Search found 31 matches
- Sat Jul 19, 2014 11:13 pm
- Forum: Beginners Help
- Topic: [SOLVED] Rendering in X-Ray mode
- Replies: 11
- Views: 1233
Re: Rendering in XRay mode
If it's the case that one object is always shown above the rest, you could draw that node separately after you draw your regular scene manager.
- Mon Jul 01, 2013 10:30 pm
- Forum: Beginners Help
- Topic: [Solved]Preparing for post processing in general
- Replies: 5
- Views: 551
Re: Preparing for post processing in general
Why do you need to parent anything? From what I understood in your original question, you were trying to line up a plane mesh in front of the camera which was being moved by animators. The thing is, you don't need to! I won't pretend to know how it works, like I said, I've only dabbled with Post Pro...
- Mon Jul 01, 2013 10:26 pm
- Forum: Beginners Help
- Topic: First Tutorial/Example Causing A Segfault
- Replies: 15
- Views: 1915
Re: First Tutorial/Example Causing A Segfault
Assuming he's doing exactly what's in the tutorial, that shouldn't be the case though, should it hybrid? It has the "if (!device) {return 1;}" in there, I think.
- Mon Jul 01, 2013 7:36 pm
- Forum: Beginners Help
- Topic: [Solved]Preparing for post processing in general
- Replies: 5
- Views: 551
Re: Preparing for post processing in general
I think he actually is talking about post-processing, but doesn't know how to re-render the texture that he had previously rendered to the texture. If that's the case, tank202, here is a ScreenQuad SceneNode that you can use. I'm pretty sure this comes courtesy of Mel, but I may be wrong. #pragma ...
- Mon Jul 01, 2013 7:22 pm
- Forum: Beginners Help
- Topic: Irrlicht Mesh to Bullet TriangleMesh
- Replies: 5
- Views: 692
Re: Irrlicht Mesh to Bullet TriangleMesh
Wonderful! That's exactly what I was looking for. I'm not sure if I looked through irrbp, but I looked through another Irrlicht/Bullet project and, though I came across the use of functions such as irrMeshToTriangleMesh, I couldn't actually find the declaration/implementation anywhere! I haven't tri...
- Mon Jul 01, 2013 3:09 am
- Forum: Beginners Help
- Topic: Irrlicht Mesh to Bullet TriangleMesh
- Replies: 5
- Views: 692
Re: Irrlicht Mesh to Bullet TriangleMesh
Thanks for your time, but I think you misunderstood my question, unless I'm missing something in your code. You don't seem to be dealing with non-primitive meshes at all.
- Mon Jul 01, 2013 2:09 am
- Forum: Beginners Help
- Topic: Irrlicht Mesh to Bullet TriangleMesh
- Replies: 5
- Views: 692
Irrlicht Mesh to Bullet TriangleMesh
Hello fella's! So I'm trying to use Bullet in my project (for the first time), and though I've gotten to terms with it fairly quickly, I'm having troubles trying to convert a mesh from Irrlicht to Bullet. I'm fairly certain I remember reading something quite a long time ago about this, but searching...
- Mon Apr 29, 2013 1:02 am
- Forum: Beginners Help
- Topic: Thousands of trees? Model details/billboard
- Replies: 19
- Views: 2424
Re: Thousands of trees? Model details/billboard
You've basically got the right idea, I think. 1) Mesh LODing isn't automated as far as I know, but it shouldn't be too hard to do. You would just check how far from the camera a tree is and, if it's beyond some threshold, swap it out for a lower poly version. I probably wouldn't check every tree eve...
- Mon Apr 22, 2013 8:19 pm
- Forum: Beginners Help
- Topic: Terrain LOD. Does nothing?
- Replies: 16
- Views: 1950
Re: Terrain LOD. Does nothing?
There are in fact 23 tutorials on the homepage, the very first of which demonstrates how to set material flags =D
There are 26 tutorials (including the 23) linked in the docs under related pages.
There are 26 tutorials (including the 23) linked in the docs under related pages.
- Sun Apr 21, 2013 8:27 pm
- Forum: Beginners Help
- Topic: Terrain LOD. Does nothing?
- Replies: 16
- Views: 1950
Re: Terrain LOD. Does nothing?
Irrlicht is significantly more complex than HGE. You are right, I think, in saying that the manual is not so good for people who are not familiar with many of the concepts of 3D programming. However, I think you are underestimating the scope of what you suggest. The manual is not, I think, meant to ...
- Sat Apr 20, 2013 6:43 pm
- Forum: Beginners Help
- Topic: Terrain LOD. Does nothing?
- Replies: 16
- Views: 1950
Re: Terrain LOD. Does nothing?
I'm not positive this is the case, but I think what you are looking to do is alter the mipmap settings. I'd guess the function you are currently using is for the terrain mesh lod, which alters the number of polygons comprising the terrain based on distance from the camera. I'm not sure how its done ...
Re: jMonkey
In case you are interested, I've used jMonkey in the past and found it pretty nice to work with. I don't think you are going to make the next Crysis with it, but it is a capable engine.
- Fri Apr 05, 2013 7:01 am
- Forum: Beginners Help
- Topic: use previous frame as background
- Replies: 4
- Views: 517
Re: use previous frame as background
Hey,
I don't really understand what you are trying to describe, but it sounds to me like you need to render to a texture, slap that texture on a quad, and then render the quad before anything else on the next cycle of the loop. I believe their is an official tutorial that deals with RTTs.
I don't really understand what you are trying to describe, but it sounds to me like you need to render to a texture, slap that texture on a quad, and then render the quad before anything else on the next cycle of the loop. I believe their is an official tutorial that deals with RTTs.
- Wed Mar 27, 2013 4:35 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21561
Re: Screenshot of the Month April 2013 [Submit now!]
Oh, haha. I knew you were working with voxels also, so I thought you meant to show something from your project!
- Wed Mar 27, 2013 2:42 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21561
Re: Screenshot of the Month April 2013 [Submit now!]
That's really cool looking zprg! I used to love playing around with my "turtle" It would probably be really fun in 3D!
devsh: did you mean to post an image, because unless my browser goof'd, it seems you didn't.
devsh: did you mean to post an image, because unless my browser goof'd, it seems you didn't.