Ow You have right.
I needed to change cam coordinates, and now, camera and sc pointer is moving.
Even the change position of sc pointer when creating isn't affect for the moving.
I think, I need to understand better 3D system.
Thank You.
Search found 10 matches
- Mon Apr 29, 2013 2:03 pm
- Forum: Beginners Help
- Topic: New Text Position
- Replies: 3
- Views: 360
- Sat Apr 27, 2013 10:27 am
- Forum: Beginners Help
- Topic: New Text Position
- Replies: 3
- Views: 360
New Text Position
Hello, I tried to move text in 2d scene mode, but it don't want change it own position. Also I have a qustion - to show only text, for my code, I used ITextSceneNode - it is good idea ? Code: #include <irrlicht.h> #include <ctime> #include <cstdlib> using namespace irr; #define WIDTH_DIMENSION...
- Sun Feb 17, 2013 9:45 pm
- Forum: Beginners Help
- Topic: Shaders Demo explanation of low level shader language
- Replies: 0
- Views: 515
Shaders Demo explanation of low level shader language
Hello. I study shader tutorial, and i can't understand how to manage with registers, when I want to use Assembler language. In the example: //Shader Tutorial if (UseHighLevelShaders) services->setVertexShaderConstant("mInvWorld", invWorld.pointer(), 16); else ...
- Thu Feb 14, 2013 6:35 pm
- Forum: Beginners Help
- Topic: Collision demo - set collision to characters
- Replies: 3
- Views: 617
Re: Collision demo - set collision to characters
Sorry, the english is not my native speak language, so it is very hard to say something. About physics, ok, after learn how Irrlicht works, I will try maybe Newton, because I seen some tutorials. About collision. I am little confused, why I should node pointed to camera, not to character, and why, i...
- Thu Feb 14, 2013 12:09 pm
- Forum: Beginners Help
- Topic: Collision demo - set collision to characters
- Replies: 3
- Views: 617
Re: Collision demo - set collision to characters
At least I made it, but I would like to know more. I added collision to two characters, like that: selector = smgr->createOctreeTriangleSelector(node->getMesh(), node, 128); core::aabbox3d<f32> box = node->getBoundingBox(); core::vector3df radius = box.getExtent(); if(selector) {...
- Tue Feb 12, 2013 10:16 pm
- Forum: Beginners Help
- Topic: Collision demo - set collision to characters
- Replies: 3
- Views: 617
Collision demo - set collision to characters
Hello. I readed the collision demo, and tried set collision to other characters which was added. At the beginning I try to faerie character, but she is going down by gravitation. I think, i just forget something. :( This is a fragment code modified by me: // Add an MD2 node, which uses vertex-based...
- Mon Feb 11, 2013 6:36 pm
- Forum: Beginners Help
- Topic: [SOLVED] Creating IGUIEnvironment object, what abut id ??
- Replies: 2
- Views: 380
Re: Creating IGUIEnvironment object, what abut id ??
Well, ok I understand how it was made.
So, the ID can be all digits in integer range (except 0).
Thank you for respond.
So, the ID can be all digits in integer range (except 0).
Thank you for respond.
- Sun Feb 10, 2013 7:09 pm
- Forum: Beginners Help
- Topic: [SOLVED] Creating IGUIEnvironment object, what abut id ??
- Replies: 2
- Views: 380
[SOLVED] Creating IGUIEnvironment object, what abut id ??
Hello.
I have not idea how and where to find explaint abut "id" number in function, like addbutton(...).
The default number of id is -1. Why ??
What is happen, when I set id = -1,0, > 1 or < -1 ??
I have hope, I wrote it clearly.
Regards.
I have not idea how and where to find explaint abut "id" number in function, like addbutton(...).
The default number of id is -1. Why ??
What is happen, when I set id = -1,0, > 1 or < -1 ??
I have hope, I wrote it clearly.
Regards.
- Sat Jan 26, 2013 6:56 pm
- Forum: Beginners Help
- Topic: Font Draw - Sydney Tutorial
- Replies: 3
- Views: 581
Re: Font Draw - Sydney Tutorial
I moved this line to the loop, but it didn't work ... #include <../../../../Qt/Qt5/X64/include/QtCore//QCoreApplication> #include <../../../../Qt/Qt5/X64/include/Irrlicht/irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using ...
- Sat Jan 26, 2013 6:13 pm
- Forum: Beginners Help
- Topic: Font Draw - Sydney Tutorial
- Replies: 3
- Views: 581
Font Draw - Sydney Tutorial
Hello. I'm new on this forum and with programming with using graphics engines. So, i want to say hello to everyone, and please forgive me my english. Ok. I modify HelloWorld tutorial with drawing an extern fonts, but, even if they are loaded, they aren't displayed. I trying with built in fonts and t...