Search found 7 matches

by omegasteffy
Mon May 06, 2013 11:56 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

-> hybrid
Could you find anything wrong in this code?
by omegasteffy
Mon May 06, 2013 3:00 pm
Forum: Beginners Help
Topic: How much C++
Replies: 8
Views: 924

Re: How much C++

I highly recommend the video lectures on PluralSight regarding c++
by omegasteffy
Mon May 06, 2013 8:44 am
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

It is a simple example (mock-up) https://subversion.assembla.com/svn/verdensbedstetankspil/CollisionTest3_multiNodes The code here works, but i have out-commented the "non-Bounding box" version Switch back to the normal-triangle selector and it would fail. // It is not possible to get sub-...
by omegasteffy
Mon May 06, 2013 6:56 am
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

->Abraxas
I typo happened, as i tried to make reduces no. lines during copy-paste
Fixed now. However i would not even be able to compile:

Code: Select all

IMetaTriangleSelector assembledTriangles = smgr->createMetaTriangleSelector()
by omegasteffy
Sun May 05, 2013 10:12 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

damit it works! :-$
After i changed to use the bounding box version the correct node is picked.
To me it still be like a bug in irrlicht
by omegasteffy
Sun May 05, 2013 8:59 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

I wil give it a try. But it would not make sense. The problem is the way the IMetaTriangleSelector parse the sub-nodes. NOT indiviual triangleselectors
by omegasteffy
Sun May 05, 2013 12:53 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4728

[fixed in trunk] getCollisonNode() fail in IMetaTriangleSel

Hi there. short: The getCollisonNode() seem only seem able to parse the first TriangleSelector added to the IMetaTriangleSelector What to do, am i doing stuff wrong? Elaborated: I would like to have a some static nodes to respresent my level/world and some movable nodes. To get collision detection i...