Search found 75 matches

by Browndog
Sun Apr 08, 2007 1:28 am
Forum: Jirr
Topic: Java programer trying to extend irr
Replies: 0
Views: 2995

Java programer trying to extend irr

I have a very small amount of skill in C++ and I don't really want to have to learn to much, however for my project to move forward I really need to extend irr to add a custom gui skin. Can someone explain to me how I create a class that inherits from CGUISkin. I'm really just not sure about what to...
by Browndog
Tue Oct 03, 2006 4:10 am
Forum: Beginners Help
Topic: Maximum Speed
Replies: 2
Views: 376

yeah thats exactly what I'm after yet I dont seem to be able to find it in ode
by Browndog
Sun Oct 01, 2006 3:08 am
Forum: Beginners Help
Topic: Maximum Speed
Replies: 2
Views: 376

Maximum Speed

I'm having some trouble with the Max speed of my ships. I'm using ODE for physics and I'm wondering how I can get it so that my ships have a top speed. If I simply apply a force to a body it keeps getting faster and faster forever. To counter this I subtract the velocity of the body from the force b...
by Browndog
Wed Aug 02, 2006 5:18 am
Forum: Beginners Help
Topic: Getting a vector3df halfway between 2 vector3df's
Replies: 8
Views: 627

yeah its always so simple when you know how to do it. No matter how much I learn about this stuff it always seems like I am just scratching the surface of what there is to know.
by Browndog
Wed Aug 02, 2006 3:19 am
Forum: Beginners Help
Topic: Getting a vector3df halfway between 2 vector3df's
Replies: 8
Views: 627

ok thanks, works well :)
by Browndog
Wed Aug 02, 2006 2:59 am
Forum: Beginners Help
Topic: Getting a vector3df halfway between 2 vector3df's
Replies: 8
Views: 627

Getting a vector3df halfway between 2 vector3df's

Can someone give me an example of how I can get a point halfway between 2 points.

Thanks
by Browndog
Wed Jun 28, 2006 9:59 am
Forum: Jirr
Topic: Jirr & E_MATERIAL_TYPE
Replies: 4
Views: 3864

try

E_MATERIAL_TYPE.EMT_TRANSPARENT_ADD_COLOR
by Browndog
Mon May 29, 2006 3:17 am
Forum: Beginners Help
Topic: Velocity of a node relative to the node.
Replies: 3
Views: 399

thanks thats going to save me a bit
by Browndog
Mon May 29, 2006 12:10 am
Forum: Beginners Help
Topic: Velocity of a node relative to the node.
Replies: 3
Views: 399

ahhh Ive fixe it :), didnt need this worldVel+=myNode.getAbsolutePosition();
by Browndog
Sun May 28, 2006 11:48 pm
Forum: Beginners Help
Topic: Velocity of a node relative to the node.
Replies: 3
Views: 399

Velocity of a node relative to the node.

I have a node moving at a velocity, The problem is that velocity is in world coordinates I would like it relative to the ship as if the ship were at the origin(0,0,0) below is what I have tried to do but its not quite right yet: vector3df getRelativeVel(IAnimatedMeshSceneNode myNode, vector3df world...
by Browndog
Tue May 16, 2006 1:23 pm
Forum: Beginners Help
Topic: Help with inheritance
Replies: 0
Views: 268

Help with inheritance

Hi,

I'm not too flash with C++ and I was wondering if anyone had an example of a header file and c++ of a custom IGUISkin they could share with me. I'm having a bit of trouble with it and need a starting point. I'm just really after a template for the files not a whole skin.

Thanks
by Browndog
Fri May 12, 2006 10:43 pm
Forum: Beginners Help
Topic: Vsync and Direct3d
Replies: 0
Views: 259

Vsync and Direct3d

Can somone please tell me if vsync works with direct3d in irrlicht, I'm not sure if its my hardware/drivers or if it a problem with the engine.


Thanks
by Browndog
Tue Apr 25, 2006 5:04 am
Forum: Beginners Help
Topic: changing the rotation of draw2DImage
Replies: 0
Views: 256

changing the rotation of draw2DImage

Hi,

I want to change the rotation of a 2d texture I'm drawing on the screen, can anyone tell me how to do this?

Thanks
by Browndog
Mon Apr 03, 2006 4:57 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29969

ok thanks, I will give it a shot next time I export a model. I have notice how much rubbish is put into the .x file by the SDK exporter, yours sounds much better. Keep up the good work :).
by Browndog
Sun Apr 02, 2006 6:14 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29969

I'm currently using the DX SDK exporter and its seems fine what exactly is wrong with it?