Search found 4 matches

by Mauin
Fri Jun 28, 2013 9:30 am
Forum: Advanced Help
Topic: move cameraFPS without drawAll()
Replies: 5
Views: 903

move cameraFPS without drawAll()

is there a way to have the cameraFPS listen to events (mouse etc) without calling smgr->drawAll() ?
by Mauin
Mon May 27, 2013 11:46 am
Forum: Advanced Help
Topic: Irrlicht in 3D CAVE
Replies: 8
Views: 1624

Re: Irrlicht in 3D CAVE

Alright, we've run into another problem... We've got all screens working together quite nicely, we got the 3D-effect working and we're loading the Quake 3 Map tutorial which works in general, but it seems like all normals of the map are inverted. Basically we're only looking at all the backfaces. If...
by Mauin
Wed May 22, 2013 12:20 pm
Forum: Advanced Help
Topic: Irrlicht in 3D CAVE
Replies: 8
Views: 1624

Re: Irrlicht in 3D CAVE

Thanks guys. We finally made it work using the Camera Affector and changing the CameraSceneNode from
*= Affector
to = Affector
where we input our Modelview Matrix.

Looks great now!
by Mauin
Mon May 13, 2013 1:58 pm
Forum: Advanced Help
Topic: Irrlicht in 3D CAVE
Replies: 8
Views: 1624

Irrlicht in 3D CAVE

We're currently trying to get Irrlicht to run inside a 4-sided 3D virtual reality CAVE with head tracking. (front, bottom, left and right screens) We already have a framework up and running to get the user's head (and left/right eye) position. Biggest problem so far is setting a frustum/projection m...