Search found 8 matches
- Sun May 11, 2014 9:36 pm
- Forum: Beginners Help
- Topic: Understanding matrices (in shader)
- Replies: 5
- Views: 428
Re: Understanding matrices (in shader)
Hey! I recommend Khan Academy: https://www.khanacademy.org/math/linear-algebra excellent free video explanations on linear algebra (and other topics)! While I didn't learn from that mainly, instead I read this book: http://gamemath.com/ but you are maybe not in the market for buying a book. If you a...
- Sun May 11, 2014 5:41 am
- Forum: Beginners Help
- Topic: Working directory is wrong (MacOSX)
- Replies: 5
- Views: 375
Re: Working directory is wrong (MacOSX)
Oddly enough putting the exectubable in a Whatevername.app/Contents/MacOSX directory also changes the behaviour of this issue. Which is a little bit mind blowing.
- Sun May 11, 2014 5:38 am
- Forum: Beginners Help
- Topic: Keyboard input not caught (Mac OS X)
- Replies: 1
- Views: 330
Re: Keyboard input not caught (Mac OS X)
Okay so further searching on the forum someone had said that if you put it in a .app directory you don't get trouble.
It worked! Which is good, but that only made things more scary to be honest.
It worked! Which is good, but that only made things more scary to be honest.
- Sun May 11, 2014 5:27 am
- Forum: Beginners Help
- Topic: Keyboard input not caught (Mac OS X)
- Replies: 1
- Views: 330
Keyboard input not caught (Mac OS X)
Like the title says I cannot catch keyboard input on mac os x. I have implemented an IEventReceiver but it doesn't receive keyboard events. Clicking and holding down and dragging and stuff gets caught (seen with logging commands). But not keyboard presses. Instead, they end up in the terminal I laun...
- Sat May 10, 2014 7:53 pm
- Forum: Beginners Help
- Topic: Working directory is wrong (MacOSX)
- Replies: 5
- Views: 375
Re: Working directory is wrong (MacOSX)
Okay so what I did is horrible and awful.
Basically path data_path;
data_path.append(blabla->getWorkingDirectory());
data_path.append("/broccoli-boy/data/");
._.
Oh well haha.
Basically path data_path;
data_path.append(blabla->getWorkingDirectory());
data_path.append("/broccoli-boy/data/");
._.
Oh well haha.
- Sat May 10, 2014 7:20 pm
- Forum: Beginners Help
- Topic: Working directory is wrong (MacOSX)
- Replies: 5
- Views: 375
Re: Working directory is wrong (MacOSX)
Do you have any suggestion for a workaround in the mean time?
- Sat May 10, 2014 6:16 pm
- Forum: Beginners Help
- Topic: Working directory is wrong (MacOSX)
- Replies: 5
- Views: 375
Working directory is wrong (MacOSX)
Hello! I'm having some trouble with working directories with irrlicht. For some satanic reason the working directory reported by: device->getFileSystem()->getWorkingDirectory(); Is the parent directory. Which would explain why it can't open my mesh at the location data/cube.dae perhaps. Although for...
- Tue Apr 02, 2013 2:22 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 684034
Re: Build A World - new massive game, using Irrlicht
Looks really nice! Makes me more confident in my pick to use Irrlicht for my project. I hope you guys live up to your word on giving back to irrlicht, as it seems like you are extending the engine to do things that I've planned to do (various graphical effects). It would be nice to save time on some...