Search found 62 matches

by Raedwulf
Thu Oct 04, 2007 6:29 am
Forum: Bug reports
Topic: Bug on Radeon 9100IGP (present in Irrlicht 1.4b) - OGL
Replies: 5
Views: 584

Bug on Radeon 9100IGP (present in Irrlicht 1.4b) - OGL

Pictures are worth a thousand words :).

Irrlicht 1.3.1
Image
Irrlicht 1.4b
Image

DX works fine.

Cheers, I'm really happy about Irrlicht's progress!.
by Raedwulf
Sat May 19, 2007 6:15 am
Forum: Beginners Help
Topic: Burning Video on Linux
Replies: 4
Views: 365

ahhh i built with
make NDEBUG=1

seems to work with..

make


Investigating further...
by Raedwulf
Sat May 19, 2007 5:37 am
Forum: Beginners Help
Topic: Burning Video on Linux
Replies: 4
Views: 365

Same problem with the release Irrlicht-1.3 The only change I've made to the build is in Makefile: staticlib sharedlib : CPPFLAGS += -D_IRR_GETPROCADDRESS_WORKAROUND_ because my system doesn't support the glXGetProcAddress... I will try and debug Irrlicht, but its strange because OGL+software rendere...
by Raedwulf
Fri May 18, 2007 5:17 pm
Forum: Beginners Help
Topic: Burning Video on Linux
Replies: 4
Views: 365

Burning Video on Linux

Not sure whats wrong (need to go into it further), but burning video crashes of my svn build of Irrlicht: raedwulf@Ubuntu:~/Development/irrlicht/irrlicht-svn/bin/Linux$ ./07.Collision Please select the driver you want for this example: (a) Direct3D 9.0c (b) Direct3D 8.1 (c) OpenGL 1.5 (d) Software R...
by Raedwulf
Sat Apr 07, 2007 5:54 pm
Forum: Bug reports
Topic: Bug with Octrees since I installed Vista
Replies: 6
Views: 544

There is less FPS decrease with OpenGL if you install your vendor's drivers i.e. go to the nVidia/ATI website to get latest Vista drivers.

It will still be less than that of Windows XP, but could actually be faster than DX.
by Raedwulf
Thu Mar 22, 2007 6:30 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht For D
Replies: 9
Views: 661

First of all, im organising all the C-libraries and translating the C-headers to D, so I can use jpeglib, libpng, etc.
by Raedwulf
Sat Mar 17, 2007 9:26 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht For D
Replies: 9
Views: 661

Probably too much work for the time I have... still toying with the idea though.
by Raedwulf
Sat Mar 17, 2007 6:21 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht For D
Replies: 9
Views: 661

It is a very 'nicely constructed' language. Well for programmers like me who've not used C++ extensively, D looks like a very nice alternative and a much better alternative than C# (Though I can see why C++ programmers would think its a waste of time) Rewriting Irrlicht into D would be more of a per...
by Raedwulf
Fri Mar 16, 2007 9:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht For D
Replies: 9
Views: 661

Irrlicht For D

I'm planning to start a port Irrlicht into D.
Anyone interested?
by Raedwulf
Fri Dec 01, 2006 8:35 am
Forum: Open Discussion and Dev Announcements
Topic: 32 bit indicies patch for the 1.2v...
Replies: 27
Views: 4008

Actually, the speed of manipulating 32-bit numbers is no slower than 16-bit unless the non-native integer size is actually narrower than 32-bits. In fact, on some systems, it may even be slower to use a non-native integer size. The only advantage using 16-bit integers gives one is compactness of st...
by Raedwulf
Sat Oct 21, 2006 6:30 am
Forum: Bug reports
Topic: [fixed] Direct3D8 driver broken since revision 151
Replies: 2
Views: 438

yay :)
by Raedwulf
Wed Oct 18, 2006 3:10 pm
Forum: Beginners Help
Topic: I have compile error (IrrLicht source)
Replies: 8
Views: 1001

by Raedwulf
Sun Oct 15, 2006 6:26 am
Forum: Beginners Help
Topic: I have compile error (IrrLicht source)
Replies: 8
Views: 1001

by Raedwulf
Wed Oct 11, 2006 7:17 am
Forum: Open Discussion and Dev Announcements
Topic: Irr releases and SVN
Replies: 4
Views: 537

So I take it the patches are not already in the SVN :) Well something to do - patch the SVN code manually :)
by Raedwulf
Tue Oct 10, 2006 8:12 am
Forum: Open Discussion and Dev Announcements
Topic: Irr releases and SVN
Replies: 4
Views: 537

Just curious - hybrid does your patches on your patch page work with the SVN? or are they already implemented in the SVN?

Cheers.