Search found 26 matches

by gauravjha
Wed Jul 10, 2013 9:56 am
Forum: Everything 2d/3d Graphics
Topic: Using TIF images in IRRLICHT as Textures
Replies: 1
Views: 1109

Using TIF images in IRRLICHT as Textures

Hi,

I have a requirement to use TIF images as texture files. Is there a way I can use these images in IRRLICHT?

Regards,
Gaurav Jha
by gauravjha
Mon Jul 08, 2013 4:08 pm
Forum: Everything 2d/3d Graphics
Topic: Using HWND in IRed and UI RLICHT
Replies: 1
Views: 1077

Using HWND in IRed and UI RLICHT

Hi,

I am using a separately created window and passing the handle of a picture box in it for device creation? When I add some meshes to it, the window is not displayed and i can only see the window caption?

Please suggest what can be the problem?

Regards,
Gaurav Jha
by gauravjha
Wed Jun 19, 2013 5:22 pm
Forum: Everything 2d/3d Graphics
Topic: Textures on b3d mesh disappears
Replies: 3
Views: 1230

Re: Textures on b3d mesh disappears

No. I haven't enabled blending. is it required?
by gauravjha
Wed Jun 19, 2013 6:39 am
Forum: Everything 2d/3d Graphics
Topic: Textures on b3d mesh disappears
Replies: 3
Views: 1230

Textures on b3d mesh disappears

Hi, I have some 3D building in my scene, which are built as b3d meshes. When the background for the scene is black, the meshes show the original textures, but when the background color is changed, the buildings become white with certain patches on the mesh take the background color? Can someone expl...
by gauravjha
Sun Jun 16, 2013 12:03 pm
Forum: Everything 2d/3d Graphics
Topic: Loading texture on .md2 model mesh
Replies: 2
Views: 1413

Loading texture on .md2 model mesh

Hi, Can anybody please confirm the material settings required for loading texture on to a .md2 model mesh? I am using the following properties but the texture does not appear on the mesh. Used some properties described in example 7. material.setTexture(0, finalTexture); material.Lighting = true; mat...
by gauravjha
Sat Jun 15, 2013 12:14 pm
Forum: Everything 2d/3d Graphics
Topic: A Cube scene Node
Replies: 1
Views: 1273

A Cube scene Node

Hi, I need to add a cube scene node in my scene. I am drawing the cube of size 100.0 (pixels??) in a screen of size (400, 200). Where in the screen will this cube be drawn (i.e whether the top-left of the cube will be aligned to top-left of the scree or their center will be aligned?) Thanks in advan...
by gauravjha
Sat Jun 15, 2013 12:10 pm
Forum: Everything 2d/3d Graphics
Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Replies: 7
Views: 2230

Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?

Thanx.

I was actually trying to draw some 2d Images. But now I have changed the solution and using a scene node and applying textures on it.

Thanx.
by gauravjha
Sat Jun 08, 2013 12:38 pm
Forum: Everything 2d/3d Graphics
Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Replies: 7
Views: 2230

Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?

Hi,

The solution did not work. Can you please suggest what could be the problem?

Regards,
Gaurav Jha
by gauravjha
Sat Jun 08, 2013 10:31 am
Forum: Everything 2d/3d Graphics
Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Replies: 7
Views: 2230

Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?

Thanx for the help. I am still a bit confused. I am using the following statement: driver->draw2DImage(mapFiles[0], rect<s32>(0, 0, 480, 272), rect<s32>(0, 0, 8, 6), 0, 0, true); The image size I am using is 800*600pixels. Still there is no affect on the image? Can you suggest what else needs to be ...
by gauravjha
Thu Jun 06, 2013 5:17 pm
Forum: Everything 2d/3d Graphics
Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Replies: 7
Views: 2230

Zoom-in / Zoom-Out a 2D Image? Is it possible?

Hi,

Is it possible to change the scale of a 2D image in Irrlicht? i tried using "driver->getMaterial2D().getTextureMatrix(0).setTextureScale(0.01, 0.01);" but this seems to have no effect on the image?

Any help would be appreciated.

Regards,
Gaurav Jha
by gauravjha
Wed Jun 05, 2013 6:20 pm
Forum: Everything 2d/3d Graphics
Topic: Can 2 different drivers be used in the same application?
Replies: 2
Views: 1120

Can 2 different drivers be used in the same application?

Hi, I am building an application which will use both 2D and 3D graphics, on WINCE device. EDT_SOFTWARE does not produce good 3D rendering. EDT_BURNINGSVIDEO does not render 2D graphics. Please suggest how can I use both drivers in the same application? Also, I tried to use the OpenGL ES driver using...
by gauravjha
Fri Apr 26, 2013 4:18 pm
Forum: Everything 2d/3d Graphics
Topic: Option to use OPENGL ES as the driver for rendering 3d?
Replies: 9
Views: 2736

Re: Option to use OPENGL ES as the driver for rendering 3d?

Thanks for the update.

I am sure that there is still sometime for the release of Irrlicht1.9. (do we have a timeline for the release?)

Is there a way openGL-ES can be used in Irrlicht 1.8 or 1.7.3?

Regards,
Gaurav Jha
by gauravjha
Fri Apr 26, 2013 5:33 am
Forum: Everything 2d/3d Graphics
Topic: Option to use OPENGL ES as the driver for rendering 3d?
Replies: 9
Views: 2736

Option to use OPENGL ES as the driver for rendering 3d?

Hi,

Is there an option to use OPENGL ES as the video driver to create Irrlicht Device to render 3D graphics on WINCE device?

At present I am using BURNINGSVIDEO driver for rendering? I want to speedup the rendering process for the device.

Regards,
Gaurav Jha
by gauravjha
Thu Apr 04, 2013 1:37 pm
Forum: Beginners Help
Topic: Mesh viewing difference in VS2008 & VS2010
Replies: 2
Views: 377

Re: Mesh viewing difference in VS2008 & VS2010

Hi,

The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.

I got the answer.

Thanks.
by gauravjha
Wed Apr 03, 2013 4:32 pm
Forum: Beginners Help
Topic: Mesh viewing difference in VS2008 & VS2010
Replies: 2
Views: 377

Mesh viewing difference in VS2008 & VS2010

Hi, I ran the SpecialFX example (Irrlichit Tutorial Example 8) on Visual Studio 2008 & Visual Studio 2010. I could see a noticeable difference when running on desktop. In VS2010, the whole room (in room.3ds) was visible. While in VS2008, the room was visible in parts. Only the part which had the...