Search found 7 matches
- Wed Sep 18, 2013 3:49 am
- Forum: Beginners Help
- Topic: Speculars with Gouraud on low poly
- Replies: 5
- Views: 823
Re: Speculars with Gouraud on low poly
but wait, i thought that because irrlicht explicitly supports that material flag, it will create a standard pixelshader itself and use that and therefore make dealing manually with a pixelshader obsolete here (normalmap case). so you still have to manually create the pixelshader and implement the ...
- Tue Sep 17, 2013 9:05 pm
- Forum: Beginners Help
- Topic: Speculars with Gouraud on low poly
- Replies: 5
- Views: 823
Re: Speculars with Gouraud on low poly
Use a pixel shader. The normal will be interpolated and should give you what you want.
Hello, so you say i should create a normal map in blender, save it as JPG and then load it in irrlicht, put it in material slot 2 and set the ~EMT_NORMAL_MAP material flag?
Why cant b3d (as irrlichts most ...
Hello, so you say i should create a normal map in blender, save it as JPG and then load it in irrlicht, put it in material slot 2 and set the ~EMT_NORMAL_MAP material flag?
Why cant b3d (as irrlichts most ...
- Mon Sep 16, 2013 1:26 pm
- Forum: Beginners Help
- Topic: Speculars with Gouraud on low poly
- Replies: 5
- Views: 823
Speculars with Gouraud on low poly
Hello everybody,
specular lights don't look good with gouraud shading and low poly models. What do I have to do to get nice looking specular light on my low poly b3d sphere?
bye
specular lights don't look good with gouraud shading and low poly models. What do I have to do to get nice looking specular light on my low poly b3d sphere?
bye
- Fri Sep 06, 2013 12:43 pm
- Forum: Beginners Help
- Topic: Model & separate motion data
- Replies: 3
- Views: 591
Re: Model & separate motion data
Hello Otaka, I totally forgot to say thanks for your reply. Bye bye!
- Sat Aug 17, 2013 7:55 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Documentations in CHM format - Downloads
- Replies: 6
- Views: 8463
Re: Documentations in CHM format - Downloads
wunderful, just what i was looking for, thanks alot. Having an offline docu is better than using custom google search!
- Sun Aug 04, 2013 4:17 pm
- Forum: Beginners Help
- Topic: Model & separate motion data
- Replies: 3
- Views: 591
Model & separate motion data
Hello everybody. As i understand it, you create models in 3DSMax and include their movement/motion data inside this model. Then in Irrlicht, you can chose from any of the included animations in that model-file. So, when you have 2 models which have the same motion (jumping), they still each must ...
- Wed May 01, 2013 5:47 pm
- Forum: Beginners Help
- Topic: Animation walk cycle frame skip/jump at the end
- Replies: 0
- Views: 834
Animation walk cycle frame skip/jump at the end
Hello everybody. I have an skeletal animation of a walk cycle which plays nice (for example) in fragmotion. But when I play it in Irrlicht using this:
scene::IAnimatedMesh *mesh = sm->getMesh( "mywalk.ms3d" );
scene::IAnimatedMeshSceneNode *node = sm->addAnimatedMeshSceneNode( mesh );
… the looped ...
scene::IAnimatedMesh *mesh = sm->getMesh( "mywalk.ms3d" );
scene::IAnimatedMeshSceneNode *node = sm->addAnimatedMeshSceneNode( mesh );
… the looped ...