-> hybrid
Could you find anything wrong in this code?
Search found 7 matches
- Mon May 06, 2013 11:56 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
- Mon May 06, 2013 3:00 pm
- Forum: Beginners Help
- Topic: How much C++
- Replies: 8
- Views: 1032
Re: How much C++
I highly recommend the video lectures on PluralSight regarding c++
- Mon May 06, 2013 8:44 am
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
It is a simple example (mock-up) https://subversion.assembla.com/svn/verdensbedstetankspil/CollisionTest3_multiNodes The code here works, but i have out-commented the "non-Bounding box" version Switch back to the normal-triangle selector and it would fail. // It is not possible to get sub-...
- Mon May 06, 2013 6:56 am
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
->Abraxas
I typo happened, as i tried to make reduces no. lines during copy-paste
Fixed now. However i would not even be able to compile:
I typo happened, as i tried to make reduces no. lines during copy-paste
Fixed now. However i would not even be able to compile:
Code: Select all
IMetaTriangleSelector assembledTriangles = smgr->createMetaTriangleSelector()
- Sun May 05, 2013 10:12 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
damit it works! :-$
After i changed to use the bounding box version the correct node is picked.
To me it still be like a bug in irrlicht
After i changed to use the bounding box version the correct node is picked.
To me it still be like a bug in irrlicht
- Sun May 05, 2013 8:59 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
I wil give it a try. But it would not make sense. The problem is the way the IMetaTriangleSelector parse the sub-nodes. NOT indiviual triangleselectors
- Sun May 05, 2013 12:53 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4937
[fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Hi there. short: The getCollisonNode() seem only seem able to parse the first TriangleSelector added to the IMetaTriangleSelector What to do, am i doing stuff wrong? Elaborated: I would like to have a some static nodes to respresent my level/world and some movable nodes. To get collision detection i...