Search found 12 matches
- Mon Apr 29, 2013 1:56 am
- Forum: Beginners Help
- Topic: Vector of IAnimatedMesh or similar
- Replies: 2
- Views: 293
Re: Vector of IAnimatedMesh or similar
Oh, yeah! Thanks!
- Sun Apr 28, 2013 8:28 pm
- Forum: Beginners Help
- Topic: Vector of IAnimatedMesh or similar
- Replies: 2
- Views: 293
Vector of IAnimatedMesh or similar
First, sorry if this is in the wrong forum, I wasn't sure... My problem was that I was trying to make a vector of type IAnimatedMesh to contain all the level "pieces" (floors, walls, etc) in the drawn instance (object of struct instances), and have that vector be resized in the constructor...
- Sun Jan 13, 2013 11:17 pm
- Forum: Beginners Help
- Topic: Show GUI in front of meshes
- Replies: 3
- Views: 372
Re: Show GUI in front of meshes
Wow. I'm really smart. Thanks, for some reason I didn't even think of that.
- Sun Jan 13, 2013 10:47 pm
- Forum: Beginners Help
- Topic: Show GUI in front of meshes
- Replies: 3
- Views: 372
Show GUI in front of meshes
Hello, I am working on a project which requires a GUI, and it needs to be visible above all meshes (for example, since I don't have any of my own levels yet, I am using a Quake mesh). I am confused about how to do this - I have found something about the function bringToFront, but I am unsure of how ...
- Mon Dec 31, 2012 1:50 am
- Forum: Beginners Help
- Topic: C++ Search Class/ finding nearby meshes [SOLVED]
- Replies: 9
- Views: 757
Re: C++ Search Class/ finding nearby meshes
Thanks a lot, I think I understand. I will certainly read some more, though it's mostly Irrlicht's array that I was not sure about.
- Mon Dec 31, 2012 1:11 am
- Forum: Beginners Help
- Topic: C++ Search Class/ finding nearby meshes [SOLVED]
- Replies: 9
- Views: 757
Re: C++ Search Class/ finding nearby meshes
Thanks alot to both of you! I just have a couple more questions- does the array declared in polylux's first code snippet declare with the type NPCSceneNode, thereby using my class? Would this store all of the objects of my class in an array with all their values of the class members? Also, the other...
- Mon Dec 31, 2012 12:26 am
- Forum: Beginners Help
- Topic: C++ Search Class/ finding nearby meshes [SOLVED]
- Replies: 9
- Views: 757
Re: C++ Search Class/ finding nearby meshes
What I am saying is that it would search through the OBJECTS of the class (which of there would be one PER NPC, so more than one) to find any objects with a sense member- smell, sight, or hearing - higher than their distance from the camera. So that is more than one OBJECT to search through its memb...
- Mon Dec 31, 2012 12:03 am
- Forum: Beginners Help
- Topic: C++ Search Class/ finding nearby meshes [SOLVED]
- Replies: 9
- Views: 757
Re: C++ Search Class/ finding nearby meshes
I am storing them in classes with each class having ints, bools, etc, as I posted above. I have not had to use any other structure in this particular program (yet) except for the vectors and such involved in the Irrlicht functions for 3d meshes. I haven't gotten very far into the application as a wh...
- Sun Dec 30, 2012 10:38 pm
- Forum: Beginners Help
- Topic: C++ Search Class/ finding nearby meshes [SOLVED]
- Replies: 9
- Views: 757
C++ Search Class/ finding nearby meshes [SOLVED]
Hello, today I was working on an Irrlicht application which is the beginning of an RPG. I was trying to start programming a very simple AI for opponents, and I decided to try to do it through a class which I made for non-player characters in the game. Basically, I wanted to be able to search this cl...
- Sun Dec 30, 2012 3:13 am
- Forum: Beginners Help
- Topic: Partially transparent mesh problem [SOLVED]
- Replies: 5
- Views: 557
Re: Partially transparent mesh problem
Mel - at first I thought it had to do with the closeness to the camera, but it did the same thing when farther away. To both of you, thank you for your help - it appears that Lonesome Ducky's solution of disabling backface culling works. Thanks again for the help.
- Sat Dec 29, 2012 8:21 pm
- Forum: Beginners Help
- Topic: Partially transparent mesh problem [SOLVED]
- Replies: 5
- Views: 557
Re: Partially transparent mesh problem
First, the normal driver selection appears as it should. I select OpenGL. It outputs the Irrlicht version, Windows version, "Using Renderer: OpenGL 3.3.0", my graphics card, "OpenGL driver version is 1.2 or better", resizes the window, then loads a bunch of textures and meshes (s...
- Sat Dec 29, 2012 6:37 pm
- Forum: Beginners Help
- Topic: Partially transparent mesh problem [SOLVED]
- Replies: 5
- Views: 557
Partially transparent mesh problem [SOLVED]
Hello, I was attempting to load one of my own animated meshes- a dagger- and parent it to the camera, such as you might see in a first person RPG. I succeeded, except part of the hilt is completely invisible, which I did not intend. I am fairly sure it is a problem with code and not the model or its...