Search found 62 matches
- Mon Apr 28, 2008 12:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Scons build files for Irrlicht
- Replies: 3
- Views: 967
- Mon Apr 28, 2008 12:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL better than Direct3d9?
- Replies: 4
- Views: 784
- Mon Apr 28, 2008 12:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Question on VBOs
- Replies: 26
- Views: 3825
Octrees are quite possible to be optimised using vbos.... however, i believe i struggled a little last time attempted to do that.
I modified the interface to support chosing between dynamic indices/static vertices etc...
and proceeded to modify irrlicht to use VBOs everywhere... but it got terribly ...
I modified the interface to support chosing between dynamic indices/static vertices etc...
and proceeded to modify irrlicht to use VBOs everywhere... but it got terribly ...
- Mon Jan 28, 2008 2:34 pm
- Forum: Bug reports
- Topic: Strict Aliasing
- Replies: 0
- Views: 376
Strict Aliasing
I've told LukePH and hybridOL (and a number of #irrlicht lurkers) already, but as I noticed probably jamming bug reports into the irc channel is probably not the best thing -> here's a bug report.
Basically, irrlicht is not strict aliasing safe, according to gcc, and by default with 4.2x and above ...
Basically, irrlicht is not strict aliasing safe, according to gcc, and by default with 4.2x and above ...
- Mon Dec 03, 2007 10:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 7882
- Tue Nov 27, 2007 8:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrBook - Irrlicht Game Programming -
- Replies: 19
- Views: 4207
- Sun Nov 18, 2007 7:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 7882
- Fri Nov 09, 2007 6:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2973
- Thu Nov 08, 2007 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2973
- Thu Nov 08, 2007 9:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2973
- Tue Nov 06, 2007 6:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SColor for OpenGL and Vertex Buffering
- Replies: 20
- Views: 4245
- Tue Nov 06, 2007 2:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SColor for OpenGL and Vertex Buffering
- Replies: 20
- Views: 4245
I was wondering whether the implementation of some of the scene nodes should use vertex buffering implicitly if the capability is supported and there are no disadvantages to using them (except of course using video memory). For example, the terrain scene node, all the data is already stored in mesh ...
- Tue Nov 06, 2007 9:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can Irrlicht Work on the Ipod..?
- Replies: 18
- Views: 2973
- Mon Nov 05, 2007 1:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future of Irrlicht
- Replies: 13
- Views: 1816
No I'm not an irrlicht-core developer, but this question has already been answered.
http://irrlicht.sourceforge.net/phpBB2/ ... light=dx10
http://irrlicht.sourceforge.net/phpBB2/ ... light=dx10
- Thu Nov 01, 2007 8:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: SColor for OpenGL and Vertex Buffering
- Replies: 20
- Views: 4245