Search found 31 matches

by rcalvin
Sat Jul 19, 2014 11:13 pm
Forum: Beginners Help
Topic: [SOLVED] Rendering in X-Ray mode
Replies: 11
Views: 1034

Re: Rendering in XRay mode

If it's the case that one object is always shown above the rest, you could draw that node separately after you draw your regular scene manager.
by rcalvin
Mon Jul 01, 2013 10:30 pm
Forum: Beginners Help
Topic: [Solved]Preparing for post processing in general
Replies: 5
Views: 515

Re: Preparing for post processing in general

Why do you need to parent anything? From what I understood in your original question, you were trying to line up a plane mesh in front of the camera which was being moved by animators. The thing is, you don't need to! I won't pretend to know how it works, like I said, I've only dabbled with Post Pro...
by rcalvin
Mon Jul 01, 2013 10:26 pm
Forum: Beginners Help
Topic: First Tutorial/Example Causing A Segfault
Replies: 15
Views: 1423

Re: First Tutorial/Example Causing A Segfault

Assuming he's doing exactly what's in the tutorial, that shouldn't be the case though, should it hybrid? It has the "if (!device) {return 1;}" in there, I think.
by rcalvin
Mon Jul 01, 2013 7:36 pm
Forum: Beginners Help
Topic: [Solved]Preparing for post processing in general
Replies: 5
Views: 515

Re: Preparing for post processing in general

I think he actually is talking about post-processing, but doesn't know how to re-render the texture that he had previously rendered to the texture. If that's the case, tank202, here is a ScreenQuad SceneNode that you can use. I'm pretty sure this comes courtesy of Mel, but I may be wrong.   #pragma ...
by rcalvin
Mon Jul 01, 2013 7:22 pm
Forum: Beginners Help
Topic: Irrlicht Mesh to Bullet TriangleMesh
Replies: 5
Views: 641

Re: Irrlicht Mesh to Bullet TriangleMesh

Wonderful! That's exactly what I was looking for. I'm not sure if I looked through irrbp, but I looked through another Irrlicht/Bullet project and, though I came across the use of functions such as irrMeshToTriangleMesh, I couldn't actually find the declaration/implementation anywhere! I haven't tri...
by rcalvin
Mon Jul 01, 2013 3:09 am
Forum: Beginners Help
Topic: Irrlicht Mesh to Bullet TriangleMesh
Replies: 5
Views: 641

Re: Irrlicht Mesh to Bullet TriangleMesh

Thanks for your time, but I think you misunderstood my question, unless I'm missing something in your code. You don't seem to be dealing with non-primitive meshes at all.
by rcalvin
Mon Jul 01, 2013 2:09 am
Forum: Beginners Help
Topic: Irrlicht Mesh to Bullet TriangleMesh
Replies: 5
Views: 641

Irrlicht Mesh to Bullet TriangleMesh

Hello fella's! So I'm trying to use Bullet in my project (for the first time), and though I've gotten to terms with it fairly quickly, I'm having troubles trying to convert a mesh from Irrlicht to Bullet. I'm fairly certain I remember reading something quite a long time ago about this, but searching...
by rcalvin
Mon Apr 29, 2013 1:02 am
Forum: Beginners Help
Topic: Thousands of trees? Model details/billboard
Replies: 19
Views: 2182

Re: Thousands of trees? Model details/billboard

You've basically got the right idea, I think. 1) Mesh LODing isn't automated as far as I know, but it shouldn't be too hard to do. You would just check how far from the camera a tree is and, if it's beyond some threshold, swap it out for a lower poly version. I probably wouldn't check every tree eve...
by rcalvin
Mon Apr 22, 2013 8:19 pm
Forum: Beginners Help
Topic: Terrain LOD. Does nothing?
Replies: 16
Views: 1877

Re: Terrain LOD. Does nothing?

There are in fact 23 tutorials on the homepage, the very first of which demonstrates how to set material flags =D

There are 26 tutorials (including the 23) linked in the docs under related pages.
by rcalvin
Sun Apr 21, 2013 8:27 pm
Forum: Beginners Help
Topic: Terrain LOD. Does nothing?
Replies: 16
Views: 1877

Re: Terrain LOD. Does nothing?

Irrlicht is significantly more complex than HGE. You are right, I think, in saying that the manual is not so good for people who are not familiar with many of the concepts of 3D programming. However, I think you are underestimating the scope of what you suggest. The manual is not, I think, meant to ...
by rcalvin
Sat Apr 20, 2013 6:43 pm
Forum: Beginners Help
Topic: Terrain LOD. Does nothing?
Replies: 16
Views: 1877

Re: Terrain LOD. Does nothing?

I'm not positive this is the case, but I think what you are looking to do is alter the mipmap settings. I'd guess the function you are currently using is for the terrain mesh lod, which alters the number of polygons comprising the terrain based on distance from the camera. I'm not sure how its done ...
by rcalvin
Sat Apr 20, 2013 2:41 pm
Forum: Off-topic
Topic: jMonkey
Replies: 2
Views: 1066

Re: jMonkey

In case you are interested, I've used jMonkey in the past and found it pretty nice to work with. I don't think you are going to make the next Crysis with it, but it is a capable engine.
by rcalvin
Fri Apr 05, 2013 7:01 am
Forum: Beginners Help
Topic: use previous frame as background
Replies: 4
Views: 485

Re: use previous frame as background

Hey,

I don't really understand what you are trying to describe, but it sounds to me like you need to render to a texture, slap that texture on a quad, and then render the quad before anything else on the next cycle of the loop. I believe their is an official tutorial that deals with RTTs.
by rcalvin
Wed Mar 27, 2013 4:35 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 20492

Re: Screenshot of the Month April 2013 [Submit now!]

Oh, haha. I knew you were working with voxels also, so I thought you meant to show something from your project!
by rcalvin
Wed Mar 27, 2013 2:42 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 20492

Re: Screenshot of the Month April 2013 [Submit now!]

That's really cool looking zprg! I used to love playing around with my "turtle" :P It would probably be really fun in 3D!

devsh: did you mean to post an image, because unless my browser goof'd, it seems you didn't.