Search found 5 matches
- Sat Apr 06, 2013 6:05 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169927
Re: irrBullet 0.1.8 - Bullet physics wrapper
Hello, please execuse the fact, that I did not read through all 29 pages, but a both forum and google search did not help me ;) I recently updated Code::Blocks IDE to 12.something. This lead me to updating MinGW to the newest version - and this to recompiling pretty much everything - also irrBullet...
- Tue Feb 19, 2013 12:40 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 33319
Re: bullet irrlicht demo
Thanks for the demo. Helps a lot.
But... I of course need to use collision detection on meshes... And unfortunately those links at the beginning of this thread no longer work. Or, not all of them, anyway. Looks like files have changed. Might giving some updated links for converting meshes?
But... I of course need to use collision detection on meshes... And unfortunately those links at the beginning of this thread no longer work. Or, not all of them, anyway. Looks like files have changed. Might giving some updated links for converting meshes?
- Sun Feb 17, 2013 1:38 am
- Forum: Beginners Help
- Topic: Stringw versus wchar_t*
- Replies: 4
- Views: 604
Re: Stringw versus wchar_t*
Huh. Thought I'd made it clear, but I guess I never actually explicitly stated the question. Oops. The question was whether there was any reason to use stringw (aka irr::core::string<wchar_t>) instead of just using wchar_t*. What's the benefit of stringw as opposed to wchar_t*? Because it really jus...
- Sun Feb 17, 2013 12:18 am
- Forum: Beginners Help
- Topic: Stringw versus wchar_t*
- Replies: 4
- Views: 604
Stringw versus wchar_t*
In the game I'm developing (well, it will be a game, eventually, hopefully), I'm trying to set up a simple way to display dialogue. I created a function called "message", which takes text as a parameter, and adds it (or concaternates, or whatever) to a variable that stores the current mess...
- Sun Feb 03, 2013 8:28 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169927
Re: irrBullet 0.1.8 - Bullet physics wrapper
I've been trying for quite a while to get irrBullet working, but it won't compile. Like a few other people on this topic, when running the make command, I'm getting the error: make: Circular ../source/boxshape.cpp <- ../source/boxshape.cpp dependency dropped. make: *** No rule to make target `Bullet...