Hello Irrlicht com !
I just finished my 3rd Person cam and wanted to add some animations.
My Problem is that I dont want to create something like a new Thread who checks if the animation is at the end for each Monster/Player.
But the Irrlicht function "IAnimationEndCallBack" doenst seem to work for ...
Search found 11 matches
- Fri May 02, 2014 1:46 pm
- Forum: Beginners Help
- Topic: [need Help] IAnimationEndCallBack crash
- Replies: 0
- Views: 642
- Sun Jan 19, 2014 1:51 am
- Forum: Beginners Help
- Topic: Pickup object (bonus,weapon, etc)
- Replies: 8
- Views: 1833
Re:
I'm using a different method.
I created a line in front of the player, pointing at where he looks.
Then, when the "action" key is pressed I check for two things: if the object I want to interact with is in front of the player (intersects the line), and if the distance to that object from the ...
I created a line in front of the player, pointing at where he looks.
Then, when the "action" key is pressed I check for two things: if the object I want to interact with is in front of the player (intersects the line), and if the distance to that object from the ...
- Sun Dec 15, 2013 8:43 pm
- Forum: Everything 2d/3d Graphics
- Topic: [Help]Frogames Wizard pack into Irrlicht
- Replies: 7
- Views: 3129
Re: [Help]Frogames Wizard pack into Irrlicht
I use 3ds max 2014 and their is only 1 addon for .x exporting and this create this strange file I posted the screen.
Thats the SAME File from 3ds Max Export (left screen I opened in Fragmotion and right in coppercube).
Because of this it seems so stupid to me why he cant display it in Fragmotion ...
Thats the SAME File from 3ds Max Export (left screen I opened in Fragmotion and right in coppercube).
Because of this it seems so stupid to me why he cant display it in Fragmotion ...
- Sun Dec 15, 2013 12:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: [Help]Frogames Wizard pack into Irrlicht
- Replies: 7
- Views: 3129
Re: [Help]Frogames Wizard pack into Irrlicht
This totaly seems to solve my problem.
But it does not work yet because when I export the animations to .x he cant display the Texture (in my game & map Editor he can!!).
Screen:
http://i.imagebanana.com/img/ntf4wc8b/asap.jpg
(Displays the same .x file , I know that I didnt added a head texture xP ...
But it does not work yet because when I export the animations to .x he cant display the Texture (in my game & map Editor he can!!).
Screen:
http://i.imagebanana.com/img/ntf4wc8b/asap.jpg
(Displays the same .x file , I know that I didnt added a head texture xP ...
- Sat Dec 14, 2013 4:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: [Help]Frogames Wizard pack into Irrlicht
- Replies: 7
- Views: 3129
Re: [Help]Frogames Wizard pack into Irrlicht
Hey,
first thank you for your reply.
The mounting problem was just stupid from me, I am now getting the system behind it and it seems pretty easy.
I know Fragmotion and use the free Version but he just displays the .fbx files wrong for me.
Can you give me a hint for a good exported file version and ...
first thank you for your reply.
The mounting problem was just stupid from me, I am now getting the system behind it and it seems pretty easy.
I know Fragmotion and use the free Version but he just displays the .fbx files wrong for me.
Can you give me a hint for a good exported file version and ...
- Thu Dec 12, 2013 10:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: [Help]Frogames Wizard pack into Irrlicht
- Replies: 7
- Views: 3129
[Help]Frogames Wizard pack into Irrlicht
Hey Irrcom!
I just buyed the wizard pack from Frogames (50% discount for xmas).
It was made for Unity3D and I got some problems for importing it into Irrlicht.
Files:
The pack contains .3ds max files, in main parts one character and 31 Animations.
My Problem: The 31 Animations are in different ...
I just buyed the wizard pack from Frogames (50% discount for xmas).
It was made for Unity3D and I got some problems for importing it into Irrlicht.
Files:
The pack contains .3ds max files, in main parts one character and 31 Animations.
My Problem: The 31 Animations are in different ...
- Sun Oct 06, 2013 11:21 pm
- Forum: Beginners Help
- Topic: [Need Help] low frames per second
- Replies: 5
- Views: 754
Re: [Need Help] low frames per second
Btw here is a note for people with same problem:
-For me Coppercube got just some big outputs, now I load objects manually
-Dont know why but last parameter from collisionresponseanim can cause lags if its to low.
-For me Coppercube got just some big outputs, now I load objects manually
-Dont know why but last parameter from collisionresponseanim can cause lags if its to low.
- Mon May 06, 2013 9:49 am
- Forum: Beginners Help
- Topic: add NPC question
- Replies: 2
- Views: 511
Re: add NPC question
Oh thanks for you reply, I see how its working.
I will try it and if I got any problems I write it in that thread, thank you.
I will try it and if I got any problems I write it in that thread, thank you.
- Thu May 02, 2013 10:17 am
- Forum: Beginners Help
- Topic: add NPC question
- Replies: 2
- Views: 511
add NPC question
Hey Irrlicht com !!
I was just thinking about add NPC´s but I dont know exactly how to do this.
I add a mesh and a walk cycle to him, should I know add a if function , if the player is near to this mob and
if he is like 2 meters away he attacks him ? But how I say walk to the player ?
I know camera ...
I was just thinking about add NPC´s but I dont know exactly how to do this.
I add a mesh and a walk cycle to him, should I know add a if function , if the player is near to this mob and
if he is like 2 meters away he attacks him ? But how I say walk to the player ?
I know camera ...
- Wed Mar 27, 2013 2:57 pm
- Forum: Beginners Help
- Topic: [Need Help] low frames per second
- Replies: 5
- Views: 754
Re: [Need Help] low frames per second
Thanks for your reply and sorry for that, I never reported a problem here.
The Problem was pretty stupid I took out some objects and now it works like a charm thanks for your hint.
You can give me some hints how I get a low output in Coppercube ?
Thanks
The Problem was pretty stupid I took out some objects and now it works like a charm thanks for your hint.
You can give me some hints how I get a low output in Coppercube ?
Thanks
- Wed Mar 27, 2013 1:48 am
- Forum: Beginners Help
- Topic: [Need Help] low frames per second
- Replies: 5
- Views: 754
[Need Help] low frames per second
Hello Irrlicht community !!
I found irrlicht a month ago and i played a bit around with it.
With Coppercube I made a map and with delphi the code part.
If I don't look around with the camera I just got 7 fps and if I move (with arrow keys not single mouse movement) I got something like 20.
I googled ...
I found irrlicht a month ago and i played a bit around with it.
With Coppercube I made a map and with delphi the code part.
If I don't look around with the camera I just got 7 fps and if I move (with arrow keys not single mouse movement) I got something like 20.
I googled ...