Search found 12 matches

by Zoulz
Fri Sep 09, 2005 12:52 pm
Forum: Off-topic
Topic: Whats your favorite game/s (of all time)
Replies: 135
Views: 20478

Diablo 1 and 2
X-Com: Terror from the deep
World of Warcraft
Monkey Island 1 - 3
by Zoulz
Fri Sep 09, 2005 12:48 pm
Forum: Advanced Help
Topic: Draw bounding volumes?
Replies: 1
Views: 216

Draw bounding volumes?

Is there some easy and quick way to draw bounding volumes? I'd like to see the ellipsoid for my getCollisionResultPosition() call. It's for debugging reasons.
by Zoulz
Fri Sep 09, 2005 12:39 pm
Forum: Advanced Help
Topic: Change materials on a BSP map
Replies: 0
Views: 175

Change materials on a BSP map

Is it possible to change materials and textures on a loaded BSP map, if so.. how?
by Zoulz
Fri Sep 09, 2005 7:09 am
Forum: Advanced Help
Topic: 3rd person camera indoor scene
Replies: 7
Views: 678

oh, yeah... your right about that! Of course, hehe... :roll:
by Zoulz
Thu Sep 08, 2005 11:49 am
Forum: Advanced Help
Topic: 3rd person camera indoor scene
Replies: 7
Views: 678

does it matter from which point i start and end? either way I get a line?
by Zoulz
Thu Sep 08, 2005 10:12 am
Forum: Advanced Help
Topic: 3rd person camera indoor scene
Replies: 7
Views: 678

Nevermind, I managed to figure out a way to do it.

I draw a line from the cameras eye to target and then do a intersection test to see if there is a collision with the world. If there is, then I set the cameras eye position to that of the collision point. Works pretty well. :D
by Zoulz
Wed Sep 07, 2005 2:46 pm
Forum: Beginners Help
Topic: Camera Scene Node wont collide?
Replies: 5
Views: 305

Same problem I am having... =/
by Zoulz
Wed Sep 07, 2005 1:57 pm
Forum: Advanced Help
Topic: 3rd person camera indoor scene
Replies: 7
Views: 678

3rd person camera indoor scene

Hi! I have a indoor scene, with ceilings and walls etc. I want my 3rd person camera to collide with the world, so that the players character always is visible. I've tried adding a collision response animator to the camera, but it doesn't work very well... the camera passes through walls etc anyway. ...
by Zoulz
Tue Aug 30, 2005 3:00 pm
Forum: Advanced Help
Topic: Terrain LOD and get terrain height
Replies: 2
Views: 459

Terrain LOD and get terrain height

Is there some way to turn off the terrain LOD or at least make it not so noticable? Also, i've noticed that getting the Y of the terrain with a ray collision seem to invoke some strange behavior sometimes. Most of the times it works fine. But on occations i've seen my character just walk of a hill o...
by Zoulz
Tue Aug 30, 2005 6:37 am
Forum: Advanced Help
Topic: Decals on terrain
Replies: 2
Views: 1494

How about projected textures? I've heard it can be used for decals, but i'm not sure how it works. Anyone whom can explain or point me in the right direction?
by Zoulz
Mon Aug 29, 2005 4:45 pm
Forum: Advanced Help
Topic: Decals on terrain
Replies: 2
Views: 1494

Decals on terrain

Hello, I'm wondering if there is any support in Irrlicht for drawing decals on objects (terrain for instance)... blood-splats or unit markers.

For example, when you click something in World of warcraft a red marker appears.

Anyone tried this or know a some way to implement it?
by Zoulz
Wed Aug 24, 2005 10:13 am
Forum: Beginners Help
Topic: FPS camera without using FPScamera...
Replies: 3
Views: 280

FPS camera without using FPScamera...

I'd like to know how to re-create the FPS camera without using the existing fpscamera supplied with irrlicht. The reason for this is because I want to be able to control the event reciever on my own. How does the rotation part work? setting the direction of the camera only takes a vector.. how would...