Search found 6 matches
- Sun Feb 24, 2013 3:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: The Filesystem
- Replies: 1
- Views: 892
The Filesystem
I've liked the way this engine has been setup, believe me. However, there's one little annoyance of mine. Loading of files. Specifically, there is no option to load anything from memory at all, which makes this engine extremely difficult to use. It's impossible to load anything from memory without u...
- Wed Feb 20, 2013 11:04 am
- Forum: Beginners Help
- Topic: IGUIEnvironment::getFont -- loading font from memory
- Replies: 2
- Views: 359
Re: IGUIEnvironment::getFont -- loading font from memory
Thanks for the word on this. I'll likely get working on that tonight. I don't know how I plan to share my source with you guys though, since I feel that others could benefit. I imagine it's a simple method to add though. ^^
Thanks again, always a pleasure.
Thanks again, always a pleasure.
- Wed Feb 20, 2013 3:52 am
- Forum: Beginners Help
- Topic: IGUIEnvironment::getFont -- loading font from memory
- Replies: 2
- Views: 359
IGUIEnvironment::getFont -- loading font from memory
Hello folks, thank you for your help last time. I am looking for something a bit more particular this time around. My filesystem in my game engine is customized for mod support and different archive types, and it has the ability to read direct from a file and store that into memory. Good for texture...
- Thu Feb 14, 2013 2:45 am
- Forum: Beginners Help
- Topic: Crash on IrrlichtDevice::run()
- Replies: 6
- Views: 968
Re: Crash on IrrlichtDevice::run()
Hello, I've been debugging for hours and haven't found any useful information. At this point, I'm running the exact same code as the example (with a similar folder structure as well), and I'm about to rip my hair out over this annoying issue. I've stripped my code down to a simple main function: #...
- Wed Feb 13, 2013 8:01 pm
- Forum: Beginners Help
- Topic: Crash on IrrlichtDevice::run()
- Replies: 6
- Views: 968
Re: Crash on IrrlichtDevice::run()
Hi, No, the crash occurs before the code has a chance to even reach the device->drop or device->closeDevice. That all occurs in the deconstructor of my Renderer class, and the singleton for it gets destroyed in GentleKillProcess() Thanks for the reply though. EDIT: If it helps, it sometimes also cra...
- Wed Feb 13, 2013 4:00 am
- Forum: Beginners Help
- Topic: Crash on IrrlichtDevice::run()
- Replies: 6
- Views: 968
Crash on IrrlichtDevice::run()
Hello there! I am a bit new to this community, and I do like the features of this engine. I look forward to using it more in-depth. :) I seem to be having an issue with something very simple/basic. My main game loop appears to be crashing on IrrlichtDevice::run() after I hit the exit button on the a...