Search found 24 matches

by markmze
Wed Jun 26, 2013 6:31 pm
Forum: Advanced Help
Topic: Display 2D image as 3D surface
Replies: 7
Views: 1540

Re: Display 2D image as 3D surface

By the way, forget about what I said. Juste use it as a heightMap as smso said, pretty easy. In fact, i'm wondering why you guys call normal map "height maps". Nevermind, It's explained here : http://irrlicht.sourceforge.net/forum/viewtopic.php?t=43377 And it's already in one of the tutori...
by markmze
Wed Jun 26, 2013 2:01 pm
Forum: Advanced Help
Topic: Display 2D image as 3D surface
Replies: 7
Views: 1540

Re: Display 2D image as 3D surface

or else, i think this could help you : http://irrlicht.sourceforge.net/forum/v ... ap#p280769
It's a "normal map", that you can apply to a plane
by markmze
Thu May 30, 2013 6:56 pm
Forum: Advanced Help
Topic: Irrlicht in 3D CAVE
Replies: 8
Views: 1632

Re: Irrlicht in 3D CAVE

Did anyone manage to do this using VR juggler ? or what VR framework would better?
by markmze
Mon May 27, 2013 2:21 pm
Forum: Advanced Help
Topic: Irrlicht in 3D CAVE
Replies: 8
Views: 1632

Re: Irrlicht in 3D CAVE

material.NormalizeNormals = true; ??

If you're using the settings of the quake3map loading your normals shouldn't change, and it's not related to your camera or anything.
by markmze
Thu May 16, 2013 9:57 pm
Forum: Beginners Help
Topic: [SOLVED] setCurrentFrame doesn't work
Replies: 4
Views: 634

Re: [SOLVED] setCurrentFrame doesn't work

Hi see you solved, what was that, just by curiosity?
by markmze
Wed May 15, 2013 11:55 pm
Forum: Beginners Help
Topic: [SOLVED] setCurrentFrame doesn't work
Replies: 4
Views: 634

Re: setCurrentFrame doesn't work

I guess I won't be realy helpful by answering, but what if you don't set any current frame? It would start at the begining, certainly. So, to help you a bit, maybe you should find the setCurrentFrame value corresponding to your current frame in the scene. And maybe write a little function to make it...
by markmze
Wed May 15, 2013 4:37 pm
Forum: Beginners Help
Topic: [SOLVED - RESSOURCE INSIDE]Xbox controller Right stick
Replies: 4
Views: 639

Re: Xbox controller Right stick

Couldn't find what you are talking about ! Anyway, i did it my way :         core::vector3df nodePosition = camera->getPosition();         core::vector3df nodeRotation = camera->getRotation();         core::vector3df nodeRotation2 = camera->getRotation();     bool movedWithJoystick = false; //to che...
by markmze
Tue May 14, 2013 7:26 pm
Forum: Beginners Help
Topic: [SOLVED - RESSOURCE INSIDE]Xbox controller Right stick
Replies: 4
Views: 639

Re: Xbox controller Right stick

I'm trying to do something like that for making my camera moving relative to the view orientation and not the scene :     if(!core::equals(moveHorizontal, 0.f) || !core::equals(moveVertical, 0.f))             {             nodeRotation2 = camera->getRotation();             if((nodeRotation2.Y > 0 &a...
by markmze
Tue May 14, 2013 3:45 pm
Forum: Beginners Help
Topic: [SOLVED - RESSOURCE INSIDE]Xbox controller Right stick
Replies: 4
Views: 639

Re: Xbox controller Right stick

Alright, it's a bit better, but still not okay. The displacement do not coincide with the relative angle of the camera, and the angle of the camera does only work for Y axis... Any help?              core::vector3df nodePosition = camera->getPosition();         core::vector3df nodeRotation = camera-...
by markmze
Tue May 14, 2013 2:47 pm
Forum: Beginners Help
Topic: [SOLVED - RESSOURCE INSIDE]Xbox controller Right stick
Replies: 4
Views: 639

[SOLVED - RESSOURCE INSIDE]Xbox controller Right stick

Hi everybody, I'm trying to add Xbox Joystick handle to work with the collision example (which I'm sure would be useful). So I changed a few settings on some code found on the forum, and you can now move around with the left hat stick. Here's the code, I think it could be useful to someone (need to ...
by markmze
Sun May 05, 2013 1:54 am
Forum: Beginners Help
Topic: vertex animation
Replies: 9
Views: 1305

Re: vertex animation

I needed to convert to md2/md3 for non-skeletal animation. For skeletal animation, well, i searched the forum for the settings using panda exporter, I found it, and that's not plenty good for skeleton animation. But I managed to reimport the skeleton directx from pandaX file into fragmosoft, readjus...
by markmze
Tue Apr 30, 2013 3:30 pm
Forum: Beginners Help
Topic: vertex animation
Replies: 9
Views: 1305

Re: vertex animation

I kinda managed to export an md2 of 500 frames from fragmosoft. But when it is loaded into irrlicht, it looks like only around 30 frames are played... Is that normal? I can assure that my md2 contain 500 frames. By the way, hybrid, that's not a bad idea. It seems that pandaX exporter can export .X i...
by markmze
Tue Apr 30, 2013 1:59 am
Forum: Beginners Help
Topic: vertex animation
Replies: 9
Views: 1305

Re: vertex animation

Guys, I'm getting REALLY irritated, I really need some help. still trying to export Vertex/Morph animation into MD2 format, and it's a real pain nowadays... Does anyone knows the perfect workflow, from FBX format, it could be better? I would owe you a big big time if you could tell me one... Trust m...
by markmze
Mon Apr 29, 2013 8:27 pm
Forum: Beginners Help
Topic: vertex animation
Replies: 9
Views: 1305

Re: vertex animation

Thanks, that's what I discovered.
By the way, the workflow for getting from .FBX to .MD2 is getting kinda really really hard these days.
I'm currently trying with QTip for 3DSMax.
Thanks for your answers
by markmze
Mon Apr 29, 2013 5:23 pm
Forum: Beginners Help
Topic: vertex animation
Replies: 9
Views: 1305

Re: vertex animation

Yes, I mean every vertex position animation. Like in every software, maya 3DS or C4D.
Not a bone based animation
Like my vertices have different position in each frame.
Which format did you use to get your results?