Search found 33 matches

by Nyx Erebos
Tue Oct 29, 2013 1:16 am
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1135

Re: Bug with Irrlicht 1.8 shadows

There were bugs stacking onto each others, now that I dealt with them it works but not very well. I always have that waiting time (Irrlicht needs to load something to compute shadows ?) and when it finally launches the framerate is low and the shadows are a bit bugged. I only have two lights, one at...
by Nyx Erebos
Mon Oct 28, 2013 7:19 pm
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1135

Bug with Irrlicht 1.8 shadows

I decided to upgrade to 1.8 and at the same time to stop being dependant to XEffects (even though it helped me greatly) but the shadows make my program bug. I know it's my fault and not some Irrlicht bug because the example 8 runs fine. I can't really post code because I can't narrow the location of...
by Nyx Erebos
Wed Oct 09, 2013 1:06 pm
Forum: Beginners Help
Topic: can only run from terminal
Replies: 2
Views: 355

Re: can only run from terminal

There are not much information in your post. Does it do the same thing with other programs which don't use Irrlicht ? Just throwing a random thought : try to launch it in root mode from another terminal.

Edit : sorry I meant from another folder.
by Nyx Erebos
Mon Oct 07, 2013 3:29 pm
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2827

Re: A short video of Irrlicht working with other libs

Another short video to show the bullet debug drawer : http://www.youtube.com/watch?v=v216aUkpf2U
by Nyx Erebos
Sun Sep 08, 2013 8:41 pm
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2827

Re: A short video of Irrlicht working with other libs

Any chance of you posting a link to the code? I'm very interested in the integration with CEGUI... For now I don't want to share the whole code because it's quite poorly written :oops: Atm my CEGUI stuff is almost all hard coded in the main, here's an excerpt : /*      * This will create and initia...
by Nyx Erebos
Fri Aug 30, 2013 11:38 am
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2827

Re: A short video of Irrlicht working with other libs

aaammmsterdddam wrote:Certainly a nice integration, I was just about to tackle CEGUI myself :3
Just to spare you some pain, don't try to implement the tooltips with the last version of CEGUI. They don't work (at least for me and another guy from the CEGUI forum).
by Nyx Erebos
Tue Aug 27, 2013 1:06 pm
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2827

Re: A short video of Irrlicht working with other libs

What? Nothing amazing? Aww.... Just kidding. You've certainly tackled integration. Good job Thanks. I said that because all the libs are pretty well coded (and most of them are known to be working well alongside Irrlicht) so I just had to tweak the examples. The only thing that is quite annoying is...
by Nyx Erebos
Mon Aug 26, 2013 5:01 pm
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2827

A short video of Irrlicht working with other libs

I just wanted to share what I've done lately with Irrlicht : http://www.youtube.com/watch?v=NOFQQBR3Nug
Nothing amazing but I thought that it'd be cool show it off :mrgreen:
The libs I used are in the description.
by Nyx Erebos
Sat Aug 24, 2013 2:08 pm
Forum: Beginners Help
Topic: [Solved] Quick question about Bullet and Irrlicht terrain
Replies: 2
Views: 462

Re: Quick question about Bullet and Irrlicht terrain

I half answered my question, I made a full black heightmap and now the texture is at the right place... which is now below the bullet plane :?: I give the same position for both the irrlicht and bullet plane. Do I have to adjust it because irrlicht and bullet don't consider the position in the same ...
by Nyx Erebos
Fri Aug 23, 2013 11:30 pm
Forum: Beginners Help
Topic: [Solved] Quick question about Bullet and Irrlicht terrain
Replies: 2
Views: 462

[Solved] Quick question about Bullet and Irrlicht terrain

I'm pretty sure this kind of question has already been asked but it's hard to find something relevant so here's my problem : I'm loading an Irrlicht terrainscenenode with a flat heightmap and a texture, and I setup bullet to make it a static plane to let some boxes fall on it. The problem is that wh...
by Nyx Erebos
Wed Aug 21, 2013 1:11 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 274821

Re: Realistic water scene node

Well I'll try to make your scene node work with xeffects later because there's too much black magic in xeffects for me at the moment :lol:
by Nyx Erebos
Mon Aug 19, 2013 9:07 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 274821

Re: Realistic water scene node

Okay I understand the problem now, I'm using XEffects for lights/shadows so the smgr->drawall() is replaced by effect->update(). I'll try to find a workaround because when I replace the drawall by update in your code, it doesn't show water (there's some kind of underwater effect though) and the cont...
by Nyx Erebos
Mon Aug 19, 2013 11:19 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 274821

Re: Realistic water scene node

Does it work with Irrlicht 1.7.2 ? Because to make it compile I had to comment out all the services->getVertexShaderConstantID(...) and keep just the string. I tried to declare the node like that : RealisticWaterSceneNode * water = new RealisticWaterSceneNode(smgr,1000,1000,"path/to/data",...
by Nyx Erebos
Fri Aug 09, 2013 12:46 pm
Forum: Beginners Help
Topic: Compiling problem with openal (and caudio too)
Replies: 2
Views: 392

Re: Compiling problem with openal (and caudio too)

There is no configure script and I don't see why I'd need to configure or tell where to get the library because I installed openal with apt-get. For caudio I just had to think a little and add the dl and pthread lib in the right cmakelists (which is weird to me since it's needed to make the wrapper ...
by Nyx Erebos
Fri Aug 09, 2013 1:12 am
Forum: Beginners Help
Topic: Compiling problem with openal (and caudio too)
Replies: 2
Views: 392

Compiling problem with openal (and caudio too)

I tried all day to build the dynamic library for openal to use it with the exmaples but with no success, so I went through a regular installation (apt-get install) and I still can't build the examples. With that command line : gcc -o test alreverb.c -lopenal I get errors like these :   In file inclu...