Search found 6 matches

by Proxx
Sat Mar 23, 2013 12:56 pm
Forum: Beginners Help
Topic: Strange Artifacts when RTT
Replies: 3
Views: 424

Strange Artifacts when RTT

Hello, I want to add some post processing effects like bloom etc to my rendering. For this, I need to first render my scene to a texture, apply the effects and then render it to a quad that is directy in front of the camera. This is already basically working fine, but I ran into a problem I cant sol...
by Proxx
Thu Mar 07, 2013 7:24 am
Forum: Beginners Help
Topic: Flickering in stencil shadow
Replies: 3
Views: 523

Re: Flickering in stencil shadow

Thank you. I will try to use a simplified model for the shadow volume.
by Proxx
Mon Mar 04, 2013 10:32 pm
Forum: Beginners Help
Topic: Flickering in stencil shadow
Replies: 3
Views: 523

Flickering in stencil shadow

Hello, I am currently trying out the stencil shadow code from example L12. I successfully got the code running in my application (really easy to use) but I must have missed something. Here is a screenshot: http://img541.imageshack.us/img541/7777/stencilshadows.png The problem: small flickering pixel...
by Proxx
Mon Mar 04, 2013 10:00 pm
Forum: Beginners Help
Topic: Per pixel lighting in custom scene node
Replies: 4
Views: 504

Re: Per pixel lighting in custom scene node

I took the code of example 11 as a base for the parallax mapping in my application. I now "fixed" the gouraud shading by dividing my ground plane into more triangles, it was only two at the beginning.
I also got more into the material stuff now, thanks for your help. :-)
by Proxx
Sat Mar 02, 2013 9:32 pm
Forum: Beginners Help
Topic: Per pixel lighting in custom scene node
Replies: 4
Views: 504

Re: Per pixel lighting in custom scene node

Thanks for your reply. I have a light in my scene and animated it. Its turning around in a 100 unit circle. So when I run my program I can see the edges oft my floor turning darker and lighter, depending on the current lights position. The material is behaving like gouraud shaded with additional (ve...
by Proxx
Sat Mar 02, 2013 4:30 pm
Forum: Beginners Help
Topic: Per pixel lighting in custom scene node
Replies: 4
Views: 504

Per pixel lighting in custom scene node

Hi, I am new to this forum, so first of all: Hello beginners and experts of Irrlicht ;-) I have played around with Irrlicht now a couple of days and use the .NET wrapper Irrlicht Lime. Now, I would like to get a deeper understanding in per pixel lighting in conjunction with custom scene node. In my ...