Search found 9 matches
- Thu Jun 20, 2013 9:37 pm
- Forum: Beginners Help
- Topic: Write my own 3D file format?
- Replies: 3
- Views: 952
Re: Write my own 3D file format?
I think I know the math I'll need to make the skeleton animation work, and I got it working in my terrible java software renderer. In my renderer I can set the color of each polygon and line very easily. But when looking through the custom scene node tutorial I saw that the verteces were colored, no...
- Fri Jun 07, 2013 6:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: (Almost) Real-Time Path Tracing
- Replies: 17
- Views: 8879
Re: (Almost) Real-Time Path Tracing
So if we tolerate a low resolution ( I like 320 by 240 ) this should run fast. I've seen minecraft run "ok" as low as 10FPS, so if we could get a path tracer running at 320x240 in the 15 to 20 FPS range it might be practical? I'm too noob to know how though.
- Fri Jun 07, 2013 5:15 pm
- Forum: Beginners Help
- Topic: Write my own 3D file format?
- Replies: 3
- Views: 952
Write my own 3D file format?
I have learned I am bad at texture mapping, even when I get a texture on a model the textures I draw are pixelly. I like pixelly so it doesn't bother me, but the pain of UV unwrapping, drawing a texture, getting the texture on the model, materials, shaders, etc is really annoying for me given the en...
- Sat Apr 06, 2013 2:10 am
- Forum: Beginners Help
- Topic: SegFault When playing with shaders
- Replies: 0
- Views: 416
SegFault When playing with shaders
I have been playing around with example 7, the one with collision. I removed where it highlights triangles, made it render to a low resolution texture, and that all works. I wanted to learn some shader stuff so I pretty much copied some code from example 10, to create a new shader callback class, an...
- Sat Mar 30, 2013 12:58 am
- Forum: Beginners Help
- Topic: Stream a texture over the internet?
- Replies: 7
- Views: 1036
Re: Stream a texture over the internet?
eejin you have deduced exactly what I want to do, I was amazed at how well ultima underworld and daggerfall looked for their day and thought it would be cool to try that, so yes, I want a blocky appearance with full screen 320 by 240 resolution. I got the Black Art of 3D Game Programming book from 1...
- Fri Mar 29, 2013 9:17 pm
- Forum: Beginners Help
- Topic: Stream a texture over the internet?
- Replies: 7
- Views: 1036
Re: Stream a texture over the internet?
Thanks for telling me about that, the radeon sky looks interesting. Seems very new so I'll have to pay attention to when it becomes available to buy. According to what I read it can handle 6 users at a time with 720p streaming, so it might be able to handle more at 320 by 240. It's passively cooled ...
- Thu Mar 28, 2013 7:53 pm
- Forum: Beginners Help
- Topic: Stream a texture over the internet?
- Replies: 7
- Views: 1036
Re: Stream a texture over the internet?
Onlive uses both special gpus and hardware H.264 video compression, straight from the gpu output, so it never even goes to the cpu. Well that makes sense. Probably no way to get one of those GPUs. I guess it would need an ethernet port instead of any of the normal video outputs. Closest thing I fou...
- Thu Mar 28, 2013 5:48 am
- Forum: Beginners Help
- Topic: Strange Artifacts when RTT
- Replies: 3
- Views: 382
Re: Strange Artifacts when RTT
I don't think you need to draw your texture on a quad, I've been rendering to texture then using the draw2Dimage() function to draw to the screen. Works pretty well so far, not sure if it has any advantages or disadvantages over drawing on a quad.
- Thu Mar 28, 2013 1:45 am
- Forum: Beginners Help
- Topic: Stream a texture over the internet?
- Replies: 7
- Views: 1036
Stream a texture over the internet?
I have some interest in making a multiplayer game. I have no experience with server/client stuff, but I thought that the simplest way to set one up would simply to have the server render to texture and then send video and sound to the client, which sends back keyboard and mouse data. I think this wo...