Search found 5 matches

by Firewolf
Sat Apr 06, 2013 6:05 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169927

Re: irrBullet 0.1.8 - Bullet physics wrapper

Hello, please execuse the fact, that I did not read through all 29 pages, but a both forum and google search did not help me ;) I recently updated Code::Blocks IDE to 12.something. This lead me to updating MinGW to the newest version - and this to recompiling pretty much everything - also irrBullet...
by Firewolf
Tue Feb 19, 2013 12:40 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33319

Re: bullet irrlicht demo

Thanks for the demo. Helps a lot.
But... I of course need to use collision detection on meshes... And unfortunately those links at the beginning of this thread no longer work. Or, not all of them, anyway. Looks like files have changed. Might giving some updated links for converting meshes?
by Firewolf
Sun Feb 17, 2013 1:38 am
Forum: Beginners Help
Topic: Stringw versus wchar_t*
Replies: 4
Views: 604

Re: Stringw versus wchar_t*

Huh. Thought I'd made it clear, but I guess I never actually explicitly stated the question. Oops. The question was whether there was any reason to use stringw (aka irr::core::string<wchar_t>) instead of just using wchar_t*. What's the benefit of stringw as opposed to wchar_t*? Because it really jus...
by Firewolf
Sun Feb 17, 2013 12:18 am
Forum: Beginners Help
Topic: Stringw versus wchar_t*
Replies: 4
Views: 604

Stringw versus wchar_t*

In the game I'm developing (well, it will be a game, eventually, hopefully), I'm trying to set up a simple way to display dialogue. I created a function called "message", which takes text as a parameter, and adds it (or concaternates, or whatever) to a variable that stores the current mess...
by Firewolf
Sun Feb 03, 2013 8:28 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169927

Re: irrBullet 0.1.8 - Bullet physics wrapper

I've been trying for quite a while to get irrBullet working, but it won't compile. Like a few other people on this topic, when running the make command, I'm getting the error: make: Circular ../source/boxshape.cpp <- ../source/boxshape.cpp dependency dropped. make: *** No rule to make target `Bullet...