc., point-and-click scene node addition, first-person shooter camera with ...
JohnnyAppleseed offers dynamic alteration of scene nodes, textures, etc., point-and-click scene node addition, first-person shooter camera with ...
- Sun Aug 14, 2005 5:03 am
- Forum: Advanced Help
- Topic: Big problem with engine shutdown after loading a mesh file
- Replies: 9
- Views: 1300