Diablo 1 and 2
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Search found 12 matches
- Fri Sep 09, 2005 12:52 pm
- Forum: Off-topic
- Topic: Whats your favorite game/s (of all time)
- Replies: 135
- Views: 20478
- Fri Sep 09, 2005 12:48 pm
- Forum: Advanced Help
- Topic: Draw bounding volumes?
- Replies: 1
- Views: 216
Draw bounding volumes?
Is there some easy and quick way to draw bounding volumes? I'd like to see the ellipsoid for my getCollisionResultPosition() call. It's for debugging reasons.
- Fri Sep 09, 2005 12:39 pm
- Forum: Advanced Help
- Topic: Change materials on a BSP map
- Replies: 0
- Views: 175
Change materials on a BSP map
Is it possible to change materials and textures on a loaded BSP map, if so.. how?
- Fri Sep 09, 2005 7:09 am
- Forum: Advanced Help
- Topic: 3rd person camera indoor scene
- Replies: 7
- Views: 678
- Thu Sep 08, 2005 11:49 am
- Forum: Advanced Help
- Topic: 3rd person camera indoor scene
- Replies: 7
- Views: 678
- Thu Sep 08, 2005 10:12 am
- Forum: Advanced Help
- Topic: 3rd person camera indoor scene
- Replies: 7
- Views: 678
- Wed Sep 07, 2005 2:46 pm
- Forum: Beginners Help
- Topic: Camera Scene Node wont collide?
- Replies: 5
- Views: 305
- Wed Sep 07, 2005 1:57 pm
- Forum: Advanced Help
- Topic: 3rd person camera indoor scene
- Replies: 7
- Views: 678
3rd person camera indoor scene
Hi! I have a indoor scene, with ceilings and walls etc. I want my 3rd person camera to collide with the world, so that the players character always is visible. I've tried adding a collision response animator to the camera, but it doesn't work very well... the camera passes through walls etc anyway. ...
- Tue Aug 30, 2005 3:00 pm
- Forum: Advanced Help
- Topic: Terrain LOD and get terrain height
- Replies: 2
- Views: 459
Terrain LOD and get terrain height
Is there some way to turn off the terrain LOD or at least make it not so noticable? Also, i've noticed that getting the Y of the terrain with a ray collision seem to invoke some strange behavior sometimes. Most of the times it works fine. But on occations i've seen my character just walk of a hill o...
- Tue Aug 30, 2005 6:37 am
- Forum: Advanced Help
- Topic: Decals on terrain
- Replies: 2
- Views: 1494
- Mon Aug 29, 2005 4:45 pm
- Forum: Advanced Help
- Topic: Decals on terrain
- Replies: 2
- Views: 1494
Decals on terrain
Hello, I'm wondering if there is any support in Irrlicht for drawing decals on objects (terrain for instance)... blood-splats or unit markers.
For example, when you click something in World of warcraft a red marker appears.
Anyone tried this or know a some way to implement it?
For example, when you click something in World of warcraft a red marker appears.
Anyone tried this or know a some way to implement it?
- Wed Aug 24, 2005 10:13 am
- Forum: Beginners Help
- Topic: FPS camera without using FPScamera...
- Replies: 3
- Views: 280
FPS camera without using FPScamera...
I'd like to know how to re-create the FPS camera without using the existing fpscamera supplied with irrlicht. The reason for this is because I want to be able to control the event reciever on my own. How does the rotation part work? setting the direction of the camera only takes a vector.. how would...