Search found 33 matches
- Thu Jun 05, 2014 9:24 am
- Forum: Game Programming
- Topic: Path finding with edge detection and ray casting
- Replies: 4
- Views: 3891
Re: Path finding with edge detection and ray casting
Yes I know, for now it's only the basic algorithm, there are improvements possible. On the top of my head, when I see how it behaves with different shapes I could try to cast a ray between each pair of the path's nodes and if there aren't any obstacles, delete the nodes inbetween.
- Thu Jun 05, 2014 7:29 am
- Forum: Game Programming
- Topic: Path finding with edge detection and ray casting
- Replies: 4
- Views: 3891
Re: Path finding with edge detection and ray casting
Not yet because I made it with C# and I'd rather code it again in C++ before doing some benchmarks (with C++ I can do some optimization and I already have an A*).
- Tue Jun 03, 2014 4:12 pm
- Forum: Game Programming
- Topic: Path finding with edge detection and ray casting
- Replies: 4
- Views: 3891
Path finding with edge detection and ray casting
I wrote a pathfinding algorithm which uses edge detection and ray casting. It's quite simple so I tried to explain it in this video https://www.youtube.com/watch?v=tRcY0IoOWiA. I guess I'm not the first to come up with something that looks like this but I couldn't find anything on google. Let me kno...
- Thu May 01, 2014 3:49 pm
- Forum: Off-topic
- Topic: My first android game (but with Unity)
- Replies: 1
- Views: 1278
Re: My first android game (but with Unity)
I took down the game as there were many bugs.
I finally found out how to use the android emulation so I got to test another new game I made with unity (so hopefully bug free). Here's the link if you want to try it : https://play.google.com/store/apps/deta ... inbowSnake
I finally found out how to use the android emulation so I got to test another new game I made with unity (so hopefully bug free). Here's the link if you want to try it : https://play.google.com/store/apps/deta ... inbowSnake
- Thu Apr 17, 2014 12:48 pm
- Forum: Off-topic
- Topic: My first android game (but with Unity)
- Replies: 1
- Views: 1278
My first android game (but with Unity)
I guess it's not very well seen to talk about games made with another engine on an engine forum, but since a noname like me has next to no exposure I can't get people's feedback. Just to clarify, it's not a marketing campaign :lol: because it's not a "real" game, I made it only to teach my...
- Mon Mar 03, 2014 4:39 pm
- Forum: Off-topic
- Topic: A short video of Irrlicht working with other libs
- Replies: 9
- Views: 2865
Re: A short video of Irrlicht working with other libs
And now running on Windows (with a few more features, read the description for a recap).
http://www.youtube.com/watch?v=J8nFTD5s818
http://www.youtube.com/watch?v=J8nFTD5s818
- Fri Feb 28, 2014 2:39 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173314
Re: Android Port
EDIT : ok forget everything I said, I'm stupid, I was trying the regular helloworld, I didn't see the android version...
- Fri Jan 24, 2014 10:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrExt - Is now up and running!
- Replies: 34
- Views: 108360
Re: IrrExt - Is now up and running!
Maybe a little late :( As I understand this message (with my little experience on windows programming), you're using a method from a library that you either didn't link with your project or linked at the wrong moment (the order in the project -> build options -> linker settings -> add, is important)...
- Sun Dec 01, 2013 2:26 pm
- Forum: Beginners Help
- Topic: [Solved] 3rd person camera with Bullet
- Replies: 2
- Views: 368
Re: 3rd person camera with Bullet
Thanks, now that I think about it, it makes perfect sense. Making stupid mistakes like that and spending time over it might be the only thing I dislike about programming.
- Sat Nov 30, 2013 3:39 pm
- Forum: Beginners Help
- Topic: [Solved] 3rd person camera with Bullet
- Replies: 2
- Views: 368
[Solved] 3rd person camera with Bullet
After weeks of trying to write a basic 3rd person camera I need some help and an aspirin. I have succeeded in making a camera which follows an Irrlicht node but now I can't get my camera to work with a Bullet body. My math skills are a bit rusty so don't be mad at me if I make an obvious mistake :) ...
- Wed Nov 13, 2013 3:45 pm
- Forum: Bug reports
- Topic: Irrlicht 1.8 light and terrain scene node bugs
- Replies: 0
- Views: 764
Irrlicht 1.8 light and terrain scene node bugs
I already made a topic here http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=49252 about my problem with spotlights. I came across a bug with the ITerrainSceneNode's position/rotation. Basically it doesn't work the same way as the other nodes. For the position I guess it's normal becaus...
- Wed Nov 06, 2013 3:32 pm
- Forum: Beginners Help
- Topic: Bug with Irrlicht 1.8 shadows
- Replies: 7
- Views: 1163
Re: Bug with Irrlicht 1.8 shadows
Nobody uses spot lights with 1.8 ? A working example could save me a headache
- Fri Nov 01, 2013 5:42 pm
- Forum: Beginners Help
- Topic: Bug with Irrlicht 1.8 shadows
- Replies: 7
- Views: 1163
Re: Bug with Irrlicht 1.8 shadows
Basically I'm doing : ILightSceneNode* light = smgr->addLightSceneNode(); SLight lightData = light->getLightData(); lightData.OuterCone = 45; lightData.InnerCone = 0; lightData.Type = video::ELT_SPOT; light->setLightData(lightData); But as you can see in the video it still does that point light ligh...
- Wed Oct 30, 2013 2:51 pm
- Forum: Beginners Help
- Topic: Bug with Irrlicht 1.8 shadows
- Replies: 7
- Views: 1163
Re: Bug with Irrlicht 1.8 shadows
I think you are printing the EOL *before* you print the text. It should be after because that is when the text is displayed. So "location1" is being printed at the line with "rightNextToLocation". Yes I used endl the wrong way :oops: Now I'm pretty sure that it's the first smgr-...
- Tue Oct 29, 2013 11:31 am
- Forum: Beginners Help
- Topic: Bug with Irrlicht 1.8 shadows
- Replies: 7
- Views: 1163
Re: Bug with Irrlicht 1.8 shadows
Now it runs but I still have that waiting time at a strange location in my code. Even when I comment out everything audio related it stops at the same place. I don't understand at all what's happening, let's say my main looks like that : /*beginning of my main*/ cout << endl << "location1"...