Search found 4 matches
- Fri Apr 26, 2013 9:33 am
- Forum: Beginners Help
- Topic: multi texuture using one picture
- Replies: 2
- Views: 345
Re: multi texuture using one picture
Yes, the thing here is texture atlas and texture matrix. Things which are also used for sprites. You should get some code when searching for those terms in the forum search. What you basically do is putting all textures (same size is easiest) into one huge texture. Better not exceeding 2048x2048 ...
- Fri Apr 26, 2013 1:21 am
- Forum: Beginners Help
- Topic: multi texuture using one picture
- Replies: 2
- Views: 345
multi texuture using one picture
hi, newbie here
I read the code of irrlicht
and want to make some change to emitter
now i want to use multi textures in one emitter, textures of particles are varied
i think it is ugly to load many different pictures to achieve the goal
my quesion is, can i use just one picture which contains all ...
I read the code of irrlicht
and want to make some change to emitter
now i want to use multi textures in one emitter, textures of particles are varied
i think it is ugly to load many different pictures to achieve the goal
my quesion is, can i use just one picture which contains all ...
- Thu Apr 25, 2013 12:46 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212469
Re: Android Port
ogl-es 2hybrid wrote:Which driver do you use, ogl-es 1 or ogl-es 2? Did you ensure that you have the very latest SVN version?
sorry for not posting the information in detail
i'm sure that i have the latest SVN version...
- Thu Apr 25, 2013 12:36 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212469
Re: Android Port
hi
I'm learning to use offical port of irrlicht on android
now i came to a problem with texture, which some threads have already raised it up
with the latest branch from the irrlicht SF, i tried the example on my smartphone, however it failed display the texture
loading mesh is ok, but the object ...
I'm learning to use offical port of irrlicht on android
now i came to a problem with texture, which some threads have already raised it up
with the latest branch from the irrlicht SF, i tried the example on my smartphone, however it failed display the texture
loading mesh is ok, but the object ...