Search found 3 matches
- Fri Feb 08, 2013 9:43 am
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 946
Re: IMeshSceneNode Problem
bool App::run(void) { if(this->Init())//Inicjalizacja return 1; Kloc->Erase(); //<----- HERE while(device->run()) { const u32 now = device->getTimer()->getTime(); const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Czas w sekundach then = now...
- Thu Feb 07, 2013 4:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 946
Re: IMeshSceneNode Problem
I try do like this:
in destructor but I got error
Code: Select all
Block::~Block(void)
{
if (node)
{
node->remove();
}
}
Unhandled exception at 0xFEEEFEEE in Project3.exe: 0xC0000005: Access violation executing location 0xFEEEFEEE.
- Thu Feb 07, 2013 3:28 pm
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 946
[SOLVED] IMeshSceneNode Problem
Hey Guys I got problem with my IMeshSceneNode. take a look at My code and read my problem description below: Block.h #ifndef __Block_H_INCLUDED__ #define __Block_H_INCLUDED__ #pragma once #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace vide...