Search found 125 matches

by mant
Mon Apr 22, 2019 2:12 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77171

Re: Vulkan Coordinates- BAW Irrlicht (GIT repo, v 0.3.0-alph

CEGUI is features complete and still being developed. Other GUI libs are often simple.
by mant
Wed Mar 27, 2019 4:58 pm
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Re-creating Irrlicht with Vulkan

Hi robmar. I need to clarify that this is not Irrlicht at all. It's a new library indeed, see README for clarification on Irrlicht.

I actually use 64 as the max bone count. But this a really soft limit since you can pass matrices to a shader in any way, the sample is only demonstrating an example.
by mant
Sat Mar 02, 2019 1:14 pm
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

Great, thanks for the support. I'm considering to translate your tutorial for my students and community members to learn it as a first game project.
Can I translate and link back to your original post?
by mant
Thu Feb 28, 2019 9:09 am
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

I can run the file but cannot move or shoot. Could you include howtoplay instructions?
I build Irrlicht 1.8.4 from source: make sharedlib NDEBUG=1.
by mant
Sun Feb 24, 2019 5:23 am
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

I use Ubuntu 18.04. But I think you should make a release for people to try the project quickly.
It entertains more so people can get excited to deep dive into your post.
by mant
Fri Feb 22, 2019 11:27 am
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

push_constant, SSBO, compute shader is implemented
by mant
Fri Feb 22, 2019 11:26 am
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

I use Linux (with a Windows OS partition so I can use sometimes).
by mant
Fri Feb 22, 2019 2:32 am
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

Well I think I want to download it instead of compiling.
by mant
Wed Feb 20, 2019 6:01 am
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 21181

Re: A small game coding example / tutorial

When can we try the binary?
by mant
Wed Feb 20, 2019 5:56 am
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

Hi, what's the latest on GPU skinning, is it supported in 1.8.4 or elsewhere? Edit: okay I see 1.8.4 does not change the anim system at all. AutoDesk and AssimpViewer both perform skinning about 8 x faster than Irrlicht, so that may be code efficiency rather than doing the skinning math in the vert...
by mant
Wed Feb 20, 2019 5:54 am
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

GPU Skinning is done.

Image
by mant
Thu Dec 20, 2018 9:39 am
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

Animated mesh support and GPU skinning sample is done, some small bugs left then I can merge: https://gitlab.com/InnerPieceOSS/Saga3D/tree/anim
by mant
Wed Dec 19, 2018 1:50 pm
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

I only copied from a depth buffer to a color image for displaying in this sample.
by mant
Mon Dec 17, 2018 12:21 pm
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

Multiple render targets sample is up!
I'm implementing skeletal animation (GPU skinning).
https://gitlab.com/InnerPieceOSS/Saga3D ... er/samples

Image
by mant
Wed Dec 05, 2018 1:51 pm
Forum: Project Announcements
Topic: Saga3D - Re-creating Irrlicht with Vulkan
Replies: 27
Views: 13466

Re: Saga3D - Modernizing Irrlicht with Vulkan

@devsh So the render process runs, loading of meshes to CPU and GPU, load/update textures to GPU, update animations CPU values, issue render commands to GPU... GPU starts rendering, shader units access meshes and textures... so we can't update those meshes or textures until the rendering has finish...