Hi,
I have a requirement to use TIF images as texture files. Is there a way I can use these images in IRRLICHT?
Regards,
Gaurav Jha
Search found 26 matches
- Wed Jul 10, 2013 9:56 am
- Forum: Everything 2d/3d Graphics
- Topic: Using TIF images in IRRLICHT as Textures
- Replies: 1
- Views: 1109
- Mon Jul 08, 2013 4:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: Using HWND in IRed and UI RLICHT
- Replies: 1
- Views: 1077
Using HWND in IRed and UI RLICHT
Hi,
I am using a separately created window and passing the handle of a picture box in it for device creation? When I add some meshes to it, the window is not displayed and i can only see the window caption?
Please suggest what can be the problem?
Regards,
Gaurav Jha
I am using a separately created window and passing the handle of a picture box in it for device creation? When I add some meshes to it, the window is not displayed and i can only see the window caption?
Please suggest what can be the problem?
Regards,
Gaurav Jha
- Wed Jun 19, 2013 5:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Textures on b3d mesh disappears
- Replies: 3
- Views: 1230
Re: Textures on b3d mesh disappears
No. I haven't enabled blending. is it required?
- Wed Jun 19, 2013 6:39 am
- Forum: Everything 2d/3d Graphics
- Topic: Textures on b3d mesh disappears
- Replies: 3
- Views: 1230
Textures on b3d mesh disappears
Hi, I have some 3D building in my scene, which are built as b3d meshes. When the background for the scene is black, the meshes show the original textures, but when the background color is changed, the buildings become white with certain patches on the mesh take the background color? Can someone expl...
- Sun Jun 16, 2013 12:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: Loading texture on .md2 model mesh
- Replies: 2
- Views: 1413
Loading texture on .md2 model mesh
Hi, Can anybody please confirm the material settings required for loading texture on to a .md2 model mesh? I am using the following properties but the texture does not appear on the mesh. Used some properties described in example 7. material.setTexture(0, finalTexture); material.Lighting = true; mat...
- Sat Jun 15, 2013 12:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: A Cube scene Node
- Replies: 1
- Views: 1273
A Cube scene Node
Hi, I need to add a cube scene node in my scene. I am drawing the cube of size 100.0 (pixels??) in a screen of size (400, 200). Where in the screen will this cube be drawn (i.e whether the top-left of the cube will be aligned to top-left of the scree or their center will be aligned?) Thanks in advan...
- Sat Jun 15, 2013 12:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
- Replies: 7
- Views: 2230
Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Thanx.
I was actually trying to draw some 2d Images. But now I have changed the solution and using a scene node and applying textures on it.
Thanx.
I was actually trying to draw some 2d Images. But now I have changed the solution and using a scene node and applying textures on it.
Thanx.
- Sat Jun 08, 2013 12:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
- Replies: 7
- Views: 2230
Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Hi,
The solution did not work. Can you please suggest what could be the problem?
Regards,
Gaurav Jha
The solution did not work. Can you please suggest what could be the problem?
Regards,
Gaurav Jha
- Sat Jun 08, 2013 10:31 am
- Forum: Everything 2d/3d Graphics
- Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
- Replies: 7
- Views: 2230
Re: Zoom-in / Zoom-Out a 2D Image? Is it possible?
Thanx for the help. I am still a bit confused. I am using the following statement: driver->draw2DImage(mapFiles[0], rect<s32>(0, 0, 480, 272), rect<s32>(0, 0, 8, 6), 0, 0, true); The image size I am using is 800*600pixels. Still there is no affect on the image? Can you suggest what else needs to be ...
- Thu Jun 06, 2013 5:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: Zoom-in / Zoom-Out a 2D Image? Is it possible?
- Replies: 7
- Views: 2230
Zoom-in / Zoom-Out a 2D Image? Is it possible?
Hi,
Is it possible to change the scale of a 2D image in Irrlicht? i tried using "driver->getMaterial2D().getTextureMatrix(0).setTextureScale(0.01, 0.01);" but this seems to have no effect on the image?
Any help would be appreciated.
Regards,
Gaurav Jha
Is it possible to change the scale of a 2D image in Irrlicht? i tried using "driver->getMaterial2D().getTextureMatrix(0).setTextureScale(0.01, 0.01);" but this seems to have no effect on the image?
Any help would be appreciated.
Regards,
Gaurav Jha
- Wed Jun 05, 2013 6:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Can 2 different drivers be used in the same application?
- Replies: 2
- Views: 1120
Can 2 different drivers be used in the same application?
Hi, I am building an application which will use both 2D and 3D graphics, on WINCE device. EDT_SOFTWARE does not produce good 3D rendering. EDT_BURNINGSVIDEO does not render 2D graphics. Please suggest how can I use both drivers in the same application? Also, I tried to use the OpenGL ES driver using...
- Fri Apr 26, 2013 4:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Option to use OPENGL ES as the driver for rendering 3d?
- Replies: 9
- Views: 2736
Re: Option to use OPENGL ES as the driver for rendering 3d?
Thanks for the update.
I am sure that there is still sometime for the release of Irrlicht1.9. (do we have a timeline for the release?)
Is there a way openGL-ES can be used in Irrlicht 1.8 or 1.7.3?
Regards,
Gaurav Jha
I am sure that there is still sometime for the release of Irrlicht1.9. (do we have a timeline for the release?)
Is there a way openGL-ES can be used in Irrlicht 1.8 or 1.7.3?
Regards,
Gaurav Jha
- Fri Apr 26, 2013 5:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Option to use OPENGL ES as the driver for rendering 3d?
- Replies: 9
- Views: 2736
Option to use OPENGL ES as the driver for rendering 3d?
Hi,
Is there an option to use OPENGL ES as the video driver to create Irrlicht Device to render 3D graphics on WINCE device?
At present I am using BURNINGSVIDEO driver for rendering? I want to speedup the rendering process for the device.
Regards,
Gaurav Jha
Is there an option to use OPENGL ES as the video driver to create Irrlicht Device to render 3D graphics on WINCE device?
At present I am using BURNINGSVIDEO driver for rendering? I want to speedup the rendering process for the device.
Regards,
Gaurav Jha
- Thu Apr 04, 2013 1:37 pm
- Forum: Beginners Help
- Topic: Mesh viewing difference in VS2008 & VS2010
- Replies: 2
- Views: 377
Re: Mesh viewing difference in VS2008 & VS2010
Hi,
The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.
I got the answer.
Thanks.
The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.
I got the answer.
Thanks.
- Wed Apr 03, 2013 4:32 pm
- Forum: Beginners Help
- Topic: Mesh viewing difference in VS2008 & VS2010
- Replies: 2
- Views: 377
Mesh viewing difference in VS2008 & VS2010
Hi, I ran the SpecialFX example (Irrlichit Tutorial Example 8) on Visual Studio 2008 & Visual Studio 2010. I could see a noticeable difference when running on desktop. In VS2010, the whole room (in room.3ds) was visible. While in VS2008, the room was visible in parts. Only the part which had the...