Search found 6 matches

by eezstreet
Sun Feb 24, 2013 3:16 am
Forum: Open Discussion and Dev Announcements
Topic: The Filesystem
Replies: 1
Views: 892

The Filesystem

I've liked the way this engine has been setup, believe me. However, there's one little annoyance of mine. Loading of files. Specifically, there is no option to load anything from memory at all, which makes this engine extremely difficult to use. It's impossible to load anything from memory without u...
by eezstreet
Wed Feb 20, 2013 11:04 am
Forum: Beginners Help
Topic: IGUIEnvironment::getFont -- loading font from memory
Replies: 2
Views: 359

Re: IGUIEnvironment::getFont -- loading font from memory

Thanks for the word on this. I'll likely get working on that tonight. I don't know how I plan to share my source with you guys though, since I feel that others could benefit. I imagine it's a simple method to add though. ^^
Thanks again, always a pleasure.
by eezstreet
Wed Feb 20, 2013 3:52 am
Forum: Beginners Help
Topic: IGUIEnvironment::getFont -- loading font from memory
Replies: 2
Views: 359

IGUIEnvironment::getFont -- loading font from memory

Hello folks, thank you for your help last time. I am looking for something a bit more particular this time around. My filesystem in my game engine is customized for mod support and different archive types, and it has the ability to read direct from a file and store that into memory. Good for texture...
by eezstreet
Thu Feb 14, 2013 2:45 am
Forum: Beginners Help
Topic: Crash on IrrlichtDevice::run()
Replies: 6
Views: 968

Re: Crash on IrrlichtDevice::run()

Hello, I've been debugging for hours and haven't found any useful information. At this point, I'm running the exact same code as the example (with a similar folder structure as well), and I'm about to rip my hair out over this annoying issue. I've stripped my code down to a simple main function:   #...
by eezstreet
Wed Feb 13, 2013 8:01 pm
Forum: Beginners Help
Topic: Crash on IrrlichtDevice::run()
Replies: 6
Views: 968

Re: Crash on IrrlichtDevice::run()

Hi, No, the crash occurs before the code has a chance to even reach the device->drop or device->closeDevice. That all occurs in the deconstructor of my Renderer class, and the singleton for it gets destroyed in GentleKillProcess() Thanks for the reply though. EDIT: If it helps, it sometimes also cra...
by eezstreet
Wed Feb 13, 2013 4:00 am
Forum: Beginners Help
Topic: Crash on IrrlichtDevice::run()
Replies: 6
Views: 968

Crash on IrrlichtDevice::run()

Hello there! I am a bit new to this community, and I do like the features of this engine. I look forward to using it more in-depth. :) I seem to be having an issue with something very simple/basic. My main game loop appears to be crashing on IrrlichtDevice::run() after I hit the exit button on the a...