MouseMovement is registered in a subclass I made from the event receiver.
And for the scene node animators. Could you give me some more explenation on that? Maybe a little example? Cause I don't really understand yet how that might work.
Search found 6 matches
- Sat May 04, 2013 8:56 am
- Forum: Game Programming
- Topic: Camera programming
- Replies: 6
- Views: 2506
- Fri May 03, 2013 3:50 pm
- Forum: Game Programming
- Topic: Camera programming
- Replies: 6
- Views: 2506
Re: Camera programming
Update() is called every frame from the main loop of the game. dVector contains the position difference of the camera (compared with the previous frame). That's why I get the position of the camera and than add dvector. (to update the camera to the new position). How it's set is not really relevant ...
- Thu May 02, 2013 7:08 pm
- Forum: Game Programming
- Topic: Camera programming
- Replies: 6
- Views: 2506
Camera programming
Hy, I want to program a third person camera. Apperently Irrlicht only has first person camera, so I was going to make it myself. To get used to the methods and members of the classes in Irrlicht I thought I'd might first try out a first person camera. So pure theoretically my code seems right, but t...
- Sun Apr 14, 2013 4:37 pm
- Forum: Beginners Help
- Topic: Controlling the camera
- Replies: 1
- Views: 272
Controlling the camera
Hy, I'm trying to write my own camera controllers. (more as an exercise than really with a purpose). Because I know there is cameraFPS node available, but just to try things out. So suppose I've written code that caluculates a position vector and a rotation vector. How would I set these for the Icam...
- Mon Mar 25, 2013 2:09 pm
- Forum: Beginners Help
- Topic: unresolved external symbol for SMaterial
- Replies: 2
- Views: 439
Re: unresolved external symbol for SMaterial
You're my hero
How stupid. I wanted to use static library, but couldn't compile it. Started using the dll instead, but forgot to remove the #define _IRR_STATIC_LIB_
Thanks for the tip.
How stupid. I wanted to use static library, but couldn't compile it. Started using the dll instead, but forgot to remove the #define _IRR_STATIC_LIB_
Thanks for the tip.
- Sun Mar 24, 2013 4:50 pm
- Forum: Beginners Help
- Topic: unresolved external symbol for SMaterial
- Replies: 2
- Views: 439
unresolved external symbol for SMaterial
Hy, I've been using Irrlicht for 2 days now and I'm really happy with it :P Great documentation. Now I was working my way throught these tutorial: http://irrlicht.sourceforge.net/docu/example003.html They are a great way of touching all functionalities of Irrlicht. Now I this third tutorial I stumbl...