Search found 125 matches
- Mon Apr 22, 2019 2:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77171
Re: Vulkan Coordinates- BAW Irrlicht (GIT repo, v 0.3.0-alph
CEGUI is features complete and still being developed. Other GUI libs are often simple.
- Wed Mar 27, 2019 4:58 pm
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Re-creating Irrlicht with Vulkan
Hi robmar. I need to clarify that this is not Irrlicht at all. It's a new library indeed, see README for clarification on Irrlicht.
I actually use 64 as the max bone count. But this a really soft limit since you can pass matrices to a shader in any way, the sample is only demonstrating an example.
I actually use 64 as the max bone count. But this a really soft limit since you can pass matrices to a shader in any way, the sample is only demonstrating an example.
- Sat Mar 02, 2019 1:14 pm
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
Great, thanks for the support. I'm considering to translate your tutorial for my students and community members to learn it as a first game project.
Can I translate and link back to your original post?
Can I translate and link back to your original post?
- Thu Feb 28, 2019 9:09 am
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
I can run the file but cannot move or shoot. Could you include howtoplay instructions?
I build Irrlicht 1.8.4 from source: make sharedlib NDEBUG=1.
I build Irrlicht 1.8.4 from source: make sharedlib NDEBUG=1.
- Sun Feb 24, 2019 5:23 am
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
I use Ubuntu 18.04. But I think you should make a release for people to try the project quickly.
It entertains more so people can get excited to deep dive into your post.
It entertains more so people can get excited to deep dive into your post.
- Fri Feb 22, 2019 11:27 am
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
push_constant, SSBO, compute shader is implemented
- Fri Feb 22, 2019 11:26 am
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
I use Linux (with a Windows OS partition so I can use sometimes).
- Fri Feb 22, 2019 2:32 am
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
Well I think I want to download it instead of compiling.
- Wed Feb 20, 2019 6:01 am
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 21181
Re: A small game coding example / tutorial
When can we try the binary?
- Wed Feb 20, 2019 5:56 am
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
Hi, what's the latest on GPU skinning, is it supported in 1.8.4 or elsewhere? Edit: okay I see 1.8.4 does not change the anim system at all. AutoDesk and AssimpViewer both perform skinning about 8 x faster than Irrlicht, so that may be code efficiency rather than doing the skinning math in the vert...
- Wed Feb 20, 2019 5:54 am
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
GPU Skinning is done.
- Thu Dec 20, 2018 9:39 am
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
Animated mesh support and GPU skinning sample is done, some small bugs left then I can merge: https://gitlab.com/InnerPieceOSS/Saga3D/tree/anim
- Wed Dec 19, 2018 1:50 pm
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
I only copied from a depth buffer to a color image for displaying in this sample.
- Mon Dec 17, 2018 12:21 pm
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
Multiple render targets sample is up!
I'm implementing skeletal animation (GPU skinning).
https://gitlab.com/InnerPieceOSS/Saga3D ... er/samples
I'm implementing skeletal animation (GPU skinning).
https://gitlab.com/InnerPieceOSS/Saga3D ... er/samples
- Wed Dec 05, 2018 1:51 pm
- Forum: Project Announcements
- Topic: Saga3D - Re-creating Irrlicht with Vulkan
- Replies: 27
- Views: 13466
Re: Saga3D - Modernizing Irrlicht with Vulkan
@devsh So the render process runs, loading of meshes to CPU and GPU, load/update textures to GPU, update animations CPU values, issue render commands to GPU... GPU starts rendering, shader units access meshes and textures... so we can't update those meshes or textures until the rendering has finish...