Search found 3 matches
- Fri Feb 08, 2013 9:43 am
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 1057
Re: IMeshSceneNode Problem
bool App::run(void)
{
if(this->Init())//Inicjalizacja
return 1;
Kloc->Erase(); //<----- HERE
while(device->run())
{
const u32 now = device->getTimer()->getTime();
const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Czas w sekundach
then = now;
if(receiver.IsKeyDown(irr::KEY_KEY_W ...
- Thu Feb 07, 2013 4:35 pm
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 1057
Re: IMeshSceneNode Problem
I try do like this:
in destructor but I got error
Code: Select all
Block::~Block(void)
{
if (node)
{
node->remove();
}
}
Unhandled exception at 0xFEEEFEEE in Project3.exe: 0xC0000005: Access violation executing location 0xFEEEFEEE.
- Thu Feb 07, 2013 3:28 pm
- Forum: Beginners Help
- Topic: [SOLVED] IMeshSceneNode Problem
- Replies: 4
- Views: 1057
[SOLVED] IMeshSceneNode Problem
Hey Guys
I got problem with my IMeshSceneNode.
take a look at My code and read my problem description below:
Block.h
#ifndef __Block_H_INCLUDED__
#define __Block_H_INCLUDED__
#pragma once
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace ...
I got problem with my IMeshSceneNode.
take a look at My code and read my problem description below:
Block.h
#ifndef __Block_H_INCLUDED__
#define __Block_H_INCLUDED__
#pragma once
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace ...