Search found 33 matches

by Nyx Erebos
Thu Jun 05, 2014 9:24 am
Forum: Game Programming
Topic: Path finding with edge detection and ray casting
Replies: 4
Views: 3891

Re: Path finding with edge detection and ray casting

Yes I know, for now it's only the basic algorithm, there are improvements possible. On the top of my head, when I see how it behaves with different shapes I could try to cast a ray between each pair of the path's nodes and if there aren't any obstacles, delete the nodes inbetween.
by Nyx Erebos
Thu Jun 05, 2014 7:29 am
Forum: Game Programming
Topic: Path finding with edge detection and ray casting
Replies: 4
Views: 3891

Re: Path finding with edge detection and ray casting

Not yet because I made it with C# and I'd rather code it again in C++ before doing some benchmarks (with C++ I can do some optimization and I already have an A*).
by Nyx Erebos
Tue Jun 03, 2014 4:12 pm
Forum: Game Programming
Topic: Path finding with edge detection and ray casting
Replies: 4
Views: 3891

Path finding with edge detection and ray casting

I wrote a pathfinding algorithm which uses edge detection and ray casting. It's quite simple so I tried to explain it in this video https://www.youtube.com/watch?v=tRcY0IoOWiA. I guess I'm not the first to come up with something that looks like this but I couldn't find anything on google. Let me kno...
by Nyx Erebos
Thu May 01, 2014 3:49 pm
Forum: Off-topic
Topic: My first android game (but with Unity)
Replies: 1
Views: 1278

Re: My first android game (but with Unity)

I took down the game as there were many bugs.

I finally found out how to use the android emulation so I got to test another new game I made with unity (so hopefully bug free). Here's the link if you want to try it : https://play.google.com/store/apps/deta ... inbowSnake
by Nyx Erebos
Thu Apr 17, 2014 12:48 pm
Forum: Off-topic
Topic: My first android game (but with Unity)
Replies: 1
Views: 1278

My first android game (but with Unity)

I guess it's not very well seen to talk about games made with another engine on an engine forum, but since a noname like me has next to no exposure I can't get people's feedback. Just to clarify, it's not a marketing campaign :lol: because it's not a "real" game, I made it only to teach my...
by Nyx Erebos
Mon Mar 03, 2014 4:39 pm
Forum: Off-topic
Topic: A short video of Irrlicht working with other libs
Replies: 9
Views: 2865

Re: A short video of Irrlicht working with other libs

And now running on Windows :) (with a few more features, read the description for a recap).

http://www.youtube.com/watch?v=J8nFTD5s818
by Nyx Erebos
Fri Feb 28, 2014 2:39 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173314

Re: Android Port

EDIT : ok forget everything I said, I'm stupid, I was trying the regular helloworld, I didn't see the android version...
by Nyx Erebos
Fri Jan 24, 2014 10:23 am
Forum: Open Discussion and Dev Announcements
Topic: IrrExt - Is now up and running!
Replies: 34
Views: 108360

Re: IrrExt - Is now up and running!

Maybe a little late :( As I understand this message (with my little experience on windows programming), you're using a method from a library that you either didn't link with your project or linked at the wrong moment (the order in the project -> build options -> linker settings -> add, is important)...
by Nyx Erebos
Sun Dec 01, 2013 2:26 pm
Forum: Beginners Help
Topic: [Solved] 3rd person camera with Bullet
Replies: 2
Views: 368

Re: 3rd person camera with Bullet

Thanks, now that I think about it, it makes perfect sense. Making stupid mistakes like that and spending time over it might be the only thing I dislike about programming.
by Nyx Erebos
Sat Nov 30, 2013 3:39 pm
Forum: Beginners Help
Topic: [Solved] 3rd person camera with Bullet
Replies: 2
Views: 368

[Solved] 3rd person camera with Bullet

After weeks of trying to write a basic 3rd person camera I need some help and an aspirin. I have succeeded in making a camera which follows an Irrlicht node but now I can't get my camera to work with a Bullet body. My math skills are a bit rusty so don't be mad at me if I make an obvious mistake :) ...
by Nyx Erebos
Wed Nov 13, 2013 3:45 pm
Forum: Bug reports
Topic: Irrlicht 1.8 light and terrain scene node bugs
Replies: 0
Views: 764

Irrlicht 1.8 light and terrain scene node bugs

I already made a topic here http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=49252 about my problem with spotlights. I came across a bug with the ITerrainSceneNode's position/rotation. Basically it doesn't work the same way as the other nodes. For the position I guess it's normal becaus...
by Nyx Erebos
Wed Nov 06, 2013 3:32 pm
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1163

Re: Bug with Irrlicht 1.8 shadows

Nobody uses spot lights with 1.8 ? A working example could save me a headache :wink:
by Nyx Erebos
Fri Nov 01, 2013 5:42 pm
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1163

Re: Bug with Irrlicht 1.8 shadows

Basically I'm doing : ILightSceneNode* light = smgr->addLightSceneNode(); SLight lightData = light->getLightData(); lightData.OuterCone = 45; lightData.InnerCone = 0; lightData.Type = video::ELT_SPOT; light->setLightData(lightData); But as you can see in the video it still does that point light ligh...
by Nyx Erebos
Wed Oct 30, 2013 2:51 pm
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1163

Re: Bug with Irrlicht 1.8 shadows

I think you are printing the EOL *before* you print the text. It should be after because that is when the text is displayed. So "location1" is being printed at the line with "rightNextToLocation". Yes I used endl the wrong way :oops: Now I'm pretty sure that it's the first smgr-...
by Nyx Erebos
Tue Oct 29, 2013 11:31 am
Forum: Beginners Help
Topic: Bug with Irrlicht 1.8 shadows
Replies: 7
Views: 1163

Re: Bug with Irrlicht 1.8 shadows

Now it runs but I still have that waiting time at a strange location in my code. Even when I comment out everything audio related it stops at the same place. I don't understand at all what's happening, let's say my main looks like that : /*beginning of my main*/ cout << endl << "location1"...