so the camera has got to have fog enabled too if underwater, right?kklouzal wrote:Each node that you want to receive fog must also have fog enabled.
Search found 3 matches
- Tue Jul 29, 2014 2:42 pm
- Forum: Game Programming
- Topic: adding fog underwater
- Replies: 3
- Views: 3682
Re: adding fog underwater
- Tue Jul 29, 2014 2:16 pm
- Forum: Game Programming
- Topic: adding fog underwater
- Replies: 3
- Views: 3682
adding fog underwater
Hey guys,
I want to add fog to my camera view if it comes below my water pane's y position. I saw there's a function called but adding this function into my main loop surrounded by an if command changes nothing. what do I have to look for adding that effect?
Regards
taiBsu
I want to add fog to my camera view if it comes below my water pane's y position. I saw there's a function called
Code: Select all
driver->addFog()
Regards
taiBsu
- Fri Aug 16, 2013 12:07 pm
- Forum: Code Snippets
- Topic: Camera for RPG
- Replies: 8
- Views: 3478
Re: Camera for RPG
I simply don't get it. I added the .cpp and the .h files to my project but when I enter
I simply get a black screen - why??
Code: Select all
CSceneNodeAnimatorCameraRPG* camera = new CSceneNodeAnimatorCameraRPG(device->getCursorControl(), 3.0f, 1.0f, 0.5f, 30.0f, vector3df(0, 0, 1), u8(001));