Search found 6 matches
- Sat Mar 23, 2013 12:56 pm
- Forum: Beginners Help
- Topic: Strange Artifacts when RTT
- Replies: 3
- Views: 424
Strange Artifacts when RTT
Hello, I want to add some post processing effects like bloom etc to my rendering. For this, I need to first render my scene to a texture, apply the effects and then render it to a quad that is directy in front of the camera. This is already basically working fine, but I ran into a problem I cant sol...
- Thu Mar 07, 2013 7:24 am
- Forum: Beginners Help
- Topic: Flickering in stencil shadow
- Replies: 3
- Views: 523
Re: Flickering in stencil shadow
Thank you. I will try to use a simplified model for the shadow volume.
- Mon Mar 04, 2013 10:32 pm
- Forum: Beginners Help
- Topic: Flickering in stencil shadow
- Replies: 3
- Views: 523
Flickering in stencil shadow
Hello, I am currently trying out the stencil shadow code from example L12. I successfully got the code running in my application (really easy to use) but I must have missed something. Here is a screenshot: http://img541.imageshack.us/img541/7777/stencilshadows.png The problem: small flickering pixel...
- Mon Mar 04, 2013 10:00 pm
- Forum: Beginners Help
- Topic: Per pixel lighting in custom scene node
- Replies: 4
- Views: 504
Re: Per pixel lighting in custom scene node
I took the code of example 11 as a base for the parallax mapping in my application. I now "fixed" the gouraud shading by dividing my ground plane into more triangles, it was only two at the beginning.
I also got more into the material stuff now, thanks for your help.
I also got more into the material stuff now, thanks for your help.
- Sat Mar 02, 2013 9:32 pm
- Forum: Beginners Help
- Topic: Per pixel lighting in custom scene node
- Replies: 4
- Views: 504
Re: Per pixel lighting in custom scene node
Thanks for your reply. I have a light in my scene and animated it. Its turning around in a 100 unit circle. So when I run my program I can see the edges oft my floor turning darker and lighter, depending on the current lights position. The material is behaving like gouraud shaded with additional (ve...
- Sat Mar 02, 2013 4:30 pm
- Forum: Beginners Help
- Topic: Per pixel lighting in custom scene node
- Replies: 4
- Views: 504
Per pixel lighting in custom scene node
Hi, I am new to this forum, so first of all: Hello beginners and experts of Irrlicht ;-) I have played around with Irrlicht now a couple of days and use the .NET wrapper Irrlicht Lime. Now, I would like to get a deeper understanding in per pixel lighting in conjunction with custom scene node. In my ...