Search found 4 matches

by noovel
Fri Apr 26, 2013 9:33 am
Forum: Beginners Help
Topic: multi texuture using one picture
Replies: 2
Views: 345

Re: multi texuture using one picture

Yes, the thing here is texture atlas and texture matrix. Things which are also used for sprites. You should get some code when searching for those terms in the forum search. What you basically do is putting all textures (same size is easiest) into one huge texture. Better not exceeding 2048x2048 ...
by noovel
Fri Apr 26, 2013 1:21 am
Forum: Beginners Help
Topic: multi texuture using one picture
Replies: 2
Views: 345

multi texuture using one picture

hi, newbie here

I read the code of irrlicht
and want to make some change to emitter

now i want to use multi textures in one emitter, textures of particles are varied
i think it is ugly to load many different pictures to achieve the goal
my quesion is, can i use just one picture which contains all ...
by noovel
Thu Apr 25, 2013 12:46 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 212469

Re: Android Port

hybrid wrote:Which driver do you use, ogl-es 1 or ogl-es 2? Did you ensure that you have the very latest SVN version?
ogl-es 2
sorry for not posting the information in detail
i'm sure that i have the latest SVN version...
by noovel
Thu Apr 25, 2013 12:36 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 212469

Re: Android Port

hi

I'm learning to use offical port of irrlicht on android
now i came to a problem with texture, which some threads have already raised it up
with the latest branch from the irrlicht SF, i tried the example on my smartphone, however it failed display the texture

loading mesh is ok, but the object ...