Search found 7 matches

by mikeem
Wed Sep 18, 2013 3:49 am
Forum: Beginners Help
Topic: Speculars with Gouraud on low poly
Replies: 5
Views: 823

Re: Speculars with Gouraud on low poly

but wait, i thought that because irrlicht explicitly supports that material flag, it will create a standard pixelshader itself and use that and therefore make dealing manually with a pixelshader obsolete here (normalmap case). so you still have to manually create the pixelshader and implement the ...
by mikeem
Tue Sep 17, 2013 9:05 pm
Forum: Beginners Help
Topic: Speculars with Gouraud on low poly
Replies: 5
Views: 823

Re: Speculars with Gouraud on low poly

Use a pixel shader. The normal will be interpolated and should give you what you want.
Hello, so you say i should create a normal map in blender, save it as JPG and then load it in irrlicht, put it in material slot 2 and set the ~EMT_NORMAL_MAP material flag?
Why cant b3d (as irrlichts most ...
by mikeem
Mon Sep 16, 2013 1:26 pm
Forum: Beginners Help
Topic: Speculars with Gouraud on low poly
Replies: 5
Views: 823

Speculars with Gouraud on low poly

Hello everybody,

specular lights don't look good with gouraud shading and low poly models. What do I have to do to get nice looking specular light on my low poly b3d sphere?

bye
by mikeem
Fri Sep 06, 2013 12:43 pm
Forum: Beginners Help
Topic: Model & separate motion data
Replies: 3
Views: 591

Re: Model & separate motion data

Hello Otaka, I totally forgot to say thanks for your reply. Bye bye!
by mikeem
Sat Aug 17, 2013 7:55 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Documentations in CHM format - Downloads
Replies: 6
Views: 8463

Re: Documentations in CHM format - Downloads

wunderful, just what i was looking for, thanks alot. Having an offline docu is better than using custom google search!
by mikeem
Sun Aug 04, 2013 4:17 pm
Forum: Beginners Help
Topic: Model & separate motion data
Replies: 3
Views: 591

Model & separate motion data

Hello everybody. As i understand it, you create models in 3DSMax and include their movement/motion data inside this model. Then in Irrlicht, you can chose from any of the included animations in that model-file. So, when you have 2 models which have the same motion (jumping), they still each must ...
by mikeem
Wed May 01, 2013 5:47 pm
Forum: Beginners Help
Topic: Animation walk cycle frame skip/jump at the end
Replies: 0
Views: 834

Animation walk cycle frame skip/jump at the end

Hello everybody. I have an skeletal animation of a walk cycle which plays nice (for example) in fragmotion. But when I play it in Irrlicht using this:
scene::IAnimatedMesh *mesh = sm->getMesh( "mywalk.ms3d" );
scene::IAnimatedMeshSceneNode *node = sm->addAnimatedMeshSceneNode( mesh );
… the looped ...