Search found 8 matches
- Wed Mar 06, 2013 1:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL Core Profile 3.2+
- Replies: 34
- Views: 8658
Re: OpenGL Core Profile 3.2+
Awesome, I can't wait. I'll have to keep an eye on the svn so I can start testing it out.
- Wed Mar 06, 2013 12:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL Core Profile 3.2+
- Replies: 34
- Views: 8658
Re: OpenGL Core Profile 3.2+
Which one? Ogl-es or shader-pipeline? When I look at the EDeviceTypes.h in both trunks neither of them seem to indicate anything about OGL 3.2 core profile.
- Tue Mar 05, 2013 3:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL Core Profile 3.2+
- Replies: 34
- Views: 8658
OpenGL Core Profile 3.2+
I've been looking through the SVN source trying to see if there is anything in the works about targeting the OGL Core Profile. I can't seem to find anything. Does that mean there isn't anything or I'm not seeing it?
- Mon Mar 04, 2013 7:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Performance charts
- Replies: 8
- Views: 1868
Re: Performance charts
Oh I guess I haven't looked into that much, is it at least thread safe or plans to make it thread safe? I know that ogre isn't multithreaded or thread safe at this point.
- Mon Mar 04, 2013 2:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Performance charts
- Replies: 8
- Views: 1868
Re: Performance charts
Many of the complaints on the ogre form had nothing to do how things were rendered by the fact that the code was built when single core was king. Some of the code complaints also point out that the engine will make many duplicate calls for rendering which lowers performance. Some of which they don't...
- Mon Mar 04, 2013 2:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Performance charts
- Replies: 8
- Views: 1868
Re: Performance charts
I'm not saying the charts had to be maintained, I was really just looking to see if anyone has noticed any performance changes from earlier versions to now. Between my testing with Ogre and irrlicht I like working irrlicht more but it comes down to performance. I have a feeling that irrlicht has bet...
- Mon Mar 04, 2013 2:07 am
- Forum: Open Discussion and Dev Announcements
- Topic: Performance charts
- Replies: 8
- Views: 1868
Performance charts
So I was looking around the wiki and I saw the performance charts http://irrlicht3d.org/wiki/index.php?n=Dev.PerformanceCharts. It showed an increase from 1.1 - 1.3 but it stops at that point. I'm trying to decide between ogre and irrlicht and it will come down to which has better performance. Has a...
- Thu Feb 28, 2013 7:16 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502536
Re: Who is everybody?
BOOM intro time lol Name: You can call me Migizi or Alan. Location: Fargo North Dakota USA (No the movie is not how things are here.) Programming knowledge: Java, C#, C/C++, VB(But I'm ashamed to know it, damn school teaching me it), HTML (But who doesn't), Javascript Frameworks: Asp.NET MVC 3/4, jQ...